Пример #1
0
        public T Get(int x, int y, int z)
        {
            var searchLocation = _blockToInterval[General.BlockIndex(x, y, z, Width, Height)];
            var index          = _tree.BinarySearch(new Interval <T>(searchLocation, default(T)));

            return(index < 0 ? default(T) : _tree[index].Data);
        }
Пример #2
0
 public void Update(IEnumerable <BatchUpdateItem <T> > updates)
 {
     foreach (var updateItem in updates)
     {
         var pos = updateItem.Position;
         Update(General.BlockIndex(pos.x, pos.y, pos.z, Width, Height), updateItem.Item);
     }
 }
Пример #3
0
        public bool Update([NotNull] IEnumerable <BatchUpdateItem <T> > items, int timeout = 0)
        {
            if (timeout <= 0)
            {
                _lock.EnterWriteLock();
            }
            else if (!_lock.TryEnterWriteLock(timeout))
            {
                Interlocked.Exchange(ref _lastTouched, DateTime.Now.Ticks);
                return(false);
            }

            if (Interlocked.CompareExchange(ref _thread, Thread.CurrentThread, null) != null)
            {
                Debug.LogError("Batch update failed.");
                _lock.ExitWriteLock();
                Interlocked.Exchange(ref _lastTouched, DateTime.Now.Ticks);
                return(false);
            }

            var success = false;

            switch (_mode)
            {
            case List:
                foreach (var pair in items)
                {
                    var index = General.BlockIndex(pair.Position.x, pair.Position.y, pair.Position.z, Width);
                    _array[index] = pair.Item;
                }

                success = true;
                break;

            case Interval:
                _intervalTree.Update(items);
                if (_intervalTree.Modifications > ConfigManager.Properties.MaxIntervalTreeMods)
                {
                    QueueDecompress();
                }

                success = true;
                break;

            case Empty:
                Debug.LogError("CompressibleArray is empty and cannot update a item.");
                break;

            default:
                Debug.LogError("Batch update failed. Mode is undefined");
                break;
            }

            Interlocked.Exchange(ref _thread, null);
            _lock.ExitWriteLock();
            Interlocked.Exchange(ref _lastTouched, DateTime.Now.Ticks);
            return(success);
        }
Пример #4
0
        public bool Update(int x, int y, int z, T item, int timeout = 0)
        {
            var @lock = _thread != Thread.CurrentThread;

            if (@lock)
            {
                if (timeout <= 0)
                {
                    _lock.EnterWriteLock();
                }
                else if (!_lock.TryEnterWriteLock(timeout))
                {
                    Interlocked.Exchange(ref _lastTouched, DateTime.Now.Ticks);
                    return(false);
                }
            }

            var success = false;

            switch (_mode)
            {
            case List:
                var index = General.BlockIndex(x, y, z, Width);
                _array[index] = item;
                success       = true;
                break;

            case Interval:
                _intervalTree.Update(x, y, z, item);
                if (_intervalTree.Modifications > ConfigManager.Properties.MaxIntervalTreeMods)
                {
                    QueueDecompress();
                }
                success = true;
                break;

            case Empty:
                Debug.LogError("CompressibleArray is empty and cannot update a item.");
                break;

            default:
                Debug.LogError("Update failed. Mode is undefined");
                break;
            }

            if (@lock)
            {
                _lock.ExitWriteLock();
            }
            Interlocked.Exchange(ref _lastTouched, DateTime.Now.Ticks);
            return(success);
        }
Пример #5
0
        public IEnumerable <BatchUpdateItem <T> > GetNeighborhood(int cX, int cY, int cZ, int radius = 1)
        {
            var @lock = _thread != Thread.CurrentThread;

            if (@lock)
            {
                _lock.EnterReadLock();
            }
            for (var x = cX - radius; x < cX + radius; ++x)
            {
                for (var y = cY - radius; y < cY + radius; ++y)
                {
                    for (var z = cZ - radius; z < cZ + radius; ++z)
                    {
                        if (x < 0 || x >= Width ||
                            y < 0 || y >= Height ||
                            z < 0 || z >= Width)
                        {
                            continue;
                        }
                        switch (_mode)
                        {
                        case List:
                            var index = General.BlockIndex(x, y, z, Width, Height);
                            yield return(new BatchUpdateItem <T>(new Vector3Int(x, y, z), _array[index]));

                            break;

                        case Interval:
                            yield return(new BatchUpdateItem <T>(new Vector3Int(x, y, z), _intervalTree.Get(x, y, z)));

                            break;

                        case Empty:
                            Debug.LogError("CompressibleArray is empty and cannot return a item.");
                            break;

                        default:
                            Debug.LogError("Get failed. Mode is undefined");
                            break;
                        }
                    }
                }
            }

            if (@lock)
            {
                _lock.ExitReadLock();
            }
            Interlocked.Exchange(ref _lastTouched, DateTime.Now.Ticks);
        }
Пример #6
0
        public T Get(int x, int y, int z)
        {
            var @lock = _thread != Thread.CurrentThread;

            if (@lock)
            {
                _lock.EnterReadLock();
            }
            T result;

            switch (_mode)
            {
            case List:
                var index = General.BlockIndex(x, y, z, Width, Height);
                result = _array[index];
                break;

            case Interval:
                result = _intervalTree.Get(x, y, z);
                break;

            case Empty:
                result = default(T);
                Debug.LogError("CompressibleArray is empty and cannot return a item.");
                break;

            default:
                result = default(T);
                Debug.LogError("Get failed. Mode is undefined");
                break;
            }

            if (@lock)
            {
                _lock.ExitReadLock();
            }
            Interlocked.Exchange(ref _lastTouched, DateTime.Now.Ticks);
            return(result);
        }
Пример #7
0
        public ColumnCompressor(int width, int height)
        {
            _width  = width;
            _height = height;
            var key = new Vector3Int(_width, _height, _width);

            if (!IntervalToBlockMappings.ContainsKey(key))
            {
                var count   = _width * _height * _width;
                var map     = new int[count];
                var inverse = new int[count];
                var index   = 0;
                var flipY   = false;
                var flipZ   = false;
                for (var x = 0; x < _width; x++)
                {
                    int incZ, z, limZ;
                    if (flipZ)
                    {
                        incZ = -1;
                        z    = _width - 1;
                        limZ = 0;
                    }
                    else
                    {
                        incZ = 1;
                        z    = 0;
                        limZ = _width;
                    }

                    while ((flipZ && z >= limZ) || (!flipZ && z < limZ))
                    {
                        int incY, y, limY;
                        if (flipY)
                        {
                            incY = 1;
                            y    = 0;
                            limY = _height;
                        }
                        else
                        {
                            incY = -1;
                            y    = _height - 1;
                            limY = 0;
                        }

                        while ((flipY && y < limY) || (!flipY && y >= limY))
                        {
                            var blockIndex = General.BlockIndex(x, y, z, _width, _height);
                            map[index]          = blockIndex;
                            inverse[blockIndex] = index;
                            ++index;
                            y += incY;
                        }

                        z    += incZ;
                        flipY = !flipY;
                    }

                    flipZ = !flipZ;
                }

                IntervalToBlockMappings.TryAdd(key, map);
                BlockToIntervalMappings.TryAdd(key, inverse);
            }

            IntervalToBlock = IntervalToBlockMappings[key];
            BlockToInterval = BlockToIntervalMappings[key];
        }
Пример #8
0
 /// <summary>
 /// Insertions are slow. Does not condense runs.
 /// </summary>
 public void Update(int x, int y, int z, T update)
 {
     Update(General.BlockIndex(x, y, z, Width, Height), update);
 }
        private static int GetNextIndex(ScanDirection direction, int chunkSize, ref Vector3Int workCoords)
        {
            var x = workCoords.x;
            var y = workCoords.y;
            var z = workCoords.z;

            switch (direction)
            {
            case ScanDirection.Xyz:
                workCoords.x = (x + 1) % chunkSize;
                if (workCoords.x < x)
                {
                    workCoords.y = (y + 1) % chunkSize;
                    if (workCoords.y < y)
                    {
                        workCoords.z = (z + 1) % chunkSize;
                    }
                }
                break;

            case ScanDirection.Xzy:
                workCoords.x = (x + 1) % chunkSize;
                if (workCoords.x < x)
                {
                    workCoords.z = (z + 1) % chunkSize;
                    if (workCoords.z < z)
                    {
                        workCoords.y = (y + 1) % chunkSize;
                    }
                }
                break;

            case ScanDirection.Yxz:
                workCoords.y = (y + 1) % chunkSize;
                if (workCoords.y < y)
                {
                    workCoords.x = (x + 1) % chunkSize;
                    if (workCoords.x < x)
                    {
                        workCoords.z = (z + 1) % chunkSize;
                    }
                }
                break;

            case ScanDirection.Yzx:
                workCoords.y = (y + 1) % chunkSize;
                if (workCoords.y < y)
                {
                    workCoords.z = (z + 1) % chunkSize;
                    if (workCoords.z < z)
                    {
                        workCoords.x = (x + 1) % chunkSize;
                    }
                }
                break;

            case ScanDirection.Zxy:
                workCoords.z = (z + 1) % chunkSize;
                if (workCoords.z < z)
                {
                    workCoords.x = (x + 1) % chunkSize;
                    if (workCoords.x < x)
                    {
                        workCoords.y = (y + 1) % chunkSize;
                    }
                }
                break;

            case ScanDirection.Zyx:
                workCoords.z = (z + 1) % chunkSize;
                if (workCoords.z < z)
                {
                    workCoords.y = (y + 1) % chunkSize;
                    if (workCoords.y < y)
                    {
                        workCoords.x = (x + 1) % chunkSize;
                    }
                }
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(direction));
            }
            return(General.BlockIndex(workCoords, chunkSize));
        }
        public BlockCompressor(int chunkSize)
        {
            _chunkSize = chunkSize;

            if (!IntervalToBlockMappings.ContainsKey(_chunkSize))
            {
                var count               = _chunkSize * _chunkSize * _chunkSize;
                var mappingFunctions    = new Dictionary <CompressionFlag, int[]>();
                var bitsPerAxis         = (int)Math.Ceiling(Math.Log(chunkSize, 2));
                var hilbertToBlockIndex = new int[count];
                for (uint index = 0; index < count; ++index)
                {
                    var arr        = HilbertCurve.HilbertAxes(index, bitsPerAxis);
                    var blockIndex = General.BlockIndex(arr.x, arr.y, arr.z, _chunkSize);
                    hilbertToBlockIndex[index] = blockIndex;
                }
                mappingFunctions[CompressionFlag.Hilbert] = hilbertToBlockIndex;
                foreach (ScanDirection scanDirection in Enum.GetValues(typeof(ScanDirection)))
                {
                    var workCoords = new Vector3Int();
                    var mapping    = new int[count];
                    for (var i = 0; i < count; ++i)
                    {
                        mapping[GetNextIndex(scanDirection, _chunkSize, ref workCoords)] = i;
                    }
                    CompressionFlag compressionFlag;
                    switch (scanDirection)
                    {
                    case ScanDirection.Xyz:
                        compressionFlag = CompressionFlag.LinearXyz;
                        break;

                    case ScanDirection.Xzy:
                        compressionFlag = CompressionFlag.LinearXzy;
                        break;

                    case ScanDirection.Yxz:
                        compressionFlag = CompressionFlag.LinearYxz;
                        break;

                    case ScanDirection.Yzx:
                        compressionFlag = CompressionFlag.LinearYzx;
                        break;

                    case ScanDirection.Zxy:
                        compressionFlag = CompressionFlag.LinearZxy;
                        break;

                    case ScanDirection.Zyx:
                        compressionFlag = CompressionFlag.LinearZyx;
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                    mappingFunctions[compressionFlag] = mapping;
                }
                IntervalToBlockMappings[chunkSize] = mappingFunctions;
                BlockToIntervalMappings[chunkSize] = new Dictionary <CompressionFlag, int[]>();
                foreach (var pair in IntervalToBlockMappings[chunkSize])
                {
                    var mappingFunction = pair.Value;
                    var inverseFunction = new int[mappingFunction.Length];
                    for (int i = 0; i < mappingFunction.Length; i++)
                    {
                        inverseFunction[mappingFunction[i]] = i;
                    }
                    BlockToIntervalMappings[chunkSize][pair.Key] = inverseFunction;
                }
            }
            _intervalToBlock = IntervalToBlockMappings[chunkSize];
            _blockToInterval = BlockToIntervalMappings[chunkSize];
        }