public void UpdateActivityExpirationTimer(GenericActivity activity, int minutes) { if (m_activityUni.UpdateTimer(minutes)) { m_activityUni.ResolveActivity(); SwapActivity(m_universityActivity); } if (m_activityCrime.UpdateTimer(minutes)) { m_activityCrime.ResolveActivity(); SwapActivity(m_crimeActivity); } if (m_activityWork.UpdateTimer(minutes)) { m_activityWork.ResolveActivity(); SwapActivity(m_workActivity); } if (m_activityRelax.UpdateTimer(minutes)) { m_activityRelax.ResolveActivity(); SwapActivity(m_relaxActivity); } if (m_activitySleep.UpdateTimer(minutes)) { m_activitySleep.ResolveActivity(); SwapActivity(m_sleepActivity); } }
public void SetValue_GenericType() { // Arrange var activityHelper = TypeHelper.Get <GenericActivity <string> >(); var activity = new GenericActivity <string>(); var created = DateTime.Now; // Act activityHelper.SetValue(activity, "Id", 100); activityHelper.SetValue(activity, "Name", "Read"); activityHelper.SetValue(activity, "Level", 7.7); activityHelper.SetValue(activity, "IsActive", true); activityHelper.SetValue(activity, "Created", created); activityHelper.SetValue(activity, "ActivityType", ActivityTypeEnum.Public); activityHelper.SetValue(activity, "GenericProperty", "Hello World"); // Assert Assert.AreEqual(activity.Id, 100); Assert.AreEqual(activity.Name, "Read"); Assert.AreEqual(activity.Level, 7.7); Assert.AreEqual(activity.IsActive, true); Assert.AreEqual(activity.Created, created); Assert.AreEqual(activity.Updated, null); Assert.AreEqual(activity.ActivityType, ActivityTypeEnum.Public); Assert.AreEqual(activity.GenericProperty, "Hello World"); }
public void GetValue_GenericType() { // Arrange var activityHelper = TypeHelper.Get <GenericActivity <string> >(); var activity = new GenericActivity <string>() { Id = 100, Name = "Read", Level = 7.7, IsActive = true, Created = DateTime.Now, ActivityType = ActivityTypeEnum.Public, GenericProperty = "Hello World" }; // Act var id = activityHelper.GetValue(activity, "Id"); var name = activityHelper.GetValue(activity, "Name"); var level = activityHelper.GetValue(activity, "Level"); var isActive = activityHelper.GetValue(activity, "IsActive"); var created = activityHelper.GetValue(activity, "Created"); var updated = activityHelper.GetValue(activity, "Updated"); var activityType = activityHelper.GetValue(activity, "ActivityType"); var genericProperty = activityHelper.GetValue(activity, "GenericProperty"); // Assert Assert.AreEqual(activity.Id, id); Assert.AreEqual(activity.Name, name); Assert.AreEqual(activity.Level, level); Assert.AreEqual(activity.IsActive, isActive); Assert.AreEqual(activity.Created, created); Assert.AreEqual(activity.Updated, updated); Assert.AreEqual(activity.ActivityType, activityType); Assert.AreEqual(activity.GenericProperty, genericProperty); }
private static Task SetActivitySchedulerAction() { DateTimeOffset utcnow = DateTimeOffset.UtcNow; IActivity activity = new GenericActivity($"{utcnow.Year}-{utcnow.Month.ToString().PadLeft(2, '0')}-{utcnow.Day.ToString().PadLeft(2, '0')} {utcnow.Hour.ToString().PadLeft(2, '0')}:{utcnow.Minute.ToString().PadLeft(2, '0')} UTC", ActivityType.Watching); utcnow.AddSeconds(utcnow.Second * -1); utcnow.AddMinutes(1); ActionScheduler.AddSchedulerEntry(utcnow, SetActivitySchedulerAction); return(Client.SetActivityAsync(activity)); }
public void WriteInActivityFile(GenericActivity activity, List <GenericActivity> list, int index) { activity.Category = list[index].Category; activity.Title = list[index].Title; activity.Timer = list[index].Timer; activity.Text = list[index].Text; activity.Option1 = list[index].Option1; activity.Option1Success = list[index].Option1Success; activity.Option1Fail = list[index].Option1Fail; activity.Option2 = list[index].Option2; activity.Option2Success = list[index].Option2Success; activity.Option2Fail = list[index].Option2Fail; activity.O1SuccessStaminaChange = list[index].O1SuccessStaminaChange; activity.O1SuccessStressChange = list[index].O1SuccessStressChange; activity.O1SuccessCashChange = list[index].O1SuccessCashChange; activity.O1SuccessGradesChange = list[index].O1SuccessGradesChange; activity.O1SuccessCrimesChange = list[index].O1SuccessCrimesChange; activity.O1SuccessTimeCost = list[index].O1SuccessTimeCost; activity.O1FailStaminaChange = list[index].O1FailStaminaChange; activity.O1FailStressChange = list[index].O1FailStressChange; activity.O1FailCashChange = list[index].O1FailCashChange; activity.O1FailGradesChange = list[index].O1FailGradesChange; activity.O1FailCrimesChange = list[index].O1FailCrimesChange; activity.O1FailTimeCost = list[index].O1FailTimeCost; activity.O2SuccessStaminaChange = list[index].O2SuccessStaminaChange; activity.O2SuccessStressChange = list[index].O2SuccessStressChange; activity.O2SuccessCashChange = list[index].O2SuccessCashChange; activity.O2SuccessGradesChange = list[index].O2SuccessGradesChange; activity.O2SuccessCrimesChange = list[index].O2SuccessCrimesChange; activity.O2SuccessTimeCost = list[index].O2SuccessTimeCost; activity.O2FailStaminaChange = list[index].O2FailStaminaChange; activity.O2FailStressChange = list[index].O2FailStressChange; activity.O2FailCashChange = list[index].O2FailCashChange; activity.O2FailGradesChange = list[index].O2FailGradesChange; activity.O2FailCrimesChange = list[index].O2FailCrimesChange; activity.O2FailTimeCost = list[index].O2FailTimeCost; activity.SkipStaminaChange = list[index].SkipStaminaChange; activity.SkipStressChange = list[index].SkipStressChange; activity.SkipCashChange = list[index].SkipCashChange; activity.SkipGradesChange = list[index].SkipGradesChange; activity.SkipCrimesChange = list[index].SkipCrimesChange; activity.SkipTimeCost = list[index].SkipTimeCost; if (activity.Category != "Sleep") { //when done remove from list list.Remove(list[index]); } }
public void WriteInActivityFile(GenericActivity activity) { if (activity.Category != "Sleep") { //activity.Category = null; activity.Title = "Nothing to do"; activity.Timer = "0:00:00"; activity.Text = null; activity.Option1 = null; activity.Option1Success = null; activity.Option1Fail = null; activity.Option2 = null; activity.Option2Success = null; activity.Option2Fail = null; activity.O1SuccessStaminaChange = 0; activity.O1SuccessStressChange = 0; activity.O1SuccessCashChange = 0; activity.O1SuccessGradesChange = 0; activity.O1SuccessCrimesChange = 0; activity.O1SuccessTimeCost = 0; activity.O1FailStaminaChange = 0; activity.O1FailStressChange = 0; activity.O1FailCashChange = 0; activity.O1FailGradesChange = 0; activity.O1FailCrimesChange = 0; activity.O1FailTimeCost = 0; activity.O2SuccessStaminaChange = 0; activity.O2SuccessStressChange = 0; activity.O2SuccessCashChange = 0; activity.O2SuccessGradesChange = 0; activity.O2SuccessCrimesChange = 0; activity.O2SuccessTimeCost = 0; activity.O2FailStaminaChange = 0; activity.O2FailStressChange = 0; activity.O2FailCashChange = 0; activity.O2FailGradesChange = 0; activity.O2FailCrimesChange = 0; activity.O2FailTimeCost = 0; activity.SkipStaminaChange = 0; activity.SkipStressChange = 0; activity.SkipCashChange = 0; activity.SkipGradesChange = 0; activity.SkipCrimesChange = 0; activity.SkipTimeCost = 0; } }
//takes the data and stores it in separate lists public void Load(TextAsset csv) { m_activityList.Clear(); string[][] dataGrid = CsvParser.Parse(csv.text); //parse the file and store in a matrix of strings for (int i = 0; i < dataGrid.Length; i++) { // Debug.Log(dataGrid.Length); // Debug.Log("ID = " + i.ToString()); if (dataGrid[i][0] != "") { GenericActivity activity = ScriptableObject.CreateInstance <GenericActivity>(); //Activity activity = new Activity(); //Instantiate<GameObject>(m_activityGO); activity.ID = i; activity.Category = dataGrid[i][0]; activity.Title = dataGrid[i][1]; activity.Timer = dataGrid[i][2]; activity.Text = dataGrid[i][3]; activity.Option1 = dataGrid[i][4]; activity.Option1Success = dataGrid[i][5]; activity.Option1Fail = dataGrid[i][6]; activity.Option2 = dataGrid[i][7]; activity.Option2Success = dataGrid[i][8]; activity.Option2Fail = dataGrid[i][9]; int.TryParse(dataGrid[i][10], out activity.O1SuccessStaminaChange); int.TryParse(dataGrid[i][11], out activity.O1SuccessStressChange); int.TryParse(dataGrid[i][12], out activity.O1SuccessCashChange); int.TryParse(dataGrid[i][13], out activity.O1SuccessGradesChange); int.TryParse(dataGrid[i][14], out activity.O1SuccessCrimesChange); int.TryParse(dataGrid[i][15], out activity.O1SuccessTimeCost); int.TryParse(dataGrid[i][16], out activity.O1FailStaminaChange); int.TryParse(dataGrid[i][17], out activity.O1FailStressChange); int.TryParse(dataGrid[i][18], out activity.O1FailCashChange); int.TryParse(dataGrid[i][19], out activity.O1FailGradesChange); int.TryParse(dataGrid[i][20], out activity.O1FailCrimesChange); int.TryParse(dataGrid[i][21], out activity.O1FailTimeCost); int.TryParse(dataGrid[i][22], out activity.O2SuccessStaminaChange); int.TryParse(dataGrid[i][23], out activity.O2SuccessStressChange); int.TryParse(dataGrid[i][24], out activity.O2SuccessCashChange); int.TryParse(dataGrid[i][25], out activity.O2SuccessGradesChange); int.TryParse(dataGrid[i][26], out activity.O2SuccessCrimesChange); int.TryParse(dataGrid[i][27], out activity.O2SuccessTimeCost); int.TryParse(dataGrid[i][28], out activity.O2FailStaminaChange); int.TryParse(dataGrid[i][29], out activity.O2FailStressChange); int.TryParse(dataGrid[i][30], out activity.O2FailCashChange); int.TryParse(dataGrid[i][31], out activity.O2FailGradesChange); int.TryParse(dataGrid[i][32], out activity.O2FailCrimesChange); int.TryParse(dataGrid[i][33], out activity.O2FailTimeCost); int.TryParse(dataGrid[i][34], out activity.SkipStaminaChange); int.TryParse(dataGrid[i][35], out activity.SkipStressChange); int.TryParse(dataGrid[i][36], out activity.SkipCashChange); int.TryParse(dataGrid[i][37], out activity.SkipGradesChange); int.TryParse(dataGrid[i][38], out activity.SkipCrimesChange); int.TryParse(dataGrid[i][39], out activity.SkipTimeCost); m_activityList.Add(activity); } } m_universityList.Clear(); m_heroicList.Clear(); m_workList.Clear(); m_relaxList.Clear(); m_sleepList.Clear(); m_universityList = FindAll_Category("Uni"); m_heroicList = FindAll_Category("Crime"); m_workList = FindAll_Category("Work"); m_relaxList = FindAll_Category("Relax"); m_sleepList = FindAll_Category("Sleep"); isLoaded = true; }
public void SwapActivity(GenericActivity dataToUpdate)//add category as a parameter to implement search algorithm { switch (dataToUpdate.Category) { case "Uni": if (m_universityList.Count >= 1) { WriteInActivityFile(dataToUpdate, m_universityList, 0); } else { WriteInActivityFile(dataToUpdate); Debug.Log("Uni list is empty"); } break; case "Crime": if (m_heroicList.Count >= 1) { WriteInActivityFile(dataToUpdate, m_heroicList, 0); } else { WriteInActivityFile(dataToUpdate); Debug.Log("Crime list is empty"); } break; case "Work": if (m_workList.Count >= 1) { WriteInActivityFile(dataToUpdate, m_workList, 0); } else { WriteInActivityFile(dataToUpdate); Debug.Log("Work list is empty"); } break; case "Relax": if (m_relaxList.Count >= 1) { WriteInActivityFile(dataToUpdate, m_relaxList, 0); } else { WriteInActivityFile(dataToUpdate); Debug.Log("Relax list is empty"); } break; case "Sleep": if (m_sleepList.Count >= 1) { WriteInActivityFile(dataToUpdate, m_sleepList, 0); } else { WriteInActivityFile(dataToUpdate); Debug.Log("Sleep list is empty"); } break; } //WriteInActivityFile(dataToUpdate, fromThisList, 2);//substitute 2 with search algorithm output }