private Graphic GraphicColoredFor(Thing t, Graphic graphic) { if (GenColor.IndistinguishableFrom(t.DrawColor, graphic.Color) && GenColor.IndistinguishableFrom(t.DrawColorTwo, graphic.ColorTwo)) { return(graphic); } return(graphic.GetColoredVersion(t.def.graphic.Shader, t.DrawColor, t.DrawColorTwo)); }
private static Color ParseXMLColor(string color) { string[] array = color.Trim(new char[] { '(', ')' }).Split(new char[] { ',' }); return(GenColor.FromBytes(int.Parse(array[0]), int.Parse(array[1]), int.Parse(array[2]), 255)); }
public static Color?FromHex(string hex) { if (hex.StartsWith("#")) { hex = hex.Substring(1); } if (hex.Length != 6 && hex.Length != 8) { return(null); } int r = int.Parse(hex.Substring(0, 2), NumberStyles.HexNumber); int g = int.Parse(hex.Substring(2, 2), NumberStyles.HexNumber); int b = int.Parse(hex.Substring(4, 2), NumberStyles.HexNumber); int a = 255; if (hex.Length == 8) { a = int.Parse(hex.Substring(6, 2), NumberStyles.HexNumber); } return(GenColor.FromBytes(r, g, b, a)); }
public static Color FromHex(string hex) { if (hex.StartsWith("#")) { hex = hex.Substring(1); } if (hex.Length != 6 && hex.Length != 8) { Debug.LogError(string.Concat(hex, " is not a valid hex color.")); return(Color.white); } int num = int.Parse(hex.Substring(0, 2), NumberStyles.HexNumber); int num1 = int.Parse(hex.Substring(2, 2), NumberStyles.HexNumber); int num2 = int.Parse(hex.Substring(4, 2), NumberStyles.HexNumber); int num3 = 255; if (hex.Length == 8) { num3 = int.Parse(hex.Substring(6, 2), NumberStyles.HexNumber); } return(GenColor.FromBytes(num, num1, num2, num3)); }
private static void DressNakedZombie(Zombie pawn) { if (pawn.apparel.WornApparelCount == 0) { //90% chance of a top if (Rand.Value > 0.1f) { ThingDef top = Rand.Value > 0.3f ? ThingDef.Named("Apparel_BasicShirt") : ThingDef.Named("Apparel_CollarShirt"); Apparel topApparel = (Apparel)ThingMaker.MakeThing(top, ThingDefOf.Cloth); topApparel.HitPoints = Rand.Range((topApparel.MaxHitPoints / 6), (topApparel.MaxHitPoints / 2)); topApparel.SetColor(GenColor.FromBytes(Rand.Range(98, 155), Rand.Range(106, 129), Rand.Range(90, 129))); pawn.apparel.Wear(topApparel, false); } //95% chance of having pants if (Rand.Value > 0.05f) { ThingDef bottom = Rand.Value > 0.05f ? ThingDef.Named("Apparel_Pants") : ThingDef.Named("Apparel_FlakPants"); Apparel bottomApparel = (Apparel)ThingMaker.MakeThing(bottom, bottom == ThingDef.Named("Apparel_Pants") ? ThingDefOf.Cloth : null); bottomApparel.HitPoints = Rand.Range((bottomApparel.MaxHitPoints / 6), (bottomApparel.MaxHitPoints / 2)); pawn.apparel.Wear(bottomApparel, false); } } }
private static Color ParseXMLColor(string color) { string[] rgb = color.Trim(new char[] { '(', ')' }).Split(new char[] { ',' }); return(GenColor.FromBytes(int.Parse(rgb [0]), int.Parse(rgb [1]), int.Parse(rgb [2]))); }
private static void DrawRow(Rect givenArea, HopeWorker worker) { Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleLeft; GUI.BeginGroup(givenArea); // Main stuff Rect boundingRect = new Rect(0, 0, givenArea.width, EntryHeight); Widgets.DrawHighlightIfMouseover(boundingRect); // Tooltip sharedStringBuilder.Clear(); sharedStringBuilder.AppendLine(worker.HopeDescription); sharedStringBuilder.AppendLine("\n"); sharedStringBuilder.AppendLine(worker.HopeFlavorText); sharedStringBuilder.AppendLine("\n"); sharedStringBuilder.AppendLine(worker.Hint); string descriptionString = worker.HopeDescription; TaggedString flavorString = ColoredText.Colorize(worker.HopeFlavorText, GenColor.FromHex("a0a0a0")); TaggedString hintString = ColoredText.Colorize("Hint: ", ColoredText.CurrencyColor) + worker.Hint; TaggedString overallString = descriptionString + "\n\n" + flavorString + "\n\n" + hintString; TooltipHandler.TipRegion(boundingRect, overallString); int valueWidth = 40; // Label stuff Rect textRect = new Rect(0, 0, boundingRect.width - valueWidth, boundingRect.height); textRect.xMin += 10; textRect.xMax -= 10; Widgets.Label(textRect, worker.HopeName.CapitalizeFirst()); // Value stuff Text.WordWrap = false; Rect valueRect = new Rect(boundingRect.width - valueWidth, 0, valueWidth, boundingRect.height); Text.Anchor = TextAnchor.MiddleRight; float value = worker.CurrentHopeLevel; if (value >= 0) { GUI.color = PositiveColor; } else { GUI.color = NegativeColor; } Widgets.Label(valueRect, value.ToString("##0.0")); // Reset stuff Text.Anchor = TextAnchor.UpperLeft; GUI.color = Color.white; Text.WordWrap = true; // End group GUI.EndGroup(); }
static ColorLibrary() { ColorLibrary.Red = GenColor.FromHex("e50000"); ColorLibrary.Brown = GenColor.FromHex("653700"); ColorLibrary.Pink = GenColor.FromHex("ff81c0"); ColorLibrary.Blue = GenColor.FromHex("0343df"); ColorLibrary.Green = GenColor.FromHex("15b01a"); ColorLibrary.Purple = GenColor.FromHex("7e1e9c"); ColorLibrary.Black = GenColor.FromHex("000000"); ColorLibrary.Violet = GenColor.FromHex("9a0eea"); ColorLibrary.Teal = GenColor.FromHex("029386"); ColorLibrary.Grey = GenColor.FromHex("929591"); ColorLibrary.Magenta = GenColor.FromHex("c20078"); ColorLibrary.Orange = GenColor.FromHex("f97306"); ColorLibrary.Yellow = GenColor.FromHex("ffff14"); ColorLibrary.Leather = GenColor.FromBytes(132, 99, 60, 255); ColorLibrary.LightPurple = GenColor.FromHex("bf77f6"); ColorLibrary.LimeGreen = GenColor.FromHex("89fe05"); ColorLibrary.SkyBlue = GenColor.FromHex("75bbfd"); ColorLibrary.LightGreen = GenColor.FromHex("96f97b"); ColorLibrary.LightBlue = GenColor.FromHex("95d0fc"); ColorLibrary.DarkOrange = GenColor.FromHex("c65102"); ColorLibrary.Sand = GenColor.FromHex("e2ca76"); ColorLibrary.PastelGreen = GenColor.FromHex("b0ff9d"); ColorLibrary.Mint = GenColor.FromHex("9ffeb0"); ColorLibrary.LightOrange = GenColor.FromHex("fdaa48"); ColorLibrary.BrightPink = GenColor.FromHex("fe01b1"); ColorLibrary.DeepPurple = GenColor.FromHex("36013f"); ColorLibrary.DarkBrown = GenColor.FromHex("341c02"); ColorLibrary.Taupe = GenColor.FromHex("b9a281"); ColorLibrary.PeaGreen = GenColor.FromHex("8eab12"); ColorLibrary.PukeGreen = GenColor.FromHex("9aae07"); ColorLibrary.BlueGreen = GenColor.FromHex("137e6d"); ColorLibrary.Khaki = GenColor.FromHex("aaa662"); ColorLibrary.Burgundy = GenColor.FromHex("610023"); ColorLibrary.DarkTeal = GenColor.FromHex("014d4e"); ColorLibrary.BrickRed = GenColor.FromHex("8f1402"); ColorLibrary.RoyalPurple = GenColor.FromHex("4b006e"); ColorLibrary.Plum = GenColor.FromHex("580f41"); ColorLibrary.Gold = GenColor.FromHex("dbb40c"); ColorLibrary.BabyBlue = GenColor.FromHex("a2cffe"); ColorLibrary.YellowGreen = GenColor.FromHex("c0fb2d"); ColorLibrary.BrightPurple = GenColor.FromHex("be03fd"); ColorLibrary.DarkRed = GenColor.FromHex("840000"); ColorLibrary.PaleBlue = GenColor.FromHex("d0fefe"); ColorLibrary.GrassGreen = GenColor.FromHex("3f9b0b"); ColorLibrary.Navy = GenColor.FromHex("01153e"); ColorLibrary.Aquamarine = GenColor.FromHex("04d8b2"); ColorLibrary.BurntOrange = GenColor.FromHex("c04e01"); ColorLibrary.NeonGreen = GenColor.FromHex("0cff0c"); ColorLibrary.BrightBlue = GenColor.FromHex("0165fc"); ColorLibrary.Rose = GenColor.FromHex("cf6275"); ColorLibrary.LightPink = GenColor.FromHex("ffd1df"); ColorLibrary.Mustard = GenColor.FromHex("ceb301"); ColorLibrary.Indigo = GenColor.FromHex("380282"); ColorLibrary.Lime = GenColor.FromHex("aaff32"); ColorLibrary.DarkPink = GenColor.FromHex("cb416b"); ColorLibrary.OliveGreen = GenColor.FromHex("677a04"); ColorLibrary.Peach = GenColor.FromHex("ffb07c"); ColorLibrary.PaleGreen = GenColor.FromHex("c7fdb5"); ColorLibrary.LightBrown = GenColor.FromHex("ad8150"); ColorLibrary.HotPink = GenColor.FromHex("ff028d"); ColorLibrary.Lilac = GenColor.FromHex("cea2fd"); ColorLibrary.NavyBlue = GenColor.FromHex("001146"); ColorLibrary.RoyalBlue = GenColor.FromHex("0504aa"); ColorLibrary.Beige = GenColor.FromHex("e6daa6"); ColorLibrary.Salmon = GenColor.FromHex("ff796c"); ColorLibrary.Olive = GenColor.FromHex("6e750e"); ColorLibrary.Maroon = GenColor.FromHex("650021"); ColorLibrary.BrightGreen = GenColor.FromHex("01ff07"); ColorLibrary.DarkPurple = GenColor.FromHex("35063e"); ColorLibrary.Mauve = GenColor.FromHex("ae7181"); ColorLibrary.ForestGreen = GenColor.FromHex("06470c"); ColorLibrary.Aqua = GenColor.FromHex("13eac9"); ColorLibrary.Cyan = GenColor.FromHex("00ffff"); ColorLibrary.Tan = GenColor.FromHex("d1b26f"); ColorLibrary.DarkBlue = GenColor.FromHex("00035b"); ColorLibrary.Lavender = GenColor.FromHex("c79fef"); ColorLibrary.Turquoise = GenColor.FromHex("06c2ac"); ColorLibrary.DarkGreen = GenColor.FromHex("033500"); }
static WorldMaterials() { WorldTerrain = MatLoader.LoadMat("World/WorldTerrain", 3500); WorldIce = MatLoader.LoadMat("World/WorldIce", 3500); WorldOcean = MatLoader.LoadMat("World/WorldOcean", 3500); UngeneratedPlanetParts = MatLoader.LoadMat("World/UngeneratedPlanetParts", 3500); Rivers = MatLoader.LoadMat("World/Rivers", 3530); RiversBorder = MatLoader.LoadMat("World/RiversBorder", 3520); Roads = MatLoader.LoadMat("World/Roads", 3540); DebugTileRenderQueue = 3510; WorldObjectRenderQueue = 3550; WorldLineRenderQueue = 3590; DynamicObjectRenderQueue = 3600; FeatureNameRenderQueue = 3610; MouseTile = MaterialPool.MatFrom("World/MouseTile", ShaderDatabase.WorldOverlayAdditive, 3560); SelectedTile = MaterialPool.MatFrom("World/SelectedTile", ShaderDatabase.WorldOverlayAdditive, 3560); CurrentMapTile = MaterialPool.MatFrom("World/CurrentMapTile", ShaderDatabase.WorldOverlayTransparent, 3560); Stars = MatLoader.LoadMat("World/Stars"); Sun = MatLoader.LoadMat("World/Sun"); PlanetGlow = MatLoader.LoadMat("World/PlanetGlow"); SmallHills = MaterialPool.MatFrom("World/Hills/SmallHills", ShaderDatabase.WorldOverlayTransparentLit, 3510); LargeHills = MaterialPool.MatFrom("World/Hills/LargeHills", ShaderDatabase.WorldOverlayTransparentLit, 3510); Mountains = MaterialPool.MatFrom("World/Hills/Mountains", ShaderDatabase.WorldOverlayTransparentLit, 3510); ImpassableMountains = MaterialPool.MatFrom("World/Hills/Impassable", ShaderDatabase.WorldOverlayTransparentLit, 3510); VertexColor = MatLoader.LoadMat("World/WorldVertexColor"); TargetSquareMatSingle = MaterialPool.MatFrom("UI/Overlays/TargetHighlight_Square", ShaderDatabase.Transparent, 3560); NumMatsPerMode = 50; OverlayModeMatOcean = SolidColorMaterials.NewSolidColorMaterial(new Color(0.09f, 0.18f, 0.2f), ShaderDatabase.Transparent); FertilitySpectrum = new Color[2] { new Color(0f, 1f, 0f, 0f), new Color(0f, 1f, 0f, 0.5f) }; TemperatureSpectrum = new Color[8] { new Color(1f, 1f, 1f), new Color(0f, 0f, 1f), new Color(0.25f, 0.25f, 1f), new Color(0.6f, 0.6f, 1f), new Color(0.5f, 0.5f, 0.5f), new Color(0.5f, 0.3f, 0f), new Color(1f, 0.6f, 0.18f), new Color(1f, 0f, 0f) }; ElevationSpectrum = new Color[4] { new Color(0.224f, 0.18f, 0.15f), new Color(0.447f, 0.369f, 0.298f), new Color(0.6f, 0.6f, 0.6f), new Color(1f, 1f, 1f) }; RainfallSpectrum = new Color[12] { new Color(0.9f, 0.9f, 0.9f), GenColor.FromBytes(190, 190, 190), new Color(0.58f, 0.58f, 0.58f), GenColor.FromBytes(196, 112, 110), GenColor.FromBytes(200, 179, 150), GenColor.FromBytes(255, 199, 117), GenColor.FromBytes(255, 255, 84), GenColor.FromBytes(145, 255, 253), GenColor.FromBytes(0, 255, 0), GenColor.FromBytes(63, 198, 55), GenColor.FromBytes(13, 150, 5), GenColor.FromBytes(5, 112, 94) }; GenerateMats(ref matsFertility, FertilitySpectrum, NumMatsPerMode); GenerateMats(ref matsTemperature, TemperatureSpectrum, NumMatsPerMode); GenerateMats(ref matsElevation, ElevationSpectrum, NumMatsPerMode); GenerateMats(ref matsRainfall, RainfallSpectrum, NumMatsPerMode); }
public HairColor2_Exposable() { hairColor2 = GenColor.RandomColorOpaque(); }