private MapGenerator CreateGenerator()
        {
            _mapSize = _parameterManager.MapSizeVector.x;
            int currentScaler = 0;

            switch (_mapSize)
            {
            case 200:
                currentScaler = _mapScalerSmall;
                break;

            case 500:
                currentScaler = _mapScalerMedium;
                break;

            case 1000:
                currentScaler = _mapScalerBig;
                break;
            }

            var buildingGenerateStrategy = new BuildingGenerateStrategy(new BuildingData(
                                                                            _parameterManager.BuildingValue * currentScaler / 2, 7 * currentScaler, 1));
            var forestGenerateStrategy = new GenerateLandscapeStrategy(new ZoneData(
                                                                           _parameterManager.ForestValue * currentScaler / 2, 6 * currentScaler, 2,
                                                                           _parameterManager.SizeOfForest * currentScaler, 5 * currentScaler));
            var bushGenerateStrategy = new GenerateLandscapeStrategy(new ZoneData(
                                                                         _parameterManager.ForestValue * currentScaler, 2 * currentScaler, 3, 4, 2));
            var rockGenerateStrategy = new GenerateLandscapeStrategy(new ZoneData(
                                                                         _parameterManager.ForestValue * currentScaler, 2 * currentScaler, 4, 4, 2));

            return(new MapGenerator(buildingGenerateStrategy, forestGenerateStrategy,
                                    bushGenerateStrategy, rockGenerateStrategy));
        }
 public MapGenerator(BuildingGenerateStrategy buildingGenerateStrategy,
                     GenerateLandscapeStrategy forestGenerateStrategy,
                     GenerateLandscapeStrategy bushGenerateStrategy,
                     GenerateLandscapeStrategy rockGenerateStrategy)
 {
     _buildingGenerateStrategy = buildingGenerateStrategy;
     _forestGenerateStrategy   = forestGenerateStrategy;
     _bushGenerateStrategy     = bushGenerateStrategy;
     _rockGenerateStrategy     = rockGenerateStrategy;
 }