Пример #1
0
 // Use this for initialization
 void Start()
 {
     gameManager = GameObject.Find("GameManager");
     gc          = gameManager.GetComponent <GenerateCube>();
     initPos();
     //Debug.Log (i+","+j);
 }
Пример #2
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        DrawDefaultInspector();

        GenerateCube myScript = (GenerateCube)target;

        if (GUILayout.Button("Generate Cube"))
        {
            myScript.BuildCube();
        }
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     gc = GetComponent <GenerateCube>();
     sc = GetComponent <ScoreScript> ();
     ad = GetComponent <AddDrops> ();
 }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     gc = GetComponent <GenerateCube>();
 }
Пример #5
0
 void Start()
 {
     generate = GetComponentInParent <GenerateCube>();
     rend     = GetComponent <Renderer>();
 }
Пример #6
0
 // Use this for initialization
 void Start()
 {
     gc = GetComponent <GenerateCube>();
     ss = GetComponent <ScoreScript>();
 }
Пример #7
0
 // Use this for initialization
 void Start()
 {
     gc  = GetComponent <GenerateCube>();
     dba = GetComponent <DeleteByAdd> ();
 }