Пример #1
0
    void Update()
    {
        SpatialQuaternion rot = writer.Data.Rotation;

        uRot.Set(rot.X, rot.Y, rot.Z, rot.W);
        uRot *= Quaternion.Euler((RotatingClockWise ? Vector3.up : Vector3.down) * Time.deltaTime * 20);
        writer.Send(new Transform.Update
        {
            Rotation = new Option <SpatialQuaternion>(UnityToSpatialQuaternion(uRot))
        });
    }
Пример #2
0
        void Update()
        {
            Quaternion rot = reader.Data.Rotation;

            gameObject.transform.rotation = new UnityQuaternion(rot.X, rot.Y, rot.Z, rot.W);
        }