Пример #1
0
    /// <summary>
    /// Adjusts roboy pose for all parts with the values from the simulation.
    /// </summary>
    /// <param name="msg">JSON msg containing the roboy pose.</param>
    void adjustPose(string name, RoboyPoseMsg msg)
    {
        m_RoboyPoseMessage = msg;

        Dictionary <string, float> xPositionsDictionary = m_RoboyPoseMessage.XDic;
        Dictionary <string, float> yPositionsDictionary = m_RoboyPoseMessage.YDic;
        Dictionary <string, float> zPositionsDictionary = m_RoboyPoseMessage.ZDic;

        Dictionary <string, float> qxRotationsDictionary = m_RoboyPoseMessage.QxDic;
        Dictionary <string, float> qyRotationsDictionary = m_RoboyPoseMessage.QyDic;
        Dictionary <string, float> qzRotationsDictionary = m_RoboyPoseMessage.QzDic;
        Dictionary <string, float> qwRotationsDictionary = m_RoboyPoseMessage.QwDic;

        Debug.Log(name);

        foreach (KeyValuePair <string, RoboyPart> roboyPart in m_RoboyPartsList[name])
        {
            Debug.Log(roboyPart.Key);
            Debug.Log(roboyPart.Value);
            string     index          = roboyPart.Key;
            Vector3    originPosition = new Vector3(xPositionsDictionary[index], yPositionsDictionary[index], zPositionsDictionary[index]);
            Quaternion originRotation = new Quaternion(qxRotationsDictionary[index], qyRotationsDictionary[index], qzRotationsDictionary[index], qwRotationsDictionary[index]);

            roboyPart.Value.transform.localPosition = GazeboUtility.GazeboPositionToUnity(originPosition);
            roboyPart.Value.transform.localRotation = GazeboUtility.GazeboRotationToUnity(originRotation);
        }
    }
Пример #2
0
 /// <summary>
 /// List of all points for this tendon
 /// </summary>
 /// <returns></returns>
 public Vector3[] GetWirepoints()
 {
     Vector3[] result = new Vector3[_wirepoints.Count];
     for (int i = 0; i < _wirepoints.Count; i++)
     {
         result[i] = GazeboUtility.GazeboPositionToUnity(_wirepoints[i]);
     }
     return(_wirepoints.ToArray());
 }
Пример #3
0
    /// <summary>
    /// Creates prefabs for every model which were downloaded.
    /// </summary>
    public void CreatePrefab()
    {
        foreach (string modelName in m_ModelNames)
        {
            string pathToSDFFile = UpdaterUtility.ProjectFolder + @"/temp" + modelName + "SDFs.txt";
            if (!File.Exists(pathToSDFFile))
            {
                Debug.LogWarning("Scan file not found! Check whether it exists or if python script is working!");
                return;
            }
            // get file content of format title:url
            string[] sdfContent = File.ReadAllLines(pathToSDFFile);

            File.Delete(pathToSDFFile);
            List <string[]> linkList = new List <string[]>();

            foreach (string line in sdfContent)
            {
                string[] SDFline = line.Split(';');
                linkList.Add(SDFline);
            }


            GameObject modelParent       = null;
            string     absoluteModelPath = UpdaterUtility.ProjectFolder + @"/SimulationModels/" + modelName + "/OriginModels";
            for (int i = 0; i < linkList.Count; i++)
            //foreach (string[] line in linkList)
            {
                if (linkList[i][0] == "model_name")
                {
                    //Create GameObject where everything will be attached
                    modelParent = new GameObject(linkList[i][1]);
                    linkList.Remove(linkList[i]);
                    //continue;
                }
            }


            //List for all downloaded visuals
            List <string> visMeshList = new List <string>();
            if (absoluteModelPath != "")
            {
                visMeshList = UpdaterUtility.getFilePathsFBX(absoluteModelPath + @"/visual");
            }

            //List for all downloaded colliders
            List <string> colMeshList = new List <string>();
            if (absoluteModelPath != "")
            {
                colMeshList = UpdaterUtility.getFilePathsFBX(absoluteModelPath + @"/collision");
            }

            foreach (string name in visMeshList)
            {
                string[] currentLine = null;
                foreach (string[] line in linkList)
                {
                    for (int j = 0; j < line.Length; j++)
                    {
                        string name1 = name.Replace(".fbx", "");
                        Debug.Log(name1 + " : " + name);
                        if (line[j].Contains(name1))
                        {
                            currentLine = line;
                            Debug.Log(currentLine.Length);
                        }
                    }
                }
                string[] pose      = null;
                string[] VIS_scale = null;
                //string[] COL_scale = null;
                for (int i = 0; i < currentLine.Length; i++)
                {
                    if (currentLine[i].Contains("link_pose"))
                    {
                        pose = currentLine[i + 1].Split(' ');
                    }
                    if (currentLine[i].Contains("VIS_mesh_scale"))
                    {
                        VIS_scale = currentLine[i + 1].Split(' ');
                    }
                    //if (currentLine[i].Contains("COL_mesh_scale"))
                    //{
                    //    COL_scale = currentLine[i + 1].Split(' ');
                    //}
                }

                GameObject meshPrefab        = null;
                string     relativeModelPath = "Assets/SimulationModels/" + modelName + "/OriginModels/";
                // import Mesh
                meshPrefab = (GameObject)AssetDatabase.LoadAssetAtPath(relativeModelPath + @"visual/" + name, typeof(UnityEngine.Object));
                //StartCoroutine(importModelCoroutine(path, (result) => { meshPrefab = result; }));
                if (meshPrefab == null)
                {
                    Debug.Log("Could not import model!");
                    continue;
                }

                GameObject meshCopy = Instantiate(meshPrefab);
                Debug.Log(pose.Length);
                meshCopy.tag = "RoboyPart";

                meshCopy.transform.position = GazeboUtility.GazeboPositionToUnity(new Vector3(float.Parse(pose[0], CultureInfo.InvariantCulture.NumberFormat),
                                                                                              float.Parse(pose[1], CultureInfo.InvariantCulture.NumberFormat),
                                                                                              float.Parse(pose[2], CultureInfo.InvariantCulture.NumberFormat)));
                meshCopy.transform.eulerAngles = GazeboUtility.GazeboPositionToUnity(new Vector3(Mathf.Rad2Deg * float.Parse(pose[3], CultureInfo.InvariantCulture.NumberFormat),
                                                                                                 Mathf.Rad2Deg * float.Parse(pose[4], CultureInfo.InvariantCulture.NumberFormat),
                                                                                                 Mathf.Rad2Deg * float.Parse(pose[5], CultureInfo.InvariantCulture.NumberFormat)));
                if (VIS_scale != null)
                {
                    meshCopy.transform.localScale = GazeboUtility.GazeboPositionToUnity(new Vector3(100 * float.Parse(VIS_scale[0], CultureInfo.InvariantCulture.NumberFormat),
                                                                                                    100 * float.Parse(VIS_scale[1], CultureInfo.InvariantCulture.NumberFormat),
                                                                                                    100 * float.Parse(VIS_scale[2], CultureInfo.InvariantCulture.NumberFormat)));
                }

                UpdaterUtility.attachCollider(meshCopy, relativeModelPath, name);



                var regex1 = new Regex(Regex.Escape("(Clone)"));
                meshCopy.name = regex1.Replace(meshCopy.name, "", 1);

                var regex2 = new Regex(Regex.Escape("VIS_"));
                meshCopy.name = regex2.Replace(meshCopy.name, "", 1);

                SelectableObject selectableObjectComponent = meshCopy.AddComponent <SelectableObject>();
                selectableObjectComponent.TargetedMaterial = Resources.Load("RoboyMaterials/TargetedMaterial") as Material;
                selectableObjectComponent.SelectedMaterial = Resources.Load("RoboyMaterials/SelectedMaterial") as Material;

                meshCopy.AddComponent <RoboyPart>();
                // Attach Model with mesh to parent GO
                meshCopy.transform.parent = modelParent.transform;
            }
            modelParent.tag = "Roboy";

            //Create Prefab of existing GO
            UnityEngine.Object prefab = PrefabUtility.CreateEmptyPrefab("Assets/SimulationModels/" + modelName + "/" + modelName + ".prefab");
            PrefabUtility.ReplacePrefab(modelParent, prefab, ReplacePrefabOptions.ConnectToPrefab);
            //Destroy GO after prefab is created
            DestroyImmediate(modelParent);
        }
        m_ModelNames.Clear();
    }
Пример #4
0
    /// <summary>
    /// Downloads models given in the .world files and saves their pose in a struct.
    /// </summary>
    public void Magic()
    {
        List <KeyValuePair <string, bool> > tempURLList = WorldChoiceDictionary.Where(entry => entry.Value == true).ToList();

        foreach (var urlEntry in tempURLList)
        {
            if (File.Exists(UpdaterUtility.ProjectFolder + @"/SimulationWorlds/" + urlEntry.Key + @"/" + urlEntry.Key + ".world"))
            {
                Debug.Log(".world file found!");
                // read .world file
                string[] argumentsSDFreader = { "python \"" + UpdaterUtility.PathToWorldReader + "\" \"" + UpdaterUtility.ProjectFolder + @"/SimulationWorlds/" + urlEntry.Key + @"/" + urlEntry.Key + ".world\"" };
                CommandlineUtility.RunCommandLine(argumentsSDFreader);
            }
            else
            {
                Debug.LogWarning(".world file not found!");
            }

            string pathToWorldFile = UpdaterUtility.ProjectFolder + @"/temp" + urlEntry.Key + @"World.txt";
            if (!File.Exists(pathToWorldFile))
            {
                Debug.LogWarning("Scan file not found! Check whether it exists or if python script is working!");
                return;
            }

            //save content of temp file
            string[] WorldContent = File.ReadAllLines(pathToWorldFile);

            //delete temp file
            File.Delete(pathToWorldFile);

            List <string[]> modelList = new List <string[]>();

            foreach (string line in WorldContent)
            {
                //each line contains of a model link with pose, scale, model_link
                string[] SDFline = line.Split(';');
                modelList.Add(SDFline);
            }
            string worldName = null;
            for (int i = 0; i < modelList.Count; i++)
            {
                if (modelList[i][0] == "world_name")
                {
                    //get world name
                    worldName = modelList[i][1];
                    modelList.Remove(modelList[i]);
                }
            }

            foreach (string[] line in modelList)
            {
                //each model will be saved in a struct, so we can apply pose and scale later on
                ModelTransformation testModel = new ModelTransformation();
                testModel.worldname = worldName;

                //check which attributes are set by the .world file and set them in the struct
                for (int j = 0; j < line.Length; j++)
                {
                    testModel.link = new LinkTransformation();

                    string[] pose = null;


                    if (line[j] == "model_pose")
                    {   //saving model_pose
                        pose = line[j + 1].Split(' ');
                        testModel.position = GazeboUtility.GazeboPositionToUnity(new Vector3(float.Parse(pose[0], CultureInfo.InvariantCulture.NumberFormat),
                                                                                             float.Parse(pose[1], CultureInfo.InvariantCulture.NumberFormat),
                                                                                             float.Parse(pose[2], CultureInfo.InvariantCulture.NumberFormat)));
                        testModel.rotation = GazeboUtility.GazeboPositionToUnity(new Vector3(Mathf.Rad2Deg * float.Parse(pose[3], CultureInfo.InvariantCulture.NumberFormat),
                                                                                             Mathf.Rad2Deg * float.Parse(pose[4], CultureInfo.InvariantCulture.NumberFormat),
                                                                                             Mathf.Rad2Deg * float.Parse(pose[5], CultureInfo.InvariantCulture.NumberFormat)));
                    }

                    if (line[j] == "model_link")
                    {   //saving model_link name
                        testModel.link.name = line[j + 1];
                    }
                    if (line[j] == "VIS_mesh_uri")
                    {   // saving VIS_mesh_link and model.name
                        testModel.link.VIS_meshName = line[j + 1];
                        string name1 = Regex.Replace(line[j + 1], ".*?//", "");
                        string name2 = Regex.Replace(name1, "/.*", "");
                        testModel.name = name2;
                        Debug.Log(testModel.link.VIS_meshName);
                    }

                    //saving COL_mesh_link
                    if (line[j] == "COL_mesh_uri")
                    {
                        testModel.link.COL_meshName = line[j + 1];
                    }

                    string[] VIS_Scale = null;
                    if (line[j] == "VIS_mesh_scale")
                    {
                        //saving model scale
                        VIS_Scale = line[j + 1].Split(' ');
                    }
                    if (VIS_Scale != null)
                    {   //converting model scale
                        testModel.link.VIS_scale = GazeboUtility.GazeboPositionToUnity(new Vector3(100 * float.Parse(VIS_Scale[0], CultureInfo.InvariantCulture.NumberFormat),
                                                                                                   100 * float.Parse(VIS_Scale[1], CultureInfo.InvariantCulture.NumberFormat),
                                                                                                   100 * float.Parse(VIS_Scale[2], CultureInfo.InvariantCulture.NumberFormat)));
                    }
                    string[] linkpose = null;
                    if (line[j] == "link_pose")
                    {
                        pose = line[j + 1].Split(' ');
                    }
                    if (linkpose != null)
                    {
                        testModel.position = GazeboUtility.GazeboPositionToUnity(new Vector3(float.Parse(linkpose[0], CultureInfo.InvariantCulture.NumberFormat),
                                                                                             float.Parse(linkpose[1], CultureInfo.InvariantCulture.NumberFormat),
                                                                                             float.Parse(linkpose[2], CultureInfo.InvariantCulture.NumberFormat)));
                        testModel.rotation = GazeboUtility.GazeboPositionToUnity(new Vector3(Mathf.Rad2Deg * float.Parse(linkpose[3], CultureInfo.InvariantCulture.NumberFormat),
                                                                                             Mathf.Rad2Deg * float.Parse(linkpose[4], CultureInfo.InvariantCulture.NumberFormat),
                                                                                             Mathf.Rad2Deg * float.Parse(linkpose[5], CultureInfo.InvariantCulture.NumberFormat)));
                    }
                }
                modellist.Add(testModel);


                //}
            }


            WorldsCurrentState = UpdaterUtility.State.Downloaded;
        }
        List <string> names = new List <string>();

        foreach (ModelTransformation model in modellist)
        {
            if (!names.Contains(model.name))
            {
                names.Add(model.name);
                //Debug.Log(model.name);
            }
        }
        foreach (string name in names)
        {
            //replace "tree" with "raw" in URL
            var regex = new Regex(Regex.Escape("tree"));
            m_PathToModelsFolder = regex.Replace(m_PathToModelsFolder, "raw", 1);
            //start modeldownloader.py for visual
            string[] updateArgumentsWorld = { "start \"\" \"" + UpdaterUtility.PathToBlender + "\" -P", UpdaterUtility.PathToDownloadScript, m_PathToModelsFolder + @"/" + name + @"/meshes/", UpdaterUtility.ProjectFolder + @"/SimulationWorlds/Models/" + name + "/meshes", "" };
            CommandlineUtility.RunCommandLine(updateArgumentsWorld);
        }
    }