Пример #1
0
 void OnCollisionEnter(Collision col)
 {
     if (isactivated)
     {
         var changer = col.gameObject.GetComponent <ControlandColorChange>();
         //Eger carptigimiz obje sphere degilse ve controlandchange scripti yoksa
         //hicbisey yapma
         if (changer == null || changer.isactivated)
         {
             return;
         }
         //Debug.Log(sphereid + " " + col.relativeVelocity);
         controller.changecurrent(changer.sphereid, Time.time);
     }
 }