public static bool CanReachImmediate(IntVec3 start, LocalTargetInfo target, Map map, PathEndMode peMode, Pawn pawn)
        {
            if (!target.IsValid)
            {
                return(false);
            }
            target = (LocalTargetInfo)GenPath.ResolvePathMode(pawn, target.ToTargetInfo(map), ref peMode);
            if (target.HasThing)
            {
                Thing thing = target.Thing;
                if (thing.Spawned)
                {
                    if (thing.Map != map)
                    {
                        return(false);
                    }
                    goto IL_00d3;
                }
                if (pawn != null)
                {
                    if (pawn.carryTracker.innerContainer.Contains(thing))
                    {
                        return(true);
                    }
                    if (pawn.inventory.innerContainer.Contains(thing))
                    {
                        return(true);
                    }
                    if (pawn.apparel != null && pawn.apparel.Contains(thing))
                    {
                        return(true);
                    }
                    if (pawn.equipment != null && pawn.equipment.Contains(thing))
                    {
                        return(true);
                    }
                }
                return(false);
            }
            goto IL_00d3;
IL_00d3:
            if (!target.HasThing || (target.Thing.def.size.x == 1 && target.Thing.def.size.z == 1))
            {
                if (start == target.Cell)
                {
                    return(true);
                }
            }
            else if (start.IsInside(target.Thing))
            {
                return(true);
            }
            if (peMode == PathEndMode.Touch && TouchPathEndModeUtility.IsAdjacentOrInsideAndAllowedToTouch(start, target, map))
            {
                return(true);
            }
            return(false);
        }
Пример #2
0
        public static bool ThingFromRegionListerReachable(Thing thing, Region region, PathEndMode peMode, Pawn traveler)
        {
            Map map = region.Map;

            if (peMode == PathEndMode.ClosestTouch)
            {
                peMode = GenPath.ResolveClosestTouchPathMode(traveler, map, thing.Position);
            }
            switch (peMode)
            {
            case PathEndMode.None:
                return(false);

            case PathEndMode.Touch:
                return(true);

            case PathEndMode.OnCell:
                if (thing.def.size.x == 1 && thing.def.size.z == 1)
                {
                    if (thing.Position.GetRegion(map) == region)
                    {
                        return(true);
                    }
                }
                else
                {
                    CellRect.CellRectIterator iterator = thing.OccupiedRect().GetIterator();
                    while (!iterator.Done())
                    {
                        if (iterator.Current.GetRegion(map) == region)
                        {
                            return(true);
                        }
                        iterator.MoveNext();
                    }
                }
                return(false);

            case PathEndMode.InteractionCell:
                if (thing.InteractionCell.GetRegion(map) == region)
                {
                    return(true);
                }
                return(false);

            default:
                Log.Error("Unsupported PathEndMode: " + peMode);
                return(false);
            }
        }
Пример #3
0
 static bool Prefix(ref Pawn_PathFollower __instance, LocalTargetInfo dest, PathEndMode peMode, Pawn ___pawn)
 {
     if (___pawn.Map?.Parent is City)
     {
         dest = (LocalTargetInfo)GenPath.ResolvePathMode(___pawn, dest.ToTargetInfo(___pawn.Map), ref peMode);
         if (dest.HasThing && dest.ThingDestroyed)
         {
             Log.Warning(___pawn + " pathing to destroyed thing " + dest.Thing);
             // ReSharper disable once PossibleNullReferenceException
             typeof(Pawn_PathFollower).GetMethod("PatherFailed", BindingFlags.NonPublic).Invoke(__instance, new object[] { });
             return(false);
         }
     }
     return(true);
 }
Пример #4
0
        public bool CanReach(IntVec3 start, LocalTargetInfo dest, PathEndMode peMode, TraverseParms traverseParams)
        {
            if (this.working)
            {
                Log.ErrorOnce("Called CanReach() while working. This should never happen. Suppressing further errors.", 7312233, false);
                return(false);
            }
            if (traverseParams.pawn != null)
            {
                if (!traverseParams.pawn.Spawned)
                {
                    return(false);
                }
                if (traverseParams.pawn.Map != this.map)
                {
                    Log.Error(string.Concat(new object[]
                    {
                        "Called CanReach() with a pawn spawned not on this map. This means that we can't check his reachability here. Pawn's current map should have been used instead of this one. pawn=",
                        traverseParams.pawn,
                        " pawn.Map=",
                        traverseParams.pawn.Map,
                        " map=",
                        this.map
                    }), false);
                    return(false);
                }
            }
            if (ReachabilityImmediate.CanReachImmediate(start, dest, this.map, peMode, traverseParams.pawn))
            {
                return(true);
            }
            if (!dest.IsValid)
            {
                return(false);
            }
            if (dest.HasThing && dest.Thing.Map != this.map)
            {
                return(false);
            }
            if (!start.InBounds(this.map) || !dest.Cell.InBounds(this.map))
            {
                return(false);
            }
            if ((peMode == PathEndMode.OnCell || peMode == PathEndMode.Touch || peMode == PathEndMode.ClosestTouch) && traverseParams.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
            {
                Room room = RegionAndRoomQuery.RoomAtFast(start, this.map, RegionType.Set_Passable);
                if (room != null && room == RegionAndRoomQuery.RoomAtFast(dest.Cell, this.map, RegionType.Set_Passable))
                {
                    return(true);
                }
            }
            if (traverseParams.mode == TraverseMode.PassAllDestroyableThings)
            {
                TraverseParms traverseParams2 = traverseParams;
                traverseParams2.mode = TraverseMode.PassDoors;
                if (this.CanReach(start, dest, peMode, traverseParams2))
                {
                    return(true);
                }
            }
            dest         = (LocalTargetInfo)GenPath.ResolvePathMode(traverseParams.pawn, dest.ToTargetInfo(this.map), ref peMode);
            this.working = true;
            bool result;

            try
            {
                this.pathGrid      = this.map.pathGrid;
                this.regionGrid    = this.map.regionGrid;
                this.reachedIndex += 1u;
                this.destRegions.Clear();
                if (peMode == PathEndMode.OnCell)
                {
                    Region region = dest.Cell.GetRegion(this.map, RegionType.Set_Passable);
                    if (region != null && region.Allows(traverseParams, true))
                    {
                        this.destRegions.Add(region);
                    }
                }
                else if (peMode == PathEndMode.Touch)
                {
                    TouchPathEndModeUtility.AddAllowedAdjacentRegions(dest, traverseParams, this.map, this.destRegions);
                }
                if (this.destRegions.Count == 0 && traverseParams.mode != TraverseMode.PassAllDestroyableThings && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    this.FinalizeCheck();
                    result = false;
                }
                else
                {
                    this.destRegions.RemoveDuplicates <Region>();
                    this.openQueue.Clear();
                    this.numRegionsOpened = 0;
                    this.DetermineStartRegions(start);
                    if (this.openQueue.Count == 0 && traverseParams.mode != TraverseMode.PassAllDestroyableThings && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
                    {
                        this.FinalizeCheck();
                        result = false;
                    }
                    else
                    {
                        if (this.startingRegions.Any <Region>() && this.destRegions.Any <Region>() && this.CanUseCache(traverseParams.mode))
                        {
                            BoolUnknown cachedResult = this.GetCachedResult(traverseParams);
                            if (cachedResult == BoolUnknown.True)
                            {
                                this.FinalizeCheck();
                                result = true;
                                return(result);
                            }
                            if (cachedResult == BoolUnknown.False)
                            {
                                this.FinalizeCheck();
                                result = false;
                                return(result);
                            }
                            if (cachedResult != BoolUnknown.Unknown)
                            {
                            }
                        }
                        if (traverseParams.mode == TraverseMode.PassAllDestroyableThings || traverseParams.mode == TraverseMode.PassAllDestroyableThingsNotWater || traverseParams.mode == TraverseMode.NoPassClosedDoorsOrWater)
                        {
                            bool flag = this.CheckCellBasedReachability(start, dest, peMode, traverseParams);
                            this.FinalizeCheck();
                            result = flag;
                        }
                        else
                        {
                            bool flag2 = this.CheckRegionBasedReachability(traverseParams);
                            this.FinalizeCheck();
                            result = flag2;
                        }
                    }
                }
            }
            finally
            {
                this.working = false;
            }
            return(result);
        }
Пример #5
0
        public static bool CanReach(Reachability __instance, ref bool __result, IntVec3 start, LocalTargetInfo dest, PathEndMode peMode, TraverseParms traverseParams)
        {
            Map map = __instance.map;

            //if (working)
            //{
            //Log.ErrorOnce("Called CanReach() while working. This should never happen. Suppressing further errors.", 7312233);
            //return false;
            //}

            if (traverseParams.pawn != null)
            {
                if (!traverseParams.pawn.Spawned)
                {
                    __result = false;
                    return(false);
                }

                if (traverseParams.pawn.Map != map)
                {
                    Log.Error(string.Concat("Called CanReach() with a pawn spawned not on this map. This means that we can't check his reachability here. Pawn's current map should have been used instead of this one. pawn=", traverseParams.pawn, " pawn.Map=", traverseParams.pawn.Map, " map=", map));
                    __result = false;
                    return(false);
                }
            }

            if (ReachabilityImmediate.CanReachImmediate(start, dest, map, peMode, traverseParams.pawn))
            {
                __result = true;
                return(false);
            }

            if (!dest.IsValid)
            {
                __result = false;
                return(false);
            }

            if (dest.HasThing && dest.Thing.Map != map)
            {
                __result = false;
                return(false);
            }

            if (!start.InBounds(map) || !dest.Cell.InBounds(map))
            {
                __result = false;
                return(false);
            }

            if ((peMode == PathEndMode.OnCell || peMode == PathEndMode.Touch || peMode == PathEndMode.ClosestTouch) && traverseParams.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
            {
#if RW12
                Room room = RegionAndRoomQuery.RoomAtFast(start, map);
                if (room != null && room == RegionAndRoomQuery.RoomAtFast(dest.Cell, map))
#endif
#if RW13
                District district = RegionAndRoomQuery.DistirctAtFast(start, map);
                if (district != null && district == RegionAndRoomQuery.DistirctAtFast(dest.Cell, map))
#endif
                {
                    __result = true;
                    return(false);
                }
            }

            if (traverseParams.mode == TraverseMode.PassAllDestroyableThings)
            {
                TraverseParms traverseParams2 = traverseParams;
                traverseParams2.mode = TraverseMode.PassDoors;
                bool canReachResult = false;
                CanReach(__instance, ref canReachResult, start, dest, peMode, traverseParams2);
                if (canReachResult)
                {
                    __result = true;
                    return(false);
                }
            }

            dest = (LocalTargetInfo)GenPath.ResolvePathMode(traverseParams.pawn, dest.ToTargetInfo(map), ref peMode);
            //working = true;
            try
            {
#if RW12
                __instance.pathGrid = map.pathGrid;
                PathGrid pathGrid = map.pathGrid;
#endif
#if RW13
                __instance.pathGrid = map.pathing.For(traverseParams).pathGrid;
                PathGrid pathGrid = __instance.pathGrid;
#endif
                __instance.regionGrid = map.regionGrid;
                RegionGrid regionGrid = map.regionGrid;

                destRegions.Clear();

                switch (peMode)
                {
                case PathEndMode.OnCell:
                {
                    Region region = dest.Cell.GetRegion(map);
                    if (region != null && region.Allows(traverseParams, isDestination: true))
                    {
                        destRegions.Add(region);
                    }
                    break;
                }

                case PathEndMode.Touch:
                    TouchPathEndModeUtility.AddAllowedAdjacentRegions(dest, traverseParams, map, destRegions);
                    break;
                }

                if (destRegions.Count == 0 && traverseParams.mode != TraverseMode.PassAllDestroyableThings && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    __result = false;
                    return(false);
                }

                destRegions.RemoveDuplicates();
                regionsReached.Clear();
                openQueue.Clear();
                startingRegions.Clear();

                DetermineStartRegions(map, start, startingRegions, pathGrid, regionGrid, openQueue, regionsReached);
                if (openQueue.Count == 0 && traverseParams.mode != TraverseMode.PassAllDestroyableThings && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    __result = false;
                    return(false);
                }

                if (startingRegions.Any() && destRegions.Any() && __instance.CanUseCache(traverseParams.mode))
                {
                    switch (GetCachedResult(__instance, traverseParams, startingRegions, destRegions))
                    {
                    case BoolUnknown.True:
                        __result = true;
                        return(false);

                    case BoolUnknown.False:
                        __result = false;
                        return(false);
                    }
                }
                if (traverseParams.mode == TraverseMode.PassAllDestroyableThings || traverseParams.mode == TraverseMode.PassAllDestroyableThingsNotWater || traverseParams.mode == TraverseMode.NoPassClosedDoorsOrWater)
                {
                    bool result = __instance.CheckCellBasedReachability(start, dest, peMode, traverseParams);
                    __result = result;
                    return(false);
                }

                bool result2 = CheckRegionBasedReachability(__instance, traverseParams, openQueue, regionsReached, startingRegions, destRegions);
                __result = result2;
                return(false);
            }
            finally
            {
                //working = false;
            }
        }
Пример #6
0
        public bool CanReach(IntVec3 start, LocalTargetInfo dest, PathEndMode peMode, TraverseParms traverseParams)
        {
            if (working)
            {
                Log.ErrorOnce("Called CanReach() while working. This should never happen. Suppressing further errors.", 7312233);
                return(false);
            }
            if (traverseParams.pawn != null)
            {
                if (!traverseParams.pawn.Spawned)
                {
                    return(false);
                }
                if (traverseParams.pawn.Map != map)
                {
                    Log.Error(string.Concat("Called CanReach() with a pawn spawned not on this map. This means that we can't check his reachability here. Pawn's current map should have been used instead of this one. pawn=", traverseParams.pawn, " pawn.Map=", traverseParams.pawn.Map, " map=", map));
                    return(false);
                }
            }
            if (ReachabilityImmediate.CanReachImmediate(start, dest, map, peMode, traverseParams.pawn))
            {
                return(true);
            }
            if (!dest.IsValid)
            {
                return(false);
            }
            if (dest.HasThing && dest.Thing.Map != map)
            {
                return(false);
            }
            if (!start.InBounds(map) || !dest.Cell.InBounds(map))
            {
                return(false);
            }
            if ((peMode == PathEndMode.OnCell || peMode == PathEndMode.Touch || peMode == PathEndMode.ClosestTouch) && traverseParams.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
            {
                Room room = RegionAndRoomQuery.RoomAtFast(start, map);
                if (room != null && room == RegionAndRoomQuery.RoomAtFast(dest.Cell, map))
                {
                    return(true);
                }
            }
            if (traverseParams.mode == TraverseMode.PassAllDestroyableThings)
            {
                TraverseParms traverseParams2 = traverseParams;
                traverseParams2.mode = TraverseMode.PassDoors;
                if (CanReach(start, dest, peMode, traverseParams2))
                {
                    return(true);
                }
            }
            dest    = (LocalTargetInfo)GenPath.ResolvePathMode(traverseParams.pawn, dest.ToTargetInfo(map), ref peMode);
            working = true;
            try
            {
                pathGrid   = map.pathGrid;
                regionGrid = map.regionGrid;
                reachedIndex++;
                destRegions.Clear();
                switch (peMode)
                {
                case PathEndMode.OnCell:
                {
                    Region region = dest.Cell.GetRegion(map);
                    if (region != null && region.Allows(traverseParams, isDestination: true))
                    {
                        destRegions.Add(region);
                    }
                    break;
                }

                case PathEndMode.Touch:
                    TouchPathEndModeUtility.AddAllowedAdjacentRegions(dest, traverseParams, map, destRegions);
                    break;
                }
                if (destRegions.Count == 0 && traverseParams.mode != TraverseMode.PassAllDestroyableThings && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    FinalizeCheck();
                    return(false);
                }
                destRegions.RemoveDuplicates();
                openQueue.Clear();
                numRegionsOpened = 0;
                DetermineStartRegions(start);
                if (openQueue.Count == 0 && traverseParams.mode != TraverseMode.PassAllDestroyableThings && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    FinalizeCheck();
                    return(false);
                }
                if (startingRegions.Any() && destRegions.Any() && CanUseCache(traverseParams.mode))
                {
                    switch (GetCachedResult(traverseParams))
                    {
                    case BoolUnknown.True:
                        FinalizeCheck();
                        return(true);

                    case BoolUnknown.False:
                        FinalizeCheck();
                        return(false);
                    }
                }
                if (traverseParams.mode == TraverseMode.PassAllDestroyableThings || traverseParams.mode == TraverseMode.PassAllDestroyableThingsNotWater || traverseParams.mode == TraverseMode.NoPassClosedDoorsOrWater)
                {
                    bool result = CheckCellBasedReachability(start, dest, peMode, traverseParams);
                    FinalizeCheck();
                    return(result);
                }
                bool result2 = CheckRegionBasedReachability(traverseParams);
                FinalizeCheck();
                return(result2);
            }
            finally
            {
                working = false;
            }
        }
Пример #7
0
        public static bool CanReach(Reachability __instance, ref bool __result,
                                    IntVec3 start,
                                    LocalTargetInfo dest,
                                    PathEndMode peMode,
                                    TraverseParms traverseParams)
        {
            /*
             * if (working)
             * {
             *  Log.ErrorOnce("Called CanReach() while working. This should never happen. Suppressing further errors.", 7312233);
             *  return false;
             * }
             */

            Map this_map = map(__instance);

            if (traverseParams.pawn != null)
            {
                if (!traverseParams.pawn.Spawned)
                {
                    __result = false;
                    return(false);
                }
                if (traverseParams.pawn.Map != this_map)
                {
                    Log.Error("Called CanReach() with a pawn spawned not on this map. This means that we can't check his reachability here. Pawn's current map should have been used instead of this one. pawn=" +
                              (object)traverseParams.pawn + " pawn.Map=" + (object)traverseParams.pawn.Map + " map=" + (object)map(__instance), false);
                    __result = false;
                    return(false);
                }
            }
            if (ReachabilityImmediate.CanReachImmediate(start, dest, this_map, peMode, traverseParams.pawn))
            {
                __result = true;
                return(false);
            }
            if (!dest.IsValid || dest.HasThing && dest.Thing.Map != this_map || (!start.InBounds(this_map) || !dest.Cell.InBounds(this_map)))
            {
                __result = false;
                return(false);
            }
            if ((peMode == PathEndMode.OnCell || peMode == PathEndMode.Touch || peMode == PathEndMode.ClosestTouch) && (traverseParams.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater))
            {
                Room room = RegionAndRoomQuery.RoomAtFast(start, this_map, RegionType.Set_Passable);
                if (room != null && room == RegionAndRoomQuery.RoomAtFast(dest.Cell, this_map, RegionType.Set_Passable))
                {
                    __result = true;
                    return(false);
                }
            }
            if (traverseParams.mode == TraverseMode.PassAllDestroyableThings)
            {
                TraverseParms traverseParams1 = traverseParams;
                traverseParams1.mode = TraverseMode.PassDoors;
                if (__instance.CanReach(start, dest, peMode, traverseParams1))
                {
                    __result = true;
                    return(false);
                }
            }
            dest = (LocalTargetInfo)GenPath.ResolvePathMode(traverseParams.pawn, dest.ToTargetInfo(this_map), ref peMode);
            //working = true;
            try
            {
                uint this_reachedIndex;                                   //Replaced reachedIndex
                lock (reachedIndexLock)                                   //Added
                {
                    this_reachedIndex   = offsetReachedIndex;             //Added
                    offsetReachedIndex += 100000;                         //Added
                }
                HashSet <Region> regionsReached = new HashSet <Region>(); //Added
                PathGrid         pathGrid       = this_map.pathGrid;      //Replaced pathGrid
                RegionGrid       regionGrid     = this_map.regionGrid;    //Replaced regionGrid
                ++this_reachedIndex;                                      //Replaced reachedIndex

                //this_destRegions.Clear();
                List <Region> this_destRegions = new List <Region>(); //Replaced destRegions
                switch (peMode)
                {
                case PathEndMode.OnCell:
                    Region region = dest.Cell.GetRegion(this_map, RegionType.Set_Passable);
                    if (region != null && region.Allows(traverseParams, true))
                    {
                        this_destRegions.Add(region);
                        break;
                    }
                    break;

                case PathEndMode.Touch:
                    TouchPathEndModeUtility.AddAllowedAdjacentRegions(dest, traverseParams, this_map, this_destRegions);
                    break;
                }
                if (this_destRegions.Count == 0 && traverseParams.mode != TraverseMode.PassAllDestroyableThings && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    //this.FinalizeCheck();
                    __result = false;
                    return(false);
                }
                this_destRegions.RemoveDuplicates <Region>();
                //this_openQueue.Clear();
                Queue <Region> this_openQueue        = new Queue <Region>(); //Replaced openQueue
                int            this_numRegionsOpened = 0;                    //Replaced numRegionsOpened
                List <Region>  this_startingRegions  = new List <Region>();
                DetermineStartRegions2(__instance, start, this_startingRegions, pathGrid, regionGrid, this_reachedIndex, this_openQueue, ref this_numRegionsOpened, regionsReached);
                if (this_openQueue.Count == 0 && traverseParams.mode != TraverseMode.PassAllDestroyableThings && traverseParams.mode != TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    //this.FinalizeCheck();
                    __result = false;
                    return(false);
                }
                ReachabilityCache this_cache = cache(__instance);
                if (this_startingRegions.Any <Region>() && this_destRegions.Any <Region>() && CanUseCache(traverseParams.mode))
                {
                    switch (GetCachedResult2(traverseParams, this_startingRegions, this_destRegions, this_cache))
                    {
                    case BoolUnknown.True:
                        //this.FinalizeCheck();
                        __result = true;
                        return(false);

                    case BoolUnknown.False:
                        //this.FinalizeCheck();
                        __result = false;
                        return(false);
                    }
                }
                if (traverseParams.mode == TraverseMode.PassAllDestroyableThings || traverseParams.mode == TraverseMode.PassAllDestroyableThingsNotWater || traverseParams.mode == TraverseMode.NoPassClosedDoorsOrWater)
                {
                    int num = CheckCellBasedReachability(start, dest, peMode, traverseParams,
                                                         regionGrid, __instance, this_startingRegions, this_cache, this_destRegions
                                                         ) ? 1 : 0;
                    //this.FinalizeCheck();
                    __result = num != 0;
                    return(false);
                }
                int num1 = CheckRegionBasedReachability(traverseParams,
                                                        this_openQueue, this_reachedIndex,
                                                        this_destRegions, this_startingRegions, this_cache, ref this_numRegionsOpened, regionsReached
                                                        ) ? 1 : 0;
                //this.FinalizeCheck();
                __result = num1 != 0;
                return(false);
            }
            finally
            {
            }
        }
Пример #8
0
        public void StartPath(LocalTargetInfo dest, PathEndMode peMode)
        {
            if (!pawn.Drafted)
            {
                PatherFailed();
                return;
            }

            if (pawn.IsBoat())
            {
                dest = (LocalTargetInfo)GenPathVehicles.ResolvePathMode(pawn, dest.ToTargetInfo(pawn.Map), ref peMode);
                if (dest.HasThing && dest.ThingDestroyed)
                {
                    Log.Error(pawn + " pathing to destroyed thing " + dest.Thing);
                    PatherFailed();
                    return;
                }
                //Add Building and Position Recoverable extras
                if (!GenGridVehicles.Walkable(pawn.Position, pawn.Map.GetCachedMapComponent <VehicleMapping>()))
                {
                    return;
                }
                if (Moving && curPath != null && destination == dest && this.peMode == peMode)
                {
                    return;
                }
                if (!pawn.Map.GetCachedMapComponent <VehicleMapping>().VehicleReachability?.CanReachShip(pawn.Position, dest, peMode, TraverseParms.For(TraverseMode.PassDoors, Danger.Deadly, false)) ?? false)
                {
                    PatherFailed();
                    return;
                }
                this.peMode = peMode;
                destination = dest;
                if ((GenGridVehicles.Walkable(nextCell, pawn.Map.GetCachedMapComponent <VehicleMapping>()) || WillCollideWithPawnOnNextPathCell()) || nextCellCostLeft == nextCellCostTotal)
                {
                    ResetToCurrentPosition();
                }
                PawnDestinationReservationManager.PawnDestinationReservation pawnDestinationReservation = pawn.Map.pawnDestinationReservationManager.
                                                                                                          MostRecentReservationFor(pawn);
                if (!(pawnDestinationReservation is null) && ((Destination.HasThing && pawnDestinationReservation.target != Destination.Cell) ||
                                                              (pawnDestinationReservation.job != pawn.CurJob && pawnDestinationReservation.target != Destination.Cell)))
                {
                    pawn.Map.pawnDestinationReservationManager.ObsoleteAllClaimedBy(pawn);
                }
                if (VehicleReachabilityImmediate.CanReachImmediateShip(pawn, dest, peMode))
                {
                    PatherArrived();
                    return;
                }
                if (curPath != null)
                {
                    curPath.ReleaseToPool();
                }
                curPath           = null;
                moving            = true;
                pawn.jobs.posture = PawnPosture.Standing;

                return;
            }
            else
            {
                dest = (LocalTargetInfo)GenPath.ResolvePathMode(pawn, dest.ToTargetInfo(pawn.Map), ref peMode);
                if (dest.HasThing && dest.ThingDestroyed)
                {
                    Log.Error(pawn + " pathing to destroyed thing " + dest.Thing);
                    PatherFailed();
                    return;
                }
                if (!PawnCanOccupy(pawn.Position) && !TryRecoverFromUnwalkablePosition(true))
                {
                    return;
                }
                if (moving && curPath != null && destination == dest && this.peMode == peMode)
                {
                    return;
                }
                if (!pawn.Map.reachability.CanReach(pawn.Position, dest, peMode, TraverseParms.For(TraverseMode.PassDoors, Danger.Deadly, false)))
                {
                    PatherFailed();
                    return;
                }
                this.peMode = peMode;
                destination = dest;
                if (!IsNextCellWalkable() || NextCellDoorToWaitForOrManuallyOpen() != null || nextCellCostLeft == nextCellCostTotal)
                {
                    ResetToCurrentPosition();
                }
                PawnDestinationReservationManager.PawnDestinationReservation pawnDestinationReservation = pawn.Map.pawnDestinationReservationManager.MostRecentReservationFor(pawn);
                if (pawnDestinationReservation != null && ((destination.HasThing && pawnDestinationReservation.target != destination.Cell) || (pawnDestinationReservation.job != pawn.CurJob && pawnDestinationReservation.target != destination.Cell)))
                {
                    pawn.Map.pawnDestinationReservationManager.ObsoleteAllClaimedBy(pawn);
                }
                if (AtDestinationPosition())
                {
                    PatherArrived();
                    return;
                }
                if (pawn.Downed)
                {
                    Log.Error(pawn.LabelCap + " tried to path while downed. This should never happen. curJob=" + pawn.CurJob.ToStringSafe());
                    PatherFailed();
                    return;
                }
                if (curPath != null)
                {
                    curPath.ReleaseToPool();
                }
                curPath           = null;
                moving            = true;
                pawn.jobs.posture = PawnPosture.Standing;
            }
        }