void Start() { // Test Connection = FindObjectOfType <ConnectionController>(); var gatewayConnectionListener = new GenericConnectionListener(UpdateConnectionStatus); Connection.SetConnectionListener(gatewayConnectionListener); gatewayConnectionListener.SetMessageListener(this); if (!ConnectToLastServer()) { ConnectTo("ws://127.0.0.1:2999"); } UpdateConnectionStatus(); }
// Use this for initialization void Start() { Connection = FindObjectOfType<ConnectionController>(); if (Connection == null || !Connection.IsConnected) { Application.LoadLevel("login"); return; } var gatewayConnectionListener = new GenericConnectionListener(UpdateConnectionStatus); gatewayConnectionListener.SetMessageListener(this); Connection.SetConnectionListener(gatewayConnectionListener); DontDestroyOnLoad(this); DontDestroyOnLoad(Player); // Setup player Player.transform.position = PersistentData.ZoneLoadData.PlayerPosition; Application.LoadLevel("world"); Connection.SendMessage(MessageCode.PlayerInGame, new JSONObject()); }
// Use this for initialization void Start() { Connection = FindObjectOfType <ConnectionController>(); if (Connection == null || !Connection.IsConnected) { Application.LoadLevel("login"); return; } var gatewayConnectionListener = new GenericConnectionListener(UpdateConnectionStatus); gatewayConnectionListener.SetMessageListener(this); Connection.SetConnectionListener(gatewayConnectionListener); DontDestroyOnLoad(this); DontDestroyOnLoad(Player); // Setup player Player.transform.position = PersistentData.ZoneLoadData.PlayerPosition; Application.LoadLevel("world"); Connection.SendMessage(MessageCode.PlayerInGame, new JSONObject()); }
void Start() { // Test Connection = FindObjectOfType<ConnectionController>(); var gatewayConnectionListener = new GenericConnectionListener(UpdateConnectionStatus); Connection.SetConnectionListener(gatewayConnectionListener); gatewayConnectionListener.SetMessageListener(this); if (!ConnectToLastServer()) { ConnectTo("ws://127.0.0.1:2999"); } UpdateConnectionStatus(); }