Пример #1
0
    private void LeftButtonClick()
    {
        float fillAmount = gaugeFillScript.GetFillAmount();

        if (fillAmount > 0f)
        {
            gaugeFillScript.SetFillAmount(fillAmount - gaugeFillSpeed);
        }
    }
Пример #2
0
    //make sure this value will be within the gaugeFillSpeed

    public void Start()
    {
        leftButton.onClick.AddListener(LeftButtonClick);
        rightButton.onClick.AddListener(RightButtonClick);

        gaugeFillScript = gameObject.GetComponent <Gauge_Fill>();
        gaugeFillScript.SetFillAmount(gaugeInitialValue);
    }