Пример #1
0
 void Awake()
 {
     finished    = false;
     score       = 0;
     victory     = GetComponent <AudioSource>();
     scoreText   = GameObject.Find("/TVset/ScoreCanvas/ScoreCounter").GetComponent <TextMeshProUGUI>();
     commonLogic = GameObject.Find("/CommonLogic").GetComponent <CommonLogic>();
     allInfo     = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>();
 }
Пример #2
0
    //  Initialize --------------------------------------------------------------------------------
    void Start()
    {
        jsonInfo      = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>();
        logic         = GameObject.Find("/Logic").GetComponent <CommonLogic>();
        pipeContainer = GameObject.Find("/Pipes").transform;
        pling         = GetComponent <AudioSource>();
        infoText.text = jsonInfo.GetSceneInfo("pipeBuilder1");

        CreateStart();
    }
Пример #3
0
    void Start()
    {
        allInfo        = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>();
        countDownTimer = GameObject.Find("CountDown").GetComponent <Countdown>();
        score          = 0;
        scoreText      = GameObject.Find("/TVset/ScoreCanvas/ScoreCounter").GetComponent <TextMeshProUGUI>();
        commonLogic    = GameObject.Find("/RoomsAndVR/Logic/CommonLogic").GetComponent <CommonLogic>();

        WriteInfoText();
    }
Пример #4
0
 void Awake()
 {
     if (instance != null)
     {
         Destroy(gameObject);
     }
     else
     {
         string jsonText = Resources.Load <TextAsset>("InfoText").text;
         allInfo  = JsonUtility.FromJson <JsonInfo>(jsonText);
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
 }
Пример #5
0
    void Start()
    {
        airconditionInfo.GetComponent <DisplayText>().textObject.transform.parent.gameObject.SetActive(false);
        step             = 0;
        openObjects      = 6;
        validators       = GameObject.Find("/Interactables/Validators");
        inConSnaps       = GameObject.Find("/InConSnaps");
        outConSnaps      = GameObject.Find("/OutConSnaps");
        generateJsonInfo = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>();
        informationText  = generateJsonInfo.GetSceneInfoList("ventilationSteps");
        segmentScores    = new List <int>();

        ButtonPress();
    }
Пример #6
0
    void Start()
    {
        jsonInfo       = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>();
        displayText    = GameObject.Find("/RoomsAndVR/Logic/DisplayTextLogic").GetComponents <DisplayText>();
        commonLogic    = GameObject.Find("/RoomsAndVR/Logic/CommonLogic").GetComponent <CommonLogic>();
        countDownTimer = GameObject.Find("/RoomsAndVR/Logic/CountdownLogic").GetComponent <Countdown>();
        sounds         = GetComponents <AudioSource>();

        counter  = 0;
        isActive = true;

        displayText[0].OverwriteText(string.Format(jsonInfo.GetSceneInfo("toolSorter1"), numOfCorrectItems));
        displayText[1].OverwriteText(counter.ToString());
    }
Пример #7
0
    void Start()
    {
        allInfo         = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>();
        scoreText       = GameObject.Find("/TVset/ScoreCanvas/ScoreCounter").GetComponent <TextMeshProUGUI>();
        logic           = GameObject.Find("/RoomsAndVR/Logic/CommonLogic").GetComponent <CommonLogic>();
        teksten         = GameObject.Find("/RoomsAndVR/Logic/DisplayTextLogic").GetComponent <DisplayText>();
        informationText = allInfo.GetSceneInfoList("quizList");

        step  = -3;
        score = 0;

        sounds           = GetComponents <AudioSource>();
        waitingForAnswer = false;
        GetComponent <TextMeshProUGUI>().text = allInfo.GetSceneInfo("quiz1");
    }
Пример #8
0
    void Start()
    {
        jsonInfo    = GameObject.Find("/JsonLogic").GetComponent <GenerateJsonInfo>();
        displayText = GameObject.Find("/RoomsAndVR/Logic/DisplayTextLogic").GetComponent <DisplayText>();

        logic       = GameObject.Find("/Logic");
        commonLogic = GameObject.Find("/RoomsAndVR/Logic/CommonLogic").GetComponent <CommonLogic>();

        oldSeconds   = 0;
        tickSound    = GetComponents <AudioSource>()[0];
        coachWhistle = GetComponents <AudioSource>()[1];

        if (countUp)
        {
            timer = 0.0f;
        }
        else
        {
            timer = timerDiff;
        }
    }