public BatallaController(GenericModelController enemyCon, PlayerModelController playerCon) { buffos = new BuffController(); enemy = new DefaultEnemy(enemyCon); player = new Player(playerCon, buffos, enemy); turnoPlayer = true; }
public DefaultEnemy(GenericModelController enemyCon) { controler = enemyCon; int dificultad = PlayerPrefs.GetInt("Dificultad", 0); stunOn = false; special = false; maxHealth = healths[dificultad]; damage = damages[dificultad]; GameObject.Find("Enemy_Face").renderer.material.mainTexture = Resources.Load(imagenes[dificultad]) as Texture; health = maxHealth; healthBar = GameObject.Find("EnemyHP").GetComponent <LoadingBar>(); healthBar.barDisplay = 1.0f; healthBar.barMin = 1.0f; healthBar.emptyTex = Resources.Load("health_empty") as Texture2D; healthBar.fullTex = Resources.Load("health_full") as Texture2D; healthBar.woundTex = Resources.Load("health_wound") as Texture2D; texto = GameObject.Find("InfoBatalla").GetComponent <TextoBatalla>(); }