Пример #1
0
 public static void Compare(GenericModelObject modelObjectA, GenericModelObject modelObjectB, int version)
 {
     Assert.AreEqual <int>(modelObjectA.IntegerValue, modelObjectB.IntegerValue);
     CompareFloat(modelObjectA.FloatValue, modelObjectB.FloatValue);
     CompareString(modelObjectA.StringValue, modelObjectB.StringValue, false);
 }
Пример #2
0
 public static void Compare(GenericModelObject savedModelObject, GenericModelObject loadedModelObject, int version)
 {
     Assert.AreEqual <int>(savedModelObject.IntegerValue, loadedModelObject.IntegerValue);
     CompareFloat(savedModelObject.FloatValue, loadedModelObject.FloatValue);
     CompareString(savedModelObject.StringValue, loadedModelObject.StringValue, false);
 }
Пример #3
0
        private void LoadWorld()
        {
            world3D = new World3D();
            world3D.LoadContent();

            camera1 = new Camera();
            camera1.LoadContent();
            camera1.position = new Vector3(0, 27, -22);
            camera1.Face(new Vector3(0, 26, -21));

            camera2 = new Camera();
            camera2.LoadContent();
            camera2.position = new Vector3(10, 10, -10);
            camera2.Face(new Vector3(0, 0, 0));
            camera2.minDepth = 1f;
            camera2.maxDepth = 50f;

            dirLight1 = new LightDirectional();
            dirLight1.LoadContent();

            zombie = new GenericModelObject();
            zombie.LoadContent();
            zombie.model     = Global.zombieSceneModel;
            zombie.ColorMap  = Global.zombieDiffuse;
            zombie.NormalMap = Global.zombieNormal;
            zombie.position  = new Vector3(0, 0.5f, -20);
            zombie.angle.Y   = MathHelper.ToRadians(-90);

            map = new Map();
            map.LoadContent();
            map.length = 10;
            map.width  = 10;

            Cwing1 = new GenericModelObject();
            Cwing1.LoadContent();
            Cwing1.model       = Global.ship1Model;
            Cwing1.ColorMap    = Global.ship1Diffuse;
            Cwing1.NormalMap   = Global.ship1Normal;
            Cwing1.SpecularMap = Global.ship1Specular;
            Cwing1.position    = new Vector3(-52, 5f, 60);

            Acolyte1 = new GenericModelObject();
            Acolyte1.LoadContent();
            Acolyte1.model       = Global.ship2Model;
            Acolyte1.ColorMap    = Global.ship2Diffuse;
            Acolyte1.NormalMap   = Global.ship2Normal;
            Acolyte1.SpecularMap = Global.ship2Specular;
            Acolyte1.position    = new Vector3(-32, 5f, 60);

            Orbiter = new Orbiter();
            Orbiter.LoadContent();
            Orbiter.size = Vector3.One * 0.4f;

            Orbiter2 = new Orbiter();
            Orbiter2.LoadContent();
            Orbiter2.size = Vector3.One * 0.4f;

            Orbiter3 = new Orbiter();
            Orbiter3.LoadContent();
            Orbiter3.size = Vector3.One * 0.4f;

            pointLight1 = new PointLight();
            pointLight1.LoadContent();
            pointLight1.intensity = 1.5f;
            pointLight1.position  = new Vector3(40, 5, 45);
            pointLight1.color     = Color.Red;

            spotLight1 = new SpotLight();
            spotLight1.LoadContent();
            spotLight1.intensity = 2f;
            spotLight1.color     = Color.White;
            spotLight1.intensity = 1.5f;
            spotLight1.position  = new Vector3(10, 40, 30);
            spotLight1.Face(new Vector3(0f, -1, -0.7f));

            spotLight2 = new SpotLight();
            spotLight2.LoadContent();
            spotLight2.intensity = 2f;
            spotLight2.color     = Color.Red;
            spotLight2.intensity = 1.5f;
            spotLight2.position  = new Vector3(-60f, 35f, 75f);
            spotLight2.Face(new Vector3(-40f, 0f, 55f));

            spotLight3 = new SpotLight();
            spotLight3.LoadContent();
            spotLight3.intensity = 2f;
            spotLight3.color     = Color.Blue;
            spotLight3.intensity = 1.5f;
            spotLight3.position  = new Vector3(-20f, 35f, 75f);
            spotLight3.Face(new Vector3(-40f, 0f, 55f));

            spotLight4 = new SpotLight();
            spotLight4.LoadContent();
            spotLight4.intensity = 2f;
            spotLight4.color     = Color.Green;
            spotLight4.intensity = 1.5f;
            spotLight4.position  = new Vector3(-40f, 35f, 75f);
            spotLight4.Face(new Vector3(-40f, 0f, 45f));

            blueBall = new Ball();
            blueBall.LoadContent();
            blueBall.position = new Vector3(10, 15, 5);
            blueBall.friction = 1f;
            blueBall.Material.diffuseColor = Color.Blue.ToVector4();
            blueBall.Material.matteColor   = Color.AliceBlue.ToVector4();
            blueBall.Material.shininess    = 1f;
            blueBall.Material.ambient      = 0.4f;

            ball2 = new Ball();
            ball2.LoadContent();
            ball2.position = new Vector3(0f, 1f, 0f);
            ball2.Material.diffuseColor = Color.DarkMagenta.ToVector4();
            ball2.Material.matteColor   = Color.Magenta.ToVector4();
            ball2.Material.shininess    = 1f;
            ball2.Material.ambient      = 0.2f;

            ball4 = new Ball();
            ball4.LoadContent();
            ball4.position = new Vector3(0f, 3f, 0f);
            ball4.Material.diffuseColor = Color.Green.ToVector4();
            ball4.Material.matteColor   = Color.GreenYellow.ToVector4();
            ball4.Material.shininess    = 1f;
            ball4.Material.ambient      = 0.2f;

            goldBall = new Ball();
            goldBall.LoadContent();
            goldBall.position = new Vector3(50f, 10f, 50f);
            goldBall.Material.diffuseColor = Color.Goldenrod.ToVector4();
            goldBall.Material.matteColor   = Color.Gold.ToVector4();
            goldBall.Material.shininess    = 2f;
            goldBall.size = Vector3.One * 10;

            orientAid = new Orientaid();
            orientAid.LoadContent();
            orientAid2 = new Orientaid();
            orientAid2.LoadContent();
            orientAid3 = new Orientaid();
            orientAid3.LoadContent();
            orientAid4 = new Orientaid();
            orientAid4.LoadContent();

            a1 = new Arrow();
            a1.LoadContent();
            a2 = new Arrow();
            a2.LoadContent();
            a3 = new Arrow();
            a3.LoadContent();
            a4 = new Arrow();
            a4.LoadContent();
            a5 = new Arrow();
            a5.LoadContent();
            a6 = new Arrow();
            a6.LoadContent();
            a7 = new Arrow();
            a7.LoadContent();
            a8 = new Arrow();
            a8.LoadContent();
            a9 = new Arrow();
            a9.LoadContent();
            a10 = new Arrow();
            a10.LoadContent();
        }