public static void GatherAroundPosition(Vector2 Position) { RemoveGatheringPoint(); CenterType = GatherCenterType.GatherAroundPosition; GatherCenterPosition = Position; }
public static void GatherAroundPlayer() { RemoveGatheringPoint(); CenterType = GatherCenterType.GatherAroundPlayer; }
public static void GatherAroundGuardian(TerraGuardian tg) { RemoveGatheringPoint(); CenterType = GatherCenterType.GatherAroundGuardian; GatherGuardian = tg; }
public static void RemoveGatheringPoint() { CenterType = GatherCenterType.DontGatherAroundSomething; GatherGuardian = null; GatherCenterPosition = Vector2.Zero; }