Пример #1
0
 public void Exit()
 {
     this.m_exiting = true;
     if (ErrorReporter.Get().busy)
     {
         base.StartCoroutine(this.WaitThenExit());
     }
     else
     {
         GeneralUtils.ExitApplication();
     }
 }
 private void FinishVerification()
 {
     UnityEngine.Debug.Log("Finished");
     GeneralUtils.ExitApplication();
 }