protected static void InvokeCmdCmdSendAbilityPing(NetworkBehaviour obj, NetworkReader reader) { if (!EvoSGameConfig.NetworkIsServer) { Log.Print(LogType.Error, "Command CmdSendAbilityPing called on client."); } else { ((ActorController)obj).CmdSendAbilityPing((int)reader.ReadPackedUInt32(), GeneratedNetworkCode._ReadLocalizationArg_AbilityPing_None(reader)); } }