// Use this for initialization void Start() { gameManager = GameObject.Find("GameManager"); gc = gameManager.GetComponent <GenerateCube>(); initPos(); //Debug.Log (i+","+j); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); DrawDefaultInspector(); GenerateCube myScript = (GenerateCube)target; if (GUILayout.Button("Generate Cube")) { myScript.BuildCube(); } }
// Use this for initialization void Start() { gc = GetComponent <GenerateCube>(); sc = GetComponent <ScoreScript> (); ad = GetComponent <AddDrops> (); }
// Use this for initialization void Start() { gc = GetComponent <GenerateCube>(); }
void Start() { generate = GetComponentInParent <GenerateCube>(); rend = GetComponent <Renderer>(); }
// Use this for initialization void Start() { gc = GetComponent <GenerateCube>(); ss = GetComponent <ScoreScript>(); }
// Use this for initialization void Start() { gc = GetComponent <GenerateCube>(); dba = GetComponent <DeleteByAdd> (); }