void Awake() { finished = false; score = 0; victory = GetComponent <AudioSource>(); scoreText = GameObject.Find("/TVset/ScoreCanvas/ScoreCounter").GetComponent <TextMeshProUGUI>(); commonLogic = GameObject.Find("/CommonLogic").GetComponent <CommonLogic>(); allInfo = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>(); }
// Initialize -------------------------------------------------------------------------------- void Start() { jsonInfo = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>(); logic = GameObject.Find("/Logic").GetComponent <CommonLogic>(); pipeContainer = GameObject.Find("/Pipes").transform; pling = GetComponent <AudioSource>(); infoText.text = jsonInfo.GetSceneInfo("pipeBuilder1"); CreateStart(); }
void Start() { allInfo = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>(); countDownTimer = GameObject.Find("CountDown").GetComponent <Countdown>(); score = 0; scoreText = GameObject.Find("/TVset/ScoreCanvas/ScoreCounter").GetComponent <TextMeshProUGUI>(); commonLogic = GameObject.Find("/RoomsAndVR/Logic/CommonLogic").GetComponent <CommonLogic>(); WriteInfoText(); }
void Awake() { if (instance != null) { Destroy(gameObject); } else { string jsonText = Resources.Load <TextAsset>("InfoText").text; allInfo = JsonUtility.FromJson <JsonInfo>(jsonText); instance = this; DontDestroyOnLoad(gameObject); } }
void Start() { airconditionInfo.GetComponent <DisplayText>().textObject.transform.parent.gameObject.SetActive(false); step = 0; openObjects = 6; validators = GameObject.Find("/Interactables/Validators"); inConSnaps = GameObject.Find("/InConSnaps"); outConSnaps = GameObject.Find("/OutConSnaps"); generateJsonInfo = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>(); informationText = generateJsonInfo.GetSceneInfoList("ventilationSteps"); segmentScores = new List <int>(); ButtonPress(); }
void Start() { jsonInfo = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>(); displayText = GameObject.Find("/RoomsAndVR/Logic/DisplayTextLogic").GetComponents <DisplayText>(); commonLogic = GameObject.Find("/RoomsAndVR/Logic/CommonLogic").GetComponent <CommonLogic>(); countDownTimer = GameObject.Find("/RoomsAndVR/Logic/CountdownLogic").GetComponent <Countdown>(); sounds = GetComponents <AudioSource>(); counter = 0; isActive = true; displayText[0].OverwriteText(string.Format(jsonInfo.GetSceneInfo("toolSorter1"), numOfCorrectItems)); displayText[1].OverwriteText(counter.ToString()); }
void Start() { allInfo = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>(); scoreText = GameObject.Find("/TVset/ScoreCanvas/ScoreCounter").GetComponent <TextMeshProUGUI>(); logic = GameObject.Find("/RoomsAndVR/Logic/CommonLogic").GetComponent <CommonLogic>(); teksten = GameObject.Find("/RoomsAndVR/Logic/DisplayTextLogic").GetComponent <DisplayText>(); informationText = allInfo.GetSceneInfoList("quizList"); step = -3; score = 0; sounds = GetComponents <AudioSource>(); waitingForAnswer = false; GetComponent <TextMeshProUGUI>().text = allInfo.GetSceneInfo("quiz1"); }
void Start() { jsonInfo = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>(); displayText = GameObject.Find("/RoomsAndVR/Logic/DisplayTextLogic").GetComponent <DisplayText>(); logic = GameObject.Find("/Logic"); commonLogic = GameObject.Find("/RoomsAndVR/Logic/CommonLogic").GetComponent <CommonLogic>(); oldSeconds = 0; tickSound = GetComponents <AudioSource>()[0]; coachWhistle = GetComponents <AudioSource>()[1]; if (countUp) { timer = 0.0f; } else { timer = timerDiff; } }