public virtual void Start() { scenemanager = GenericSceneManager.manager; Sounds = new Dictionary <string, AudioSource>(); body = GetComponent <Rigidbody2D>(); foreach (AudioSource audio in GetComponents <AudioSource>()) { Debug.Log(audio.clip.name); Sounds.Add(audio.clip.name, audio); } }
public RenderingContext3D(Control targetRenderArea, GraphicsProfile profile, CommonDeviceInterface cdi, HashTableSettings localSettings) { isDeviceLost = false; isActive = false; hasFocus = false; this.targetRenderArea = targetRenderArea; outProfile = profile; log = cdi.GeneralLog; presentParams = new PresentParameters(); outCaps = cdi.DeviceCaps; layers = new LayerStack(); InitializeEnvironment(cdi, localSettings); view3D = new RenderingView3DPer(Matrix.Identity, Matrix.Identity); view3D.Near = 0.1f; view3D.Far = 25; int sceneSize = 60; sManager = new GenericSceneManager<SceneEntity>(gDevice, outSettings, new Vector3(sceneSize / 2f, sceneSize / 2f, sceneSize / 2f), sceneSize); }