public static void FillRegion(this Context g, Gdk.Region region, Color color)
        {
            g.Save();

            g.Color = color;

            foreach (Gdk.Rectangle r in region.GetRectangles())
            {
                g.MoveTo(r.X, r.Y);
                g.LineTo(r.X + r.Width, r.Y);
                g.LineTo(r.X + r.Width, r.Y + r.Height);
                g.LineTo(r.X, r.Y + r.Height);
                g.LineTo(r.X, r.Y);

                g.Color = color;

                g.StrokeExtents();
                g.Fill();
            }

            g.Restore();
        }
Пример #2
0
        public unsafe static void FillStencilByColor(ImageSurface surface, IBitVector2D stencil, ColorBgra cmp, int tolerance,
                                                     out Rectangle boundingBox, Gdk.Region limitRegion, bool limitToSelection)
        {
            int top    = int.MaxValue;
            int bottom = int.MinValue;
            int left   = int.MaxValue;
            int right  = int.MinValue;

            Gdk.Rectangle[] scans;

            stencil.Clear(false);

            if (limitToSelection)
            {
                using (Gdk.Region excluded = Gdk.Region.Rectangle(new Gdk.Rectangle(0, 0, stencil.Width, stencil.Height))) {
                    excluded.Xor(limitRegion);
                    scans = excluded.GetRectangles();
                }
            }
            else
            {
                scans = new Gdk.Rectangle[0];
            }

            foreach (Gdk.Rectangle rect in scans)
            {
                stencil.Set(rect, true);
            }

            Parallel.For(0, surface.Height, y =>
            {
                bool foundPixelInRow = false;
                ColorBgra *ptr       = surface.GetRowAddressUnchecked(y);

                int surfaceWidth = surface.Width;
                for (int x = 0; x < surfaceWidth; ++x)
                {
                    if (CheckColor(cmp, *ptr, tolerance))
                    {
                        stencil.SetUnchecked(x, y, true);

                        if (x < left)
                        {
                            left = x;
                        }

                        if (x > right)
                        {
                            right = x;
                        }

                        foundPixelInRow = true;
                    }

                    ++ptr;
                }

                if (foundPixelInRow)
                {
                    if (y < top)
                    {
                        top = y;
                    }

                    if (y >= bottom)
                    {
                        bottom = y;
                    }
                }
            });

            foreach (Gdk.Rectangle rect in scans)
            {
                stencil.Set(rect, false);
            }

            boundingBox = new Rectangle(left, top, right - left + 1, bottom - top + 1);
        }
Пример #3
0
        public unsafe static void FillStencilFromPoint(ImageSurface surface, IBitVector2D stencil, Point start, int tolerance,
                                                       out Rectangle boundingBox, Gdk.Region limitRegion, bool limitToSelection)
        {
            ColorBgra cmp    = surface.GetColorBgra(start.X, start.Y);
            int       top    = int.MaxValue;
            int       bottom = int.MinValue;
            int       left   = int.MaxValue;
            int       right  = int.MinValue;

            Gdk.Rectangle[] scans;

            stencil.Clear(false);

            if (limitToSelection)
            {
                using (Gdk.Region excluded = Gdk.Region.Rectangle(new Gdk.Rectangle(0, 0, stencil.Width, stencil.Height))) {
                    excluded.Xor(limitRegion);
                    scans = excluded.GetRectangles();
                }
            }
            else
            {
                scans = new Gdk.Rectangle[0];
            }

            foreach (Gdk.Rectangle rect in scans)
            {
                stencil.Set(rect, true);
            }

            Queue <Point> queue = new Queue <Point> (16);

            queue.Enqueue(start);

            while (queue.Count > 0)
            {
                Point pt = queue.Dequeue();

                ColorBgra *rowPtr     = surface.GetRowAddressUnchecked(pt.Y);
                int        localLeft  = pt.X - 1;
                int        localRight = pt.X;

                while (localLeft >= 0 &&
                       !stencil.GetUnchecked(localLeft, pt.Y) &&
                       CheckColor(cmp, rowPtr[localLeft], tolerance))
                {
                    stencil.SetUnchecked(localLeft, pt.Y, true);
                    --localLeft;
                }

                int surfaceWidth = surface.Width;
                while (localRight < surfaceWidth &&
                       !stencil.GetUnchecked(localRight, pt.Y) &&
                       CheckColor(cmp, rowPtr[localRight], tolerance))
                {
                    stencil.SetUnchecked(localRight, pt.Y, true);
                    ++localRight;
                }

                ++localLeft;
                --localRight;

                Action <int> checkRow = (row) =>
                {
                    int        sleft       = localLeft;
                    int        sright      = localLeft;
                    ColorBgra *otherRowPtr = surface.GetRowAddressUnchecked(row);

                    for (int sx = localLeft; sx <= localRight; ++sx)
                    {
                        if (!stencil.GetUnchecked(sx, row) &&
                            CheckColor(cmp, otherRowPtr[sx], tolerance))
                        {
                            ++sright;
                        }
                        else
                        {
                            if (sright - sleft > 0)
                            {
                                queue.Enqueue(new Point(sleft, row));
                            }

                            ++sright;
                            sleft = sright;
                        }
                    }

                    if (sright - sleft > 0)
                    {
                        queue.Enqueue(new Point(sleft, row));
                    }
                };

                if (pt.Y > 0)
                {
                    checkRow(pt.Y - 1);
                }

                if (pt.Y < surface.Height - 1)
                {
                    checkRow(pt.Y + 1);
                }

                if (localLeft < left)
                {
                    left = localLeft;
                }

                if (localRight > right)
                {
                    right = localRight;
                }

                if (pt.Y < top)
                {
                    top = pt.Y;
                }

                if (pt.Y > bottom)
                {
                    bottom = pt.Y;
                }
            }

            foreach (Gdk.Rectangle rect in scans)
            {
                stencil.Set(rect, false);
            }

            boundingBox = new Rectangle(left, top, right - left + 1, bottom - top + 1);
        }