public override void DoPostConfigurePreview(BuildingDef def, GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, InverseElectrolyzerAltConfig.INPUT_PORTS); this.AttachPort(go); }
public override void DoPostConfigureUnderConstruction(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, OUTPUT_PORT); this.AttachPort(go); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_1); go.AddOrGet <LogicOperationalController>(); go.AddOrGetDef <PoweredActiveController.Def>(); }
public override void DoPostConfigurePreview(BuildingDef def, GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, LogicSwitchConfig.OUTPUT_PORT); }
public override void DoPostConfigurePreview(BuildingDef def, GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, OutputPort); }
public override void DoPostConfigureUnderConstruction(GameObject go) { base.DoPostConfigureUnderConstruction(go); go.AddOrGet <KAnimGridTileVisualizer>(); GeneratedBuildings.RegisterLogicPorts(go, TileTemperatureSensorConfig.OUTPUT_PORT); }
public override void DoPostConfigurePreview(BuildingDef def, GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_0); AddVisualizer(go, true); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_0); base.DoPostConfigureComplete(go); }
public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag) { go.AddOrGet <NotificationTrigger>(); GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_0); }
public override void DoPostConfigurePreview(BuildingDef def, GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, SuperTransferArmConfig.INPUT_PORTS); SuperTransferArmConfig.AddVisualizer(go, true); }
public override void DoPostConfigureComplete(GameObject go) { go.AddOrGet <Gantry>(); GeneratedBuildings.RegisterLogicPorts(go, INPUT_PORTS); Object.DestroyImmediate(go.GetComponent <LogicOperationalController>()); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.MakeBuildingAlwaysOperational(go); go.AddOrGet <LogicMemory>(); GeneratedBuildings.RegisterLogicPorts(go, INPUT_PORTS, OUTPUT_PORTS); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, OutputPort); go.AddOrGet <WirelessSignalReceiver>().ReceiveChannel = 0; }
public override void DoPostConfigureUnderConstruction(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, OutputPort); }
public override void DoPostConfigureUnderConstruction(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, InverseElectrolyzerAltConfig.INPUT_PORTS); this.AttachPort(go); }
public override void DoPostConfigureComplete(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_0); go.AddOrGet <LogicOperationalController>().unNetworkedValue = 0; }
public override void DoPostConfigureUnderConstruction(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_0); AddVisualizer(go, false); go.GetComponent <Constructable>().requiredSkillPerk = Db.Get().SkillPerks.IncreaseRanchingMedium.Id; }
public override void DoPostConfigurePreview(BuildingDef def, GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, PressureGasPumpConfig.INPUT_PORTS); }
public override void DoPostConfigurePreview(BuildingDef def, GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, TileTemperatureSensorConfig.OUTPUT_PORT); }
public override void DoPostConfigureUnderConstruction(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, PressureGasPumpConfig.INPUT_PORTS); }
public override void DoPostConfigureUnderConstruction(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, LogicOperationalController.INPUT_PORTS_0_0); AddVisualizer(go, false); }
public override void DoPostConfigurePreview(BuildingDef def, GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, OUTPUT_PORT); this.AttachPort(go); }
public override void DoPostConfigureUnderConstruction(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, LogicSwitchConfig.OUTPUT_PORT); }
public override void DoPostConfigureUnderConstruction(GameObject go) { GeneratedBuildings.RegisterLogicPorts(go, BriskAirWickConfig.INPUT_PORTS); }