private void NodeSelectionChangedHander(Node selectedNodeOrNull) { if (selectedNodeOrNull == null) { _highlightSelectionRenderer.enabled = false; return; } var boundsWithContext = selectedNodeOrNull.CollectBoundsWithContext().ToArray(); _highlightSelectionRenderer.GetComponent <MeshFilter>().mesh = GenerateMeshFromBounds.GenerateMesh(boundsWithContext); _highlightSelectionRenderer.enabled = true; }
private void OnNodeHoverHandler(ISelectable obj) { if (!(obj is Node)) { return; } _hoverLabel.gameObject.SetActive(true); _highlightHoverRenderer.enabled = true; var hoveredNode = obj as Node; _hoverLabel.text = hoveredNode.Name; var boundsWithContext = hoveredNode.CollectBoundsWithContext().ToArray(); _highlightHoverRenderer.GetComponent <MeshFilter>().mesh = GenerateMeshFromBounds.GenerateMesh(boundsWithContext); }