public void setMode(GazeMode mode) { this.mode = mode; MeshRenderer renderer = cursor.GetComponent <MeshRenderer>(); switch (mode) { case GazeMode.Select: renderer.material.SetColor("_Color", Color.blue); break; case GazeMode.Place: renderer.material.SetColor("_Color", Color.cyan); break; case GazeMode.Modify: renderer.material.SetColor("_Color", Color.green); break; case GazeMode.Delete: renderer.material.SetColor("_Color", Color.red); break; } }
public void Delete(bool active) { Mode = GazeMode.Delete; //GameObject.Find("ToggleSpawn").GetComponent<Toggle>().isOn = false; }
public void Spawn(bool active) { Mode = GazeMode.Add; //GameObject.Find("ToggleDelete").GetComponent<Toggle>().isOn = false; }