private void SetEphemeralValues() { Ethereal = true; RadarBehavior = ACE.Entity.Enum.RadarBehavior.ShowNever; Usable = ACE.Entity.Enum.Usable.No; if (!PropertyManager.GetBool("advanced_combat_pets").Item) { Biota.BiotaPropertiesSpellBook.Clear(); } Biota.BiotaPropertiesCreateList.Clear(); Biota.BiotaPropertiesEmote.Clear(); GeneratorProfiles.Clear(); DeathTreasureType = null; }
private void SetEphemeralValues() { Ethereal = true; RadarBehavior = ACE.Entity.Enum.RadarBehavior.ShowNever; Usable = ACE.Entity.Enum.Usable.No; if (!PropertyManager.GetBool("advanced_combat_pets").Item) { Biota.BiotaPropertiesSpellBook.Clear(); } Biota.BiotaPropertiesCreateList.Clear(); Biota.BiotaPropertiesEmote.Clear(); GeneratorProfiles.Clear(); DeathTreasureType = null; WieldedTreasureType = null; if (Biota.WeenieType != (int)WeenieType.CombatPet) // Combat Pets are currently being made from real creatures { Biota.WeenieType = (int)WeenieType.CombatPet; } }