Пример #1
0
    private void K1()
    {
        //initiate
        boundaryGenerator           = GetComponent <GenerateBoundaryWall>();
        boundaryGenerator.xBoundary = 20;
        boundaryGenerator.yBoundary = 15;


        boundaryGenerator.generate();
        //do the left most tomb
        boundaryGenerator.generateWall(2, 12, 2, 2);
        boundaryGenerator.generateWall(4, 10, 5, 5);
        boundaryGenerator.generateWall(9, 9, 6, 12);
        boundaryGenerator.generateWall(10, 13, 14, 14);

        boundaryGenerator.generateGrave(5, 13);
        boundaryGenerator.generateGrave(6, 13);
        boundaryGenerator.generateGrave(7, 13);
        boundaryGenerator.generateGrave(8, 13);
        boundaryGenerator.generateGrave(9, 13);
        boundaryGenerator.generateGrave(10, 13);
        boundaryGenerator.generateGrave(11, 13);


        boundaryGenerator.generateGrave(13, 15);

        boundaryGenerator.generateGrave(5, 1);
        boundaryGenerator.generateGrave(6, 1);
        boundaryGenerator.generateGrave(7, 1);
        boundaryGenerator.generateGrave(8, 1);
        boundaryGenerator.generateGrave(9, 1);
        boundaryGenerator.generateGrave(10, 1);
        boundaryGenerator.generateGrave(11, 1);


        boundaryGenerator.generateGrave(17, 5);
        boundaryGenerator.generateGrave(15, 3);
        boundaryGenerator.generateGrave(13, 10);

        boundaryGenerator.generateBody(1, 7);
        boundaryGenerator.generateSoul(1, 1);
    }
Пример #2
0
 private void init()
 {
     boundaryGenerator = GetComponent <GenerateBoundaryWall>();
 }