// Start is called before the first frame update void Start() { coll = GetComponent <Collider2D>(); gemSpawner = GameObject.FindGameObjectWithTag("GemSpawner"); gemSpawn = gemSpawner.GetComponent <GemSpawn>(); pd.FloatReceivedCallback += OnFloatMessage; }
// Update is called once per frame void Update() { gemSpawner = GameObject.FindGameObjectWithTag("GemSpawner"); gemSpawn = gemSpawner.GetComponent <GemSpawn>(); velocity = gemSpawn.velocity; }