/// <summary> /// Initializes a new instance of the <see cref="HlslGrammar"/> class. /// </summary> public HlslGrammar() { GrammarComments = "Hlsl version 5.0"; Term(string_literal_raw, TokenCategory.String, TokenType.StringLiteral); Punc("::", TokenType.IdentifierSeparator); // ------------------------------------------------------------------------------------ // Comments // ------------------------------------------------------------------------------------ identifier_ns_list.Rule = MakePlusRule(identifier_ns_list, ToTerm("::"), identifier_raw); identifier_dot_list.Rule = MakePlusRule(identifier_dot_list, ToTerm("."), identifier_raw); identifier_ns.Rule = identifier_raw + "::" + identifier_ns_list; identifier_dot.Rule = identifier_or_generic + ToTerm(".") + identifier_dot_list; identifier_or_dot.Rule = identifier | identifier_dot; identifier.Rule |= identifier_ns; semi_opt.Rule = Empty | PreferShiftHere() + ";"; //Prepare term set for conflict resolution _skipTokensInPreview.UnionWith(new[] { ToTerm("."), identifier_raw, ToTerm(","), ToTerm("::"), ToTerm("["), ToTerm("]"), float_literal, integer_literal }); var genericResolverHint = new GenericResolverHint(_skipTokensInPreview); less_than.Rule = genericResolverHint + "<"; // ------------------------------------------------------------------------------------ // Types // ------------------------------------------------------------------------------------ // String string_literal.Rule = string_literal_raw.List(); string_literal_raw.AstNodeCreator = CreateStringRawLiteral; // Add string to literals literal.Rule |= string_literal; float_qualifier.Rule = Keyword("unorm") | Keyword("snorm"); // scalars var scalarTypes = new[] { ScalarType.Bool, ScalarType.Int, ScalarType.UInt, ScalarType.Float, ScalarType.Half, ScalarType.Double }; foreach (var scalarType in scalarTypes) { NonTerminal scalarTerm; var localScalarType = scalarType; if (scalarType == ScalarType.Float) { scalarTerm = new NonTerminal( "float", (context, node) => { var dynamicFloatType = Ast <ScalarType>(node); dynamicFloatType.Name = new Identifier(localScalarType.Name) { Span = SpanConverter.Convert(node.Span) }; dynamicFloatType.Type = localScalarType.Type; dynamicFloatType.Qualifiers = Qualifier.None; if (node.ChildNodes.Count == 2) { dynamicFloatType.Qualifiers = (Qualifier)node.ChildNodes[0].AstNode; } }) { Rule = Keyword("float", true) | float_qualifier + Keyword("float", true) }; } else { scalarTerm = CreateScalarTerminal(scalarType); } if (scalars.Rule == null) { scalars.Rule = scalarTerm; } else { scalars.Rule |= scalarTerm; } } // Buffer Rules buffer_type.Rule = TypeName("Buffer") + less_than + simple_type_or_type_name + ">"; // Vectors Rules vector_type.AstNodeCreator = CreateVectorAst; vector_type.Rule = Keyword("vector") + less_than + scalars_or_typename + "," + number + ">"; vector_type_list.Rule = vector_type; // Add all vector int1 int2 int3 int4... float1 float2 float3 float4... etc. foreach (var scalarTypeIt in scalarTypes) { var scalarType = scalarTypeIt; for (var dim = 1; dim <= 4; dim++) { var vectorTypeInstance = new VectorType(scalarTypeIt, dim); var nonGenericType = vectorTypeInstance.ToNonGenericType(); var name = nonGenericType.Name.Text; vector_type_list.Rule |= new NonTerminal(name, (ctx, node) => { var typeName = vectorTypeInstance.ToNonGenericType(SpanConverter.Convert(node.Span)); node.AstNode = typeName; }) { Rule = Keyword(name) }; } } // Matrices matrix_type_simple.Rule = Keyword("matrix"); matrix_type_simple.AstNodeCreator = (ctx, node) => { var typeName = Ast <TypeName>(node); typeName.Name = new Identifier("matrix") { Span = SpanConverter.Convert(node.Span) }; typeName.TypeInference.TargetType = new MatrixType(ScalarType.Float, 4, 4); }; matrix_type.Rule = Keyword("matrix") + less_than + scalars_or_typename + "," + number + "," + number + ">"; matrix_type.AstNodeCreator = CreateMatrixAst; matrix_type_list.Rule = matrix_type | matrix_type_simple; // Add all matrix typedefs: int1x1 int1x2... float1x1 float1x2 float1x3 float1x4... etc. foreach (var scalarTypeIt in scalarTypes) { var scalarType = scalarTypeIt; for (var dimX = 1; dimX <= 4; dimX++) { for (var dimY = 1; dimY <= 4; dimY++) { var matrixTypeInstance = new MatrixType(scalarTypeIt, dimY, dimX); var nonGenericType = matrixTypeInstance.ToNonGenericType(); var name = nonGenericType.Name.Text; // var typeName = new TypeName(name) { Alias = matrixTypeInstance }; matrix_type_list.Rule |= new NonTerminal( name, (ctx, node) => { var typeName = matrixTypeInstance.ToNonGenericType(SpanConverter.Convert(node.Span)); node.AstNode = typeName; }) { Rule = Keyword(name) }; } } } // Sampler types state_type.Rule = CreateRuleFromObjectTypes( StateType.BlendState, StateType.DepthStencilState, StateType.RasterizerState, SamplerStateType.SamplerState, SamplerStateType.SamplerStateOld, SamplerStateType.SamplerComparisonState); sampler_type.Rule = CreateRuleFromObjectTypes( SamplerType.Sampler, SamplerType.Sampler1D, SamplerType.Sampler2D, SamplerType.Sampler3D, SamplerType.SamplerCube); sampler_type.AstNodeCreator = CreateTypeFromTokenAst <SamplerType>; // Texture types texture_type_profile_4.Rule = CreateRuleFromObjectTypes( TextureType.Texture1D, TextureType.Texture1DArray, TextureType.Texture2D, TextureType.Texture2DArray, TextureType.Texture3D, TextureType.TextureCube); texture_type.Rule = Keyword("texture") | texture_type_profile_4; // ByteAddressBuffer byte_address_buffer.Rule = TypeName("ByteAddressBuffer") | TypeName("RWByteAddressBuffer"); // StructuredBuffer structured_buffer_type.Rule = TypeName("AppendStructuredBuffer") | TypeName("ConsumeStructuredBuffer") | TypeName("RWStructuredBuffer") | TypeName("StructuredBuffer"); structured_buffer.Rule = structured_buffer_type + less_than + scalars_and_vectors + ">"; // RWTexture.* texture_type_profile_5.Rule = TypeName("RWBuffer") | TypeName("RWTexture1D") | TypeName("RWTexture1DArray") | TypeName("RWTexture2D") | TypeName("RWTexture2DArray") | TypeName("RWTexture3D"); texture_generic_simple_type.Rule = texture_type_profile_4 + less_than + scalars_and_vectors + ">" | texture_type_profile_5 + less_than + scalars_and_vectors + ">"; texture_dms_type_profile_5.Rule = TypeName("Texture2DMS") | TypeName("Texture2DMSArray"); texture_generic_dms_type.Rule = texture_dms_type_profile_5 + less_than + scalars_and_vectors + ">" | texture_dms_type_profile_5 + less_than + scalars_and_vectors + "," + number + ">"; texture_generic_type.Rule = texture_generic_simple_type | texture_generic_dms_type; // HullShader/DomainShader InputPatch/OutputPatch patch_type.Rule = TypeName("InputPatch") | TypeName("OutputPatch"); patch_generic_type.Rule = patch_type + less_than + type + "," + number + ">"; texture_type_list.Rule = texture_type | texture_generic_type; // Types used by the geometry shader geometry_stream.Rule = line_stream | point_stream | triangle_stream | stream_output_object; triangle_stream.Rule = TypeName("TriangleStream") + less_than + type + ">"; point_stream.Rule = TypeName("PointStream") + less_than + type + ">"; line_stream.Rule = TypeName("LineStream") + less_than + type + ">"; stream_output_object.Rule = TypeName("StreamOutputObject") + less_than + type + ">"; //// Shader object //// shader_objects.Rule = ToTerm("VertexShader") | "PixelShader" | "GeometryShader"; string_type.Rule = Keyword("string"); // Add string to simple types simple_type.Rule |= string_type; // Add Object types object_type.Rule |= buffer_type | state_type | texture_type_list | byte_address_buffer | structured_buffer | patch_generic_type | interface_specifier | class_specifier | geometry_stream; ////| shader_objects; // Type name typename_for_cast.Rule = identifier + new IdentifierResolverHint(true); identifier_generic_parameter_list.Rule = MakePlusRule(identifier_generic_parameter_list, ToTerm(","), identifier_sub_generic); identifier_sub_generic.Rule = identifier_or_generic; identifier_sub_generic.AstNodeCreator = CreateIdentifierSubGenericAst; //identifier_generic.Rule = identifier + new IdentifierResolverHint(true) + "<" + identifier_generic_parameter_list + ">"; identifier_generic.Rule = identifier + new GenericResolverHint(_skipTokensInPreview) + "<" + identifier_generic_parameter_list + ">"; identifier_or_generic.Rule = identifier + new IdentifierResolverHint(true) | identifier_generic + this.ReduceHere(); type_generic.Rule = identifier_or_generic; // Type used for cast (use valuetype) type_for_cast.Rule = typename_for_cast | value_type; // ------------------------------------------------------------------------------------ // Expressions // ------------------------------------------------------------------------------------ // Add special variable allowed as variable name and keyword identifier_extended.Rule |= Keyword("sample") | Keyword("point"); // postfix_expression postfix_expression.Rule |= compile_expression | asm_expression | state_expression; compile_expression.Rule = Keyword("compile") + identifier + method_invoke_expression_simple; // Match an asm block: asm { ... } asm_expression.Rule = asm_block; KeyTerms.Add(asm_block.Name, asm_block); state_expression.Rule = state_type + state_initializer; // Add cast_expression cast_expression_raw.Rule = "(" + type_for_cast + rank_specifier.ListOpt() + ")" + cast_expression; cast_expression.Rule |= cast_expression_raw; // Syntax is for example: texture = <g_textureref>; identifier_special_reference_expression.Rule = less_than + indexable_identifier + ">"; identifier_keyword.Rule = Keyword("texture"); simple_assignment_expression_statement.Rule |= indexable_identifier + assignment_operator + identifier_special_reference_expression + ";" | identifier_keyword + assignment_operator + identifier_special_reference_expression + ";" | identifier_keyword + assignment_operator + expression + ";"; state_initializer.Rule = "{" + simple_assignment_expression_statement.ListOpt() + "}"; // ------------------------------------------------------------------------------------ // Attribute modifiers // ------------------------------------------------------------------------------------ attribute_qualifier_pre.Rule = attribute_list_opt; attribute_list_opt.Rule = MakeStarRule(attribute_list_opt, null, attribute_modifier); attribute_modifier.Rule = "[" + identifier + "]" | "[" + identifier + "(" + literal_list.Opt() + ")" + "]"; // ------------------------------------------------------------------------------------ // Variable modifiers // ------------------------------------------------------------------------------------ // storageClass = Storage_Class + Type_Modifier storage_qualifier.Rule |= Keyword("extern") | Keyword("nointerpolation") | Keyword("precise") | Keyword("shared") | Keyword("groupshared") | Keyword("static") | Keyword("volatile") | Keyword("row_major") | Keyword("column_major") | Keyword("linear") | Keyword("centroid") | Keyword("noperspective") | Keyword("sample") | Keyword("unsigned") | Keyword("inline"); semantic.Rule = ToTerm(":") + identifier; packoffset.Rule = ToTerm(":") + Keyword("packoffset") + "(" + identifier_or_dot + ")"; register.Rule = ToTerm(":") + Keyword("register") + "(" + indexable_identifier + ")" | ToTerm(":") + Keyword("register") + "(" + identifier + "," + indexable_identifier + ")"; variable_declarator_qualifier_post_hlsl.Rule = Empty | semantic | semantic + packoffset + register.ListOpt() | semantic + register.List() | packoffset + register.ListOpt() | register.List(); variable_declarator_qualifier_post.Rule = variable_declarator_qualifier_post_hlsl; // ------------------------------------------------------------------------------------ // Declarations // ------------------------------------------------------------------------------------ // Add typedef and constant buffer resource declaration.Rule |= typedef_declaration | constant_buffer_resource; indexable_identifier_declarator_list.Rule = MakePlusRule(indexable_identifier_declarator_list, ToTerm(","), indexable_identifier_declarator); // typedef [const] Type Name[Index]; typedef_declaration.Rule = Keyword("typedef") + type + indexable_identifier_declarator_list + ";" | Keyword("typedef") + storage_qualifier + type + indexable_identifier_declarator_list + ";"; annotations.Rule = less_than + variable_declaration_raw.ListOpt() + ">"; annotations_opt.Rule = Empty | annotations; // todo: add annotations_opt to variable_declarator qualifier post // Add annotations to variable declarator variable_declarator_raw.Rule += annotations_opt; // Add special variable_declarator.Rule |= variable_declarator_raw + state_initializer | variable_declarator_raw + state_array_initializer; state_initializer_list.Rule = MakePlusRule(state_initializer_list, ToTerm(","), state_initializer); state_array_initializer.Rule = "{" + state_initializer_list + "}" | "{" + state_initializer_list + "," + "}"; // interface definition interface_specifier.Rule = Keyword("interface") + identifier_or_generic + "{" + method_declaration.ListOpt() + "}"; // class definition class_specifier.Rule = Keyword("class") + identifier_or_generic + class_base_type + "{" + scope_declaration.ListOpt() + "}"; class_base_type_list.Rule = MakePlusRule(class_base_type_list, ToTerm(","), type_generic); class_base_type.Rule = (ToTerm(":") + class_base_type_list).Opt(); // buffer definition constant_buffer_resource_type.Rule = Keyword("cbuffer") | Keyword("tbuffer"); constant_buffer_resource.Rule = attribute_qualifier_pre + constant_buffer_resource_type + identifier.Opt() + register.Opt() + "{" + declaration.ListOpt() + "}" + semi_opt; semantic_list_opt.Rule = semantic.ListOpt(); // Method method_qualifier_post.Rule = semantic_list_opt; method_operator_identifier.Rule = Keyword("operator") + "[" + "]" | Keyword("operator") + "[" + "]" + "[" + "]"; method_special_identifier.Rule = identifier_extended + "." + method_operator_identifier | method_operator_identifier; method_declarator.Rule |= method_special_identifier + "(" + parameter_list + ")"; parameter_qualifier.Rule = storage_qualifier | Keyword("in") | Keyword("out") | Keyword("inout") | Keyword("point") | Keyword("line") | Keyword("lineadj") | Keyword("triangle") | Keyword("triangleadj"); parameter_qualifier.AstNodeCreator = CreateParameterQualifier; parameter_qualifier_pre_list_opt.Rule = parameter_qualifier.ListOpt(); parameter_qualifier_pre.Rule = parameter_qualifier_pre_list_opt; // Make parameter_qualifier_pre transient as there is nothing else to parse then parameter_qualifier_pre_list_opt parameter_qualifier_pre.Flags = TermFlags.IsTransient | TermFlags.NoAstNode; parameter_qualifier_post.Rule = semantic_list_opt | "=" + initializer + semantic_list_opt; parameter_qualifier_post.AstNodeCreator = CreateParameterQualifierPost; // ------------------------------------------------------------------------------------ // Technique/pass // ------------------------------------------------------------------------------------ // technique technique_keyword.Rule = Keyword("technique") | Keyword("Technique") | Keyword("technique10") | Keyword("Technique10") | Keyword("technique11") | Keyword("Technique11"); technique_definition.Rule = attribute_qualifier_pre + technique_keyword + identifier.Opt() + annotations_opt + "{" + pass_definition.List() + "}" + semi_opt; // pass pass_keyword.Rule = Keyword("pass") | Keyword("Pass"); pass_statement.Rule = method_invoke_expression_simple + ";" | simple_assignment_expression_statement; pass_definition.Rule = attribute_qualifier_pre + pass_keyword + identifier.Opt() + annotations_opt + "{" + pass_statement.ListOpt() + "}" + semi_opt; // ------------------------------------------------------------------------------------ // Top Level // ------------------------------------------------------------------------------------ // Add the technique to the top level toplevel_declaration.Rule |= technique_definition; /* * //// ------------------------------------------------------------------------------------ * //// Xenko Grammar * //// ------------------------------------------------------------------------------------ * //var identifier_csharp = new NonTerminal("identifier_csharp"); * //var group = new NonTerminal("group"); * //var using_statement = new NonTerminal("using_statement"); * //group.Rule = "group" + identifier + "{" + scope_declaration.ListOpt() + "}"; * //identifier_csharp.Rule = MakePlusRule(identifier_csharp, ToTerm("."), identifier); * //using_statement.Rule = "using" + identifier + "=" + identifier_csharp + ";" * // | "using" + identifier_csharp + ";"; * //scope_declaration.Rule |= using_statement; * //toplevel_declaration.Rule |= group; */ // ------------------------------------------------------------------------------------ // Globals // ------------------------------------------------------------------------------------ // LanguageFlags = LanguageFlags.NewLineBeforeEOF; LanguageFlags |= LanguageFlags.CreateAst; }
/// <summary> /// Initializes a new instance of the <see cref="HlslGrammar"/> class. /// </summary> public HlslGrammar() { GrammarComments = "Hlsl version 5.0"; Term(string_literal_raw, TokenCategory.String, TokenType.StringLiteral); Punc("::", TokenType.IdentifierSeparator); // ------------------------------------------------------------------------------------ // Comments // ------------------------------------------------------------------------------------ identifier_ns_list.Rule = MakePlusRule(identifier_ns_list, ToTerm("::"), identifier_raw); identifier_dot_list.Rule = MakePlusRule(identifier_dot_list, ToTerm("."), identifier_raw); identifier_ns.Rule = identifier_raw + "::" + identifier_ns_list; identifier_dot.Rule = identifier_or_generic + ToTerm(".") + identifier_dot_list; identifier_or_dot.Rule = identifier | identifier_dot; identifier.Rule |= identifier_ns; semi_opt.Rule = Empty | PreferShiftHere() + ";"; //Prepare term set for conflict resolution _skipTokensInPreview.UnionWith(new[] { ToTerm("."), identifier_raw, ToTerm(","), ToTerm("::"), ToTerm("["), ToTerm("]"), float_literal, integer_literal }); var genericResolverHint = new GenericResolverHint(_skipTokensInPreview); less_than.Rule = genericResolverHint + "<"; // ------------------------------------------------------------------------------------ // Types // ------------------------------------------------------------------------------------ // String string_literal.Rule = string_literal_raw.List(); string_literal_raw.AstNodeCreator = CreateStringRawLiteral; // Add string to literals literal.Rule |= string_literal; float_qualifier.Rule = Keyword("unorm") | Keyword("snorm"); // scalars var scalarTypes = new[] { ScalarType.Bool, ScalarType.Int, ScalarType.UInt, ScalarType.Float, ScalarType.Half, ScalarType.Double }; foreach (var scalarType in scalarTypes) { NonTerminal scalarTerm; var localScalarType = scalarType; if (scalarType == ScalarType.Float) { scalarTerm = new NonTerminal( "float", (context, node) => { var dynamicFloatType = Ast<ScalarType>(node); dynamicFloatType.Name = new Identifier(localScalarType.Name) { Span = SpanConverter.Convert(node.Span) }; dynamicFloatType.Type = localScalarType.Type; dynamicFloatType.Qualifiers = Qualifier.None; if (node.ChildNodes.Count == 2) { dynamicFloatType.Qualifiers = (Qualifier)node.ChildNodes[0].AstNode; } }) { Rule = Keyword("float", true) | float_qualifier + Keyword("float", true) }; } else { scalarTerm = CreateScalarTerminal(scalarType); } if (scalars.Rule == null) scalars.Rule = scalarTerm; else scalars.Rule |= scalarTerm; } // Buffer Rules buffer_type.Rule = TypeName("Buffer") + less_than + simple_type_or_type_name + ">"; // Vectors Rules vector_type.AstNodeCreator = CreateVectorAst; vector_type.Rule = Keyword("vector") + less_than + scalars_or_typename + "," + number + ">"; vector_type_list.Rule = vector_type; // Add all vector int1 int2 int3 int4... float1 float2 float3 float4... etc. foreach (var scalarTypeIt in scalarTypes) { var scalarType = scalarTypeIt; for (var dim = 1; dim <= 4; dim++) { var vectorTypeInstance = new VectorType(scalarTypeIt, dim); var nonGenericType = vectorTypeInstance.ToNonGenericType(); var name = nonGenericType.Name.Text; vector_type_list.Rule |= new NonTerminal(name, (ctx, node) => { var typeName = vectorTypeInstance.ToNonGenericType(SpanConverter.Convert(node.Span)); node.AstNode = typeName; }) { Rule = Keyword(name) }; } } // Matrices matrix_type_simple.Rule = Keyword("matrix"); matrix_type_simple.AstNodeCreator = (ctx, node) => { var typeName = Ast<TypeName>(node); typeName.Name = new Identifier("matrix") { Span = SpanConverter.Convert(node.Span) }; typeName.TypeInference.TargetType = new MatrixType(ScalarType.Float, 4, 4); }; matrix_type.Rule = Keyword("matrix") + less_than + scalars_or_typename + "," + number + "," + number + ">"; matrix_type.AstNodeCreator = CreateMatrixAst; matrix_type_list.Rule = matrix_type | matrix_type_simple; // Add all matrix typedefs: int1x1 int1x2... float1x1 float1x2 float1x3 float1x4... etc. foreach (var scalarTypeIt in scalarTypes) { var scalarType = scalarTypeIt; for (var dimX = 1; dimX <= 4; dimX++) for (var dimY = 1; dimY <= 4; dimY++) { var matrixTypeInstance = new MatrixType(scalarTypeIt, dimY, dimX); var nonGenericType = matrixTypeInstance.ToNonGenericType(); var name = nonGenericType.Name.Text; // var typeName = new TypeName(name) { Alias = matrixTypeInstance }; matrix_type_list.Rule |= new NonTerminal( name, (ctx, node) => { var typeName = matrixTypeInstance.ToNonGenericType(SpanConverter.Convert(node.Span)); node.AstNode = typeName; }) { Rule = Keyword(name) }; } } // Sampler types state_type.Rule = CreateRuleFromObjectTypes( StateType.BlendState, StateType.DepthStencilState, StateType.RasterizerState, SamplerStateType.SamplerState, SamplerStateType.SamplerStateOld, SamplerStateType.SamplerComparisonState); sampler_type.Rule = CreateRuleFromObjectTypes( SamplerType.Sampler, SamplerType.Sampler1D, SamplerType.Sampler2D, SamplerType.Sampler3D, SamplerType.SamplerCube); sampler_type.AstNodeCreator = CreateTypeFromTokenAst<SamplerType>; // Texture types texture_type_profile_4.Rule = CreateRuleFromObjectTypes( TextureType.Texture1D, TextureType.Texture1DArray, TextureType.Texture2D, TextureType.Texture2DArray, TextureType.Texture3D, TextureType.TextureCube); texture_type.Rule = Keyword("texture") | texture_type_profile_4; // ByteAddressBuffer byte_address_buffer.Rule = TypeName("ByteAddressBuffer") | TypeName("RWByteAddressBuffer"); // StructuredBuffer structured_buffer_type.Rule = TypeName("AppendStructuredBuffer") | TypeName("ConsumeStructuredBuffer") | TypeName("RWStructuredBuffer") | TypeName("StructuredBuffer"); structured_buffer.Rule = structured_buffer_type + less_than + scalars_and_vectors + ">"; // RWTexture.* texture_type_profile_5.Rule = TypeName("RWBuffer") | TypeName("RWTexture1D") | TypeName("RWTexture1DArray") | TypeName("RWTexture2D") | TypeName("RWTexture2DArray") | TypeName("RWTexture3D"); texture_generic_simple_type.Rule = texture_type_profile_4 + less_than + scalars_and_vectors + ">" | texture_type_profile_5 + less_than + scalars_and_vectors + ">"; texture_dms_type_profile_5.Rule = TypeName("Texture2DMS") | TypeName("Texture2DMSArray"); texture_generic_dms_type.Rule = texture_dms_type_profile_5 + less_than + scalars_and_vectors + ">" | texture_dms_type_profile_5 + less_than + scalars_and_vectors + "," + number + ">"; texture_generic_type.Rule = texture_generic_simple_type | texture_generic_dms_type; // HullShader/DomainShader InputPatch/OutputPatch patch_type.Rule = TypeName("InputPatch") | TypeName("OutputPatch"); patch_generic_type.Rule = patch_type + less_than + type + "," + number + ">"; texture_type_list.Rule = texture_type | texture_generic_type; // Types used by the geometry shader geometry_stream.Rule = line_stream | point_stream | triangle_stream | stream_output_object; triangle_stream.Rule = TypeName("TriangleStream") + less_than + type + ">"; point_stream.Rule = TypeName("PointStream") + less_than + type + ">"; line_stream.Rule = TypeName("LineStream") + less_than + type + ">"; stream_output_object.Rule = TypeName("StreamOutputObject") + less_than + type + ">"; //// Shader object //// shader_objects.Rule = ToTerm("VertexShader") | "PixelShader" | "GeometryShader"; string_type.Rule = Keyword("string"); // Add string to simple types simple_type.Rule |= string_type; // Add Object types object_type.Rule |= buffer_type | state_type | texture_type_list | byte_address_buffer | structured_buffer | patch_generic_type | interface_specifier | class_specifier | geometry_stream; ////| shader_objects; // Type name typename_for_cast.Rule = identifier + new IdentifierResolverHint(true); identifier_generic_parameter_list.Rule = MakePlusRule(identifier_generic_parameter_list, ToTerm(","), identifier_sub_generic); identifier_sub_generic.Rule = identifier_or_generic; identifier_sub_generic.AstNodeCreator = CreateIdentifierSubGenericAst; //identifier_generic.Rule = identifier + new IdentifierResolverHint(true) + "<" + identifier_generic_parameter_list + ">"; identifier_generic.Rule = identifier + new GenericResolverHint(_skipTokensInPreview) + "<" + identifier_generic_parameter_list + ">"; identifier_or_generic.Rule = identifier + new IdentifierResolverHint(true) | identifier_generic + this.ReduceHere(); type_generic.Rule = identifier_or_generic; // Type used for cast (use valuetype) type_for_cast.Rule = typename_for_cast | value_type; // ------------------------------------------------------------------------------------ // Expressions // ------------------------------------------------------------------------------------ // Add special variable allowed as variable name and keyword identifier_extended.Rule |= Keyword("sample") | Keyword("point"); // postfix_expression postfix_expression.Rule |= compile_expression | asm_expression | state_expression; compile_expression.Rule = Keyword("compile") + identifier + method_invoke_expression_simple; // Match an asm block: asm { ... } asm_expression.Rule = asm_block; KeyTerms.Add(asm_block.Name, asm_block); state_expression.Rule = state_type + state_initializer; // Add cast_expression cast_expression_raw.Rule = "(" + type_for_cast + rank_specifier.ListOpt() + ")" + cast_expression; cast_expression.Rule |= cast_expression_raw; // Syntax is for example: texture = <g_textureref>; identifier_special_reference_expression.Rule = less_than + indexable_identifier + ">"; identifier_keyword.Rule = Keyword("texture"); simple_assignment_expression_statement.Rule |= indexable_identifier + assignment_operator + identifier_special_reference_expression + ";" | identifier_keyword + assignment_operator + identifier_special_reference_expression + ";" | identifier_keyword + assignment_operator + expression + ";"; state_initializer.Rule = "{" + simple_assignment_expression_statement.ListOpt() + "}"; // ------------------------------------------------------------------------------------ // Attribute modifiers // ------------------------------------------------------------------------------------ attribute_qualifier_pre.Rule = attribute_list_opt; attribute_list_opt.Rule = MakeStarRule(attribute_list_opt, null, attribute_modifier); attribute_modifier.Rule = "[" + identifier + "]" | "[" + identifier + "(" + literal_list.Opt() + ")" + "]"; // ------------------------------------------------------------------------------------ // Variable modifiers // ------------------------------------------------------------------------------------ // storageClass = Storage_Class + Type_Modifier storage_qualifier.Rule |= Keyword("extern") | Keyword("nointerpolation") | Keyword("precise") | Keyword("shared") | Keyword("groupshared") | Keyword("static") | Keyword("volatile") | Keyword("row_major") | Keyword("column_major") | Keyword("linear") | Keyword("centroid") | Keyword("noperspective") | Keyword("sample") | Keyword("unsigned") | Keyword("inline"); semantic.Rule = ToTerm(":") + identifier; packoffset.Rule = ToTerm(":") + Keyword("packoffset") + "(" + identifier_or_dot + ")"; register.Rule = ToTerm(":") + Keyword("register") + "(" + indexable_identifier + ")" | ToTerm(":") + Keyword("register") + "(" + identifier + "," + indexable_identifier + ")"; variable_declarator_qualifier_post_hlsl.Rule = Empty | semantic | semantic + packoffset + register.ListOpt() | semantic + register.List() | packoffset + register.ListOpt() | register.List(); variable_declarator_qualifier_post.Rule = variable_declarator_qualifier_post_hlsl; // ------------------------------------------------------------------------------------ // Declarations // ------------------------------------------------------------------------------------ // Add typedef and constant buffer resource declaration.Rule |= typedef_declaration | constant_buffer_resource; indexable_identifier_declarator_list.Rule = MakePlusRule(indexable_identifier_declarator_list, ToTerm(","), indexable_identifier_declarator); // typedef [const] Type Name[Index]; typedef_declaration.Rule = Keyword("typedef") + type + indexable_identifier_declarator_list + ";" | Keyword("typedef") + storage_qualifier + type + indexable_identifier_declarator_list + ";"; annotations.Rule = less_than + variable_declaration_raw.ListOpt() + ">"; annotations_opt.Rule = Empty | annotations; // todo: add annotations_opt to variable_declarator qualifier post // Add annotations to variable declarator variable_declarator_raw.Rule += annotations_opt; // Add special variable_declarator.Rule |= variable_declarator_raw + state_initializer | variable_declarator_raw + state_array_initializer; state_initializer_list.Rule = MakePlusRule(state_initializer_list, ToTerm(","), state_initializer); state_array_initializer.Rule = "{" + state_initializer_list + "}" | "{" + state_initializer_list + "," + "}"; // interface definition interface_specifier.Rule = Keyword("interface") + identifier_or_generic + "{" + method_declaration.ListOpt() + "}"; // class definition class_specifier.Rule = Keyword("class") + identifier_or_generic + class_base_type + "{" + scope_declaration.ListOpt() + "}"; class_base_type_list.Rule = MakePlusRule(class_base_type_list, ToTerm(","), type_generic); class_base_type.Rule = (ToTerm(":") + class_base_type_list).Opt(); // buffer definition constant_buffer_resource_type.Rule = Keyword("cbuffer") | Keyword("tbuffer"); constant_buffer_resource.Rule = attribute_qualifier_pre + constant_buffer_resource_type + identifier.Opt() + register.Opt() + "{" + declaration.ListOpt() + "}" + semi_opt; semantic_list_opt.Rule = semantic.ListOpt(); // Method method_qualifier_post.Rule = semantic_list_opt; method_operator_identifier.Rule = Keyword("operator") + "[" + "]" | Keyword("operator") + "[" + "]" + "[" + "]"; method_special_identifier.Rule = identifier_extended + "." + method_operator_identifier | method_operator_identifier; method_declarator.Rule |= method_special_identifier + "(" + parameter_list + ")"; parameter_qualifier.Rule = storage_qualifier | Keyword("in") | Keyword("out") | Keyword("inout") | Keyword("point") | Keyword("line") | Keyword("lineadj") | Keyword("triangle") | Keyword("triangleadj"); parameter_qualifier.AstNodeCreator = CreateParameterQualifier; parameter_qualifier_pre_list_opt.Rule = parameter_qualifier.ListOpt(); parameter_qualifier_pre.Rule = parameter_qualifier_pre_list_opt; // Make parameter_qualifier_pre transient as there is nothing else to parse then parameter_qualifier_pre_list_opt parameter_qualifier_pre.Flags = TermFlags.IsTransient | TermFlags.NoAstNode; parameter_qualifier_post.Rule = semantic_list_opt | "=" + initializer + semantic_list_opt; parameter_qualifier_post.AstNodeCreator = CreateParameterQualifierPost; // ------------------------------------------------------------------------------------ // Technique/pass // ------------------------------------------------------------------------------------ // technique technique_keyword.Rule = Keyword("technique") | Keyword("Technique") | Keyword("technique10") | Keyword("Technique10") | Keyword("technique11") | Keyword("Technique11"); technique_definition.Rule = attribute_qualifier_pre + technique_keyword + identifier.Opt() + annotations_opt + "{" + pass_definition.List() + "}" + semi_opt; // pass pass_keyword.Rule = Keyword("pass") | Keyword("Pass"); pass_statement.Rule = method_invoke_expression_simple + ";" | simple_assignment_expression_statement; pass_definition.Rule = attribute_qualifier_pre + pass_keyword + identifier.Opt() + annotations_opt + "{" + pass_statement.ListOpt() + "}" + semi_opt; // ------------------------------------------------------------------------------------ // Top Level // ------------------------------------------------------------------------------------ // Add the technique to the top level toplevel_declaration.Rule |= technique_definition; /* //// ------------------------------------------------------------------------------------ //// Paradox Grammar //// ------------------------------------------------------------------------------------ //var identifier_csharp = new NonTerminal("identifier_csharp"); //var group = new NonTerminal("group"); //var using_statement = new NonTerminal("using_statement"); //group.Rule = "group" + identifier + "{" + scope_declaration.ListOpt() + "}"; //identifier_csharp.Rule = MakePlusRule(identifier_csharp, ToTerm("."), identifier); //using_statement.Rule = "using" + identifier + "=" + identifier_csharp + ";" // | "using" + identifier_csharp + ";"; //scope_declaration.Rule |= using_statement; //toplevel_declaration.Rule |= group; */ // ------------------------------------------------------------------------------------ // Globals // ------------------------------------------------------------------------------------ // LanguageFlags = LanguageFlags.NewLineBeforeEOF; LanguageFlags |= LanguageFlags.CreateAst; }