void OnTriggerEnter(Collider col) { if (col.gameObject.CompareTag("Player")) { GearGuyCtrl1 gearguy = col.gameObject.GetComponent <GearGuyCtrl1> (); if (gearguy.gearChildren.Count > 0 && !activated) { GameObject droppedPickup = gearguy.gearChildren.Pop(); gearDropMat.material = droppedPickup.GetComponent <MeshRenderer> ().material; GameObject.Destroy(droppedPickup); activated = true; } } }
private void Awake() { m_Character = GetComponent<GearGuyCtrl1>(); }