Пример #1
0
 private Graphic GraphicColoredFor(Thing t, Graphic graphic)
 {
     if (GenColor.IndistinguishableFrom(t.DrawColor, graphic.Color) && GenColor.IndistinguishableFrom(t.DrawColorTwo, graphic.ColorTwo))
     {
         return(graphic);
     }
     return(graphic.GetColoredVersion(t.def.graphic.Shader, t.DrawColor, t.DrawColorTwo));
 }
Пример #2
0
 private static Color ParseXMLColor(string color)
 {
     string[] array = color.Trim(new char[]
     {
         '(',
         ')'
     }).Split(new char[]
     {
         ','
     });
     return(GenColor.FromBytes(int.Parse(array[0]), int.Parse(array[1]), int.Parse(array[2]), 255));
 }
Пример #3
0
        public static Color?FromHex(string hex)
        {
            if (hex.StartsWith("#"))
            {
                hex = hex.Substring(1);
            }
            if (hex.Length != 6 && hex.Length != 8)
            {
                return(null);
            }
            int r = int.Parse(hex.Substring(0, 2), NumberStyles.HexNumber);
            int g = int.Parse(hex.Substring(2, 2), NumberStyles.HexNumber);
            int b = int.Parse(hex.Substring(4, 2), NumberStyles.HexNumber);
            int a = 255;

            if (hex.Length == 8)
            {
                a = int.Parse(hex.Substring(6, 2), NumberStyles.HexNumber);
            }
            return(GenColor.FromBytes(r, g, b, a));
        }
Пример #4
0
    public static Color FromHex(string hex)
    {
        if (hex.StartsWith("#"))
        {
            hex = hex.Substring(1);
        }
        if (hex.Length != 6 && hex.Length != 8)
        {
            Debug.LogError(string.Concat(hex, " is not a valid hex color."));
            return(Color.white);
        }
        int num  = int.Parse(hex.Substring(0, 2), NumberStyles.HexNumber);
        int num1 = int.Parse(hex.Substring(2, 2), NumberStyles.HexNumber);
        int num2 = int.Parse(hex.Substring(4, 2), NumberStyles.HexNumber);
        int num3 = 255;

        if (hex.Length == 8)
        {
            num3 = int.Parse(hex.Substring(6, 2), NumberStyles.HexNumber);
        }
        return(GenColor.FromBytes(num, num1, num2, num3));
    }
 private static void DressNakedZombie(Zombie pawn)
 {
     if (pawn.apparel.WornApparelCount == 0)
     {
         //90% chance of a top
         if (Rand.Value > 0.1f)
         {
             ThingDef top        = Rand.Value > 0.3f ? ThingDef.Named("Apparel_BasicShirt") : ThingDef.Named("Apparel_CollarShirt");
             Apparel  topApparel = (Apparel)ThingMaker.MakeThing(top, ThingDefOf.Cloth);
             topApparel.HitPoints = Rand.Range((topApparel.MaxHitPoints / 6), (topApparel.MaxHitPoints / 2));
             topApparel.SetColor(GenColor.FromBytes(Rand.Range(98, 155), Rand.Range(106, 129), Rand.Range(90, 129)));
             pawn.apparel.Wear(topApparel, false);
         }
         //95% chance of having pants
         if (Rand.Value > 0.05f)
         {
             ThingDef bottom        = Rand.Value > 0.05f ? ThingDef.Named("Apparel_Pants") : ThingDef.Named("Apparel_FlakPants");
             Apparel  bottomApparel = (Apparel)ThingMaker.MakeThing(bottom, bottom == ThingDef.Named("Apparel_Pants") ? ThingDefOf.Cloth : null);
             bottomApparel.HitPoints = Rand.Range((bottomApparel.MaxHitPoints / 6), (bottomApparel.MaxHitPoints / 2));
             pawn.apparel.Wear(bottomApparel, false);
         }
     }
 }
 private static Color ParseXMLColor(string color)
 {
     string[] rgb = color.Trim(new char[] { '(', ')' }).Split(new char[] { ',' });
     return(GenColor.FromBytes(int.Parse(rgb [0]), int.Parse(rgb [1]), int.Parse(rgb [2])));
 }
        private static void DrawRow(Rect givenArea, HopeWorker worker)
        {
            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.MiddleLeft;
            GUI.BeginGroup(givenArea);

            // Main stuff
            Rect boundingRect = new Rect(0, 0, givenArea.width, EntryHeight);

            Widgets.DrawHighlightIfMouseover(boundingRect);

            // Tooltip
            sharedStringBuilder.Clear();
            sharedStringBuilder.AppendLine(worker.HopeDescription);
            sharedStringBuilder.AppendLine("\n");
            sharedStringBuilder.AppendLine(worker.HopeFlavorText);
            sharedStringBuilder.AppendLine("\n");
            sharedStringBuilder.AppendLine(worker.Hint);
            string       descriptionString = worker.HopeDescription;
            TaggedString flavorString      = ColoredText.Colorize(worker.HopeFlavorText, GenColor.FromHex("a0a0a0"));
            TaggedString hintString        = ColoredText.Colorize("Hint: ", ColoredText.CurrencyColor) + worker.Hint;
            TaggedString overallString     = descriptionString + "\n\n" + flavorString + "\n\n" + hintString;

            TooltipHandler.TipRegion(boundingRect, overallString);

            int valueWidth = 40;

            // Label stuff
            Rect textRect = new Rect(0, 0, boundingRect.width - valueWidth, boundingRect.height);

            textRect.xMin += 10;
            textRect.xMax -= 10;
            Widgets.Label(textRect, worker.HopeName.CapitalizeFirst());

            // Value stuff
            Text.WordWrap = false;
            Rect valueRect = new Rect(boundingRect.width - valueWidth, 0, valueWidth, boundingRect.height);

            Text.Anchor = TextAnchor.MiddleRight;
            float value = worker.CurrentHopeLevel;

            if (value >= 0)
            {
                GUI.color = PositiveColor;
            }
            else
            {
                GUI.color = NegativeColor;
            }
            Widgets.Label(valueRect, value.ToString("##0.0"));

            // Reset stuff
            Text.Anchor   = TextAnchor.UpperLeft;
            GUI.color     = Color.white;
            Text.WordWrap = true;

            // End group
            GUI.EndGroup();
        }
 static ColorLibrary()
 {
     ColorLibrary.Red          = GenColor.FromHex("e50000");
     ColorLibrary.Brown        = GenColor.FromHex("653700");
     ColorLibrary.Pink         = GenColor.FromHex("ff81c0");
     ColorLibrary.Blue         = GenColor.FromHex("0343df");
     ColorLibrary.Green        = GenColor.FromHex("15b01a");
     ColorLibrary.Purple       = GenColor.FromHex("7e1e9c");
     ColorLibrary.Black        = GenColor.FromHex("000000");
     ColorLibrary.Violet       = GenColor.FromHex("9a0eea");
     ColorLibrary.Teal         = GenColor.FromHex("029386");
     ColorLibrary.Grey         = GenColor.FromHex("929591");
     ColorLibrary.Magenta      = GenColor.FromHex("c20078");
     ColorLibrary.Orange       = GenColor.FromHex("f97306");
     ColorLibrary.Yellow       = GenColor.FromHex("ffff14");
     ColorLibrary.Leather      = GenColor.FromBytes(132, 99, 60, 255);
     ColorLibrary.LightPurple  = GenColor.FromHex("bf77f6");
     ColorLibrary.LimeGreen    = GenColor.FromHex("89fe05");
     ColorLibrary.SkyBlue      = GenColor.FromHex("75bbfd");
     ColorLibrary.LightGreen   = GenColor.FromHex("96f97b");
     ColorLibrary.LightBlue    = GenColor.FromHex("95d0fc");
     ColorLibrary.DarkOrange   = GenColor.FromHex("c65102");
     ColorLibrary.Sand         = GenColor.FromHex("e2ca76");
     ColorLibrary.PastelGreen  = GenColor.FromHex("b0ff9d");
     ColorLibrary.Mint         = GenColor.FromHex("9ffeb0");
     ColorLibrary.LightOrange  = GenColor.FromHex("fdaa48");
     ColorLibrary.BrightPink   = GenColor.FromHex("fe01b1");
     ColorLibrary.DeepPurple   = GenColor.FromHex("36013f");
     ColorLibrary.DarkBrown    = GenColor.FromHex("341c02");
     ColorLibrary.Taupe        = GenColor.FromHex("b9a281");
     ColorLibrary.PeaGreen     = GenColor.FromHex("8eab12");
     ColorLibrary.PukeGreen    = GenColor.FromHex("9aae07");
     ColorLibrary.BlueGreen    = GenColor.FromHex("137e6d");
     ColorLibrary.Khaki        = GenColor.FromHex("aaa662");
     ColorLibrary.Burgundy     = GenColor.FromHex("610023");
     ColorLibrary.DarkTeal     = GenColor.FromHex("014d4e");
     ColorLibrary.BrickRed     = GenColor.FromHex("8f1402");
     ColorLibrary.RoyalPurple  = GenColor.FromHex("4b006e");
     ColorLibrary.Plum         = GenColor.FromHex("580f41");
     ColorLibrary.Gold         = GenColor.FromHex("dbb40c");
     ColorLibrary.BabyBlue     = GenColor.FromHex("a2cffe");
     ColorLibrary.YellowGreen  = GenColor.FromHex("c0fb2d");
     ColorLibrary.BrightPurple = GenColor.FromHex("be03fd");
     ColorLibrary.DarkRed      = GenColor.FromHex("840000");
     ColorLibrary.PaleBlue     = GenColor.FromHex("d0fefe");
     ColorLibrary.GrassGreen   = GenColor.FromHex("3f9b0b");
     ColorLibrary.Navy         = GenColor.FromHex("01153e");
     ColorLibrary.Aquamarine   = GenColor.FromHex("04d8b2");
     ColorLibrary.BurntOrange  = GenColor.FromHex("c04e01");
     ColorLibrary.NeonGreen    = GenColor.FromHex("0cff0c");
     ColorLibrary.BrightBlue   = GenColor.FromHex("0165fc");
     ColorLibrary.Rose         = GenColor.FromHex("cf6275");
     ColorLibrary.LightPink    = GenColor.FromHex("ffd1df");
     ColorLibrary.Mustard      = GenColor.FromHex("ceb301");
     ColorLibrary.Indigo       = GenColor.FromHex("380282");
     ColorLibrary.Lime         = GenColor.FromHex("aaff32");
     ColorLibrary.DarkPink     = GenColor.FromHex("cb416b");
     ColorLibrary.OliveGreen   = GenColor.FromHex("677a04");
     ColorLibrary.Peach        = GenColor.FromHex("ffb07c");
     ColorLibrary.PaleGreen    = GenColor.FromHex("c7fdb5");
     ColorLibrary.LightBrown   = GenColor.FromHex("ad8150");
     ColorLibrary.HotPink      = GenColor.FromHex("ff028d");
     ColorLibrary.Lilac        = GenColor.FromHex("cea2fd");
     ColorLibrary.NavyBlue     = GenColor.FromHex("001146");
     ColorLibrary.RoyalBlue    = GenColor.FromHex("0504aa");
     ColorLibrary.Beige        = GenColor.FromHex("e6daa6");
     ColorLibrary.Salmon       = GenColor.FromHex("ff796c");
     ColorLibrary.Olive        = GenColor.FromHex("6e750e");
     ColorLibrary.Maroon       = GenColor.FromHex("650021");
     ColorLibrary.BrightGreen  = GenColor.FromHex("01ff07");
     ColorLibrary.DarkPurple   = GenColor.FromHex("35063e");
     ColorLibrary.Mauve        = GenColor.FromHex("ae7181");
     ColorLibrary.ForestGreen  = GenColor.FromHex("06470c");
     ColorLibrary.Aqua         = GenColor.FromHex("13eac9");
     ColorLibrary.Cyan         = GenColor.FromHex("00ffff");
     ColorLibrary.Tan          = GenColor.FromHex("d1b26f");
     ColorLibrary.DarkBlue     = GenColor.FromHex("00035b");
     ColorLibrary.Lavender     = GenColor.FromHex("c79fef");
     ColorLibrary.Turquoise    = GenColor.FromHex("06c2ac");
     ColorLibrary.DarkGreen    = GenColor.FromHex("033500");
 }
 static WorldMaterials()
 {
     WorldTerrain           = MatLoader.LoadMat("World/WorldTerrain", 3500);
     WorldIce               = MatLoader.LoadMat("World/WorldIce", 3500);
     WorldOcean             = MatLoader.LoadMat("World/WorldOcean", 3500);
     UngeneratedPlanetParts = MatLoader.LoadMat("World/UngeneratedPlanetParts", 3500);
     Rivers                   = MatLoader.LoadMat("World/Rivers", 3530);
     RiversBorder             = MatLoader.LoadMat("World/RiversBorder", 3520);
     Roads                    = MatLoader.LoadMat("World/Roads", 3540);
     DebugTileRenderQueue     = 3510;
     WorldObjectRenderQueue   = 3550;
     WorldLineRenderQueue     = 3590;
     DynamicObjectRenderQueue = 3600;
     FeatureNameRenderQueue   = 3610;
     MouseTile                = MaterialPool.MatFrom("World/MouseTile", ShaderDatabase.WorldOverlayAdditive, 3560);
     SelectedTile             = MaterialPool.MatFrom("World/SelectedTile", ShaderDatabase.WorldOverlayAdditive, 3560);
     CurrentMapTile           = MaterialPool.MatFrom("World/CurrentMapTile", ShaderDatabase.WorldOverlayTransparent, 3560);
     Stars                    = MatLoader.LoadMat("World/Stars");
     Sun                   = MatLoader.LoadMat("World/Sun");
     PlanetGlow            = MatLoader.LoadMat("World/PlanetGlow");
     SmallHills            = MaterialPool.MatFrom("World/Hills/SmallHills", ShaderDatabase.WorldOverlayTransparentLit, 3510);
     LargeHills            = MaterialPool.MatFrom("World/Hills/LargeHills", ShaderDatabase.WorldOverlayTransparentLit, 3510);
     Mountains             = MaterialPool.MatFrom("World/Hills/Mountains", ShaderDatabase.WorldOverlayTransparentLit, 3510);
     ImpassableMountains   = MaterialPool.MatFrom("World/Hills/Impassable", ShaderDatabase.WorldOverlayTransparentLit, 3510);
     VertexColor           = MatLoader.LoadMat("World/WorldVertexColor");
     TargetSquareMatSingle = MaterialPool.MatFrom("UI/Overlays/TargetHighlight_Square", ShaderDatabase.Transparent, 3560);
     NumMatsPerMode        = 50;
     OverlayModeMatOcean   = SolidColorMaterials.NewSolidColorMaterial(new Color(0.09f, 0.18f, 0.2f), ShaderDatabase.Transparent);
     FertilitySpectrum     = new Color[2]
     {
         new Color(0f, 1f, 0f, 0f),
         new Color(0f, 1f, 0f, 0.5f)
     };
     TemperatureSpectrum = new Color[8]
     {
         new Color(1f, 1f, 1f),
         new Color(0f, 0f, 1f),
         new Color(0.25f, 0.25f, 1f),
         new Color(0.6f, 0.6f, 1f),
         new Color(0.5f, 0.5f, 0.5f),
         new Color(0.5f, 0.3f, 0f),
         new Color(1f, 0.6f, 0.18f),
         new Color(1f, 0f, 0f)
     };
     ElevationSpectrum = new Color[4]
     {
         new Color(0.224f, 0.18f, 0.15f),
         new Color(0.447f, 0.369f, 0.298f),
         new Color(0.6f, 0.6f, 0.6f),
         new Color(1f, 1f, 1f)
     };
     RainfallSpectrum = new Color[12]
     {
         new Color(0.9f, 0.9f, 0.9f),
         GenColor.FromBytes(190, 190, 190),
         new Color(0.58f, 0.58f, 0.58f),
         GenColor.FromBytes(196, 112, 110),
         GenColor.FromBytes(200, 179, 150),
         GenColor.FromBytes(255, 199, 117),
         GenColor.FromBytes(255, 255, 84),
         GenColor.FromBytes(145, 255, 253),
         GenColor.FromBytes(0, 255, 0),
         GenColor.FromBytes(63, 198, 55),
         GenColor.FromBytes(13, 150, 5),
         GenColor.FromBytes(5, 112, 94)
     };
     GenerateMats(ref matsFertility, FertilitySpectrum, NumMatsPerMode);
     GenerateMats(ref matsTemperature, TemperatureSpectrum, NumMatsPerMode);
     GenerateMats(ref matsElevation, ElevationSpectrum, NumMatsPerMode);
     GenerateMats(ref matsRainfall, RainfallSpectrum, NumMatsPerMode);
 }
Пример #10
0
 public HairColor2_Exposable()
 {
     hairColor2 = GenColor.RandomColorOpaque();
 }