void GenerateLeafMesh() { body = GameObject.CreatePrimitive(PrimitiveType.Sphere); if (body) { body.name = "Leaf"; DestroyImmediate(body.GetComponent <SphereCollider>()); } else { Debug.LogError("Failed to created body on " + this.name + " object."); return; } int newShape = Random.Range(shape.x, shape.y); mesh = GenerateIcoSphere.Create(newShape, 1.0f); vertices = mesh.vertices; GenerateLeafNoise(); mesh.vertices = vertices; mesh.RecalculateNormals(); body.GetComponent <MeshFilter>().sharedMesh = mesh; }
void GenerateMesh() { body = GameObject.CreatePrimitive(PrimitiveType.Sphere); if (body) { this.name = "Rock"; body.transform.parent = transform; body.name = "body"; body.transform.localPosition = Vector3.zero; DestroyImmediate(body.GetComponent <SphereCollider>()); } else { Debug.LogError("Failed to created body on " + this.name + " object."); return; } int newShape = Random.Range(shape.x, shape.y + 1); mesh = GenerateIcoSphere.Create(newShape, 1.0f); vertices = mesh.vertices; }