// Start is called before the first frame update
 void Start()
 {
     coll       = GetComponent <Collider2D>();
     gemSpawner = GameObject.FindGameObjectWithTag("GemSpawner");
     gemSpawn   = gemSpawner.GetComponent <GemSpawn>();
     pd.FloatReceivedCallback += OnFloatMessage;
 }
Пример #2
0
 // Update is called once per frame
 void Update()
 {
     gemSpawner = GameObject.FindGameObjectWithTag("GemSpawner");
     gemSpawn   = gemSpawner.GetComponent <GemSpawn>();
     velocity   = gemSpawn.velocity;
 }