public void RechargeMenu()//6 { Console.WriteLine("To Recharge vehicle:"); Console.WriteLine("Enter License plate:"); string License_plate = GetFromUserLicensePlate(); if (License_plate != null && GarageManage.EngineChecker(License_plate) == 1) { Console.WriteLine("Success Vehicle Found & ready to be charged !"); Console.WriteLine("Current amount of energy is: {0}", GarageManage.GetCurrentAmountOfEnergy(License_plate)); Console.WriteLine("Enter Amount of minutes you want to charge:"); float Amount_of_minutes_to_charge = float.Parse(Console.ReadLine()); if (GarageManage.ReChargeVehicle(License_plate, Amount_of_minutes_to_charge)) { Console.WriteLine("Success Vehicle Recharged!"); Console.WriteLine("Amount of hours left to work after Recharge:{0}", GarageManage.GetCurrentAmountOfEnergy(License_plate)); } else { WrongAmountInput(); BackToMain(); } } else { Console.WriteLine("There is no such car /or car isnt Electric type."); BackToMain(); } }
public void RefuelMenu()//5 { Console.WriteLine("To Refuel vehicle:"); Console.WriteLine("Enter License plate:"); string License_plate = GetFromUserLicensePlate(); if (License_plate != null && GarageManage.EngineChecker(License_plate) == 2) { Console.WriteLine("Success Vehicle Found and ready to be fueled !"); Console.WriteLine("Current amount of fuel is:{0}", GarageManage.GetCurrentAmountOfFuel(License_plate)); GasType type = GetFromUserGasType(); Console.WriteLine("Enter Amount of fuel you want to fuel:"); float Amount_to_fuel = float.Parse(Console.ReadLine()); if (GarageManage.RefuelVehicle(License_plate, type, Amount_to_fuel)) { Console.WriteLine("Amount of fuel after refuel: {0}", GarageManage.GetCurrentAmountOfFuel(License_plate)); Console.WriteLine("Success Vehicle Refueled!"); } else { Console.WriteLine("Fuel problem, (Check your fuel type)/(Check your amount of fuel)"); BackToMain(); } } else { Console.WriteLine("There is no such car /or car isnt Fuel type."); BackToMain(); } }
static void Main(string[] args) { GarageManage.TestObject(); Menu menu = new Menu(); menu.GarageMenu(); Console.ReadKey(); }
public void ListOfVehiclesMenu() //2 { int i = 0; Console.WriteLine("Sort list of vehicles by:"); Console.WriteLine("Under Maintance[1]"); Console.WriteLine("Repaired[2]"); Console.WriteLine("Paid[3]"); Console.WriteLine("No sort[4]"); foreach (var item in GarageManage.GetGarageList(GetFromUserSelection())) { i++; Console.WriteLine("{0}. Plate number: {1} ,Status: {2}", i, item.GetLicensePlate(), item.GetState()); } }
public void PresentFullInfoMenu()//7 { Console.WriteLine("To present full info of vehicle:"); Console.WriteLine("Enter license plate:"); string License_plate = GarageManage.CheckVehicleInGarage(GetFromUserLicensePlate()); if (License_plate != null) { //get all info functions var vehicle = GarageManage.TargetVehicleInfo(License_plate); InformationSorter(vehicle); } else { Console.WriteLine("There is no such car."); BackToMain(); } }
///Functions that present menu of each option in menu. public void NewVehicleMenu() //1 { Console.WriteLine("To enter new car to garage:"); Console.WriteLine("Enter license plate to check:"); string License_plate = GetFromUserLicensePlate(); if (GarageManage.CheckVehicleInGarage(License_plate) == null) { Console.WriteLine("You can enter the car to the garage!"); Console.WriteLine("Enter Details:"); GarageManage.AddVehicleToGarage(GetVehicleDetails(License_plate)); Console.WriteLine("Success, Vehicle added to Garage!"); } else { Console.WriteLine("there is already vehicle with that license number"); } }
public void StateOfCarMenu() //3 { Console.WriteLine("To change state of car:"); Console.WriteLine("Enter License plate:"); string License_plate = GarageManage.CheckVehicleInGarage(GetFromUserLicensePlate()); int status_selected; if (License_plate != null) { Console.WriteLine("Vehicle Found!"); Console.WriteLine("To what status you want to change it ?"); Console.WriteLine("Under Maintance[1]"); Console.WriteLine("Repaired[2]"); Console.WriteLine("Paid[3]"); status_selected = int.Parse(Console.ReadLine()); GarageManage.ChangeVehicleStatus(License_plate, status_selected); Console.WriteLine("Success, Status changed!"); } else { Console.WriteLine("There is no such plate number in list."); } }
public void InflateTiresMenu() //4 { Console.WriteLine("To inflate tires:"); Console.WriteLine("Enter License plate:"); string License_plate = GarageManage.CheckVehicleInGarage(GetFromUserLicensePlate()); if (License_plate != null) { Console.WriteLine("Success, Vehicle Found!"); if (GarageManage.InflateTires(License_plate)) { Console.WriteLine("Success, Tires Inflated!"); } else { Console.WriteLine("Tires are Full already!"); } } else { Console.WriteLine("There is no such car , please search again."); BackToMain(); } }
//Vehicle Creator ->Contacts factory ->Creates Vehicle->Adds it to GarageList. public Vehicle GetVehicleDetails(string License_plate) { float amountOfEnergy = 0; GasType Gas_type = 0; float amountOfGas = 0; Color color = 0; AmountCarDoors amount = 0; bool isCarringDangerous = true; float MaximumCarryWeight = 0; int typeOfTires = 0; LicenseType type = 0; int EngineCapacity = 0; string model; Console.WriteLine("Enter owners name:"); string owner_name = GetFromUserName(); Console.WriteLine("Enter owners phone:"); string owner_phone = GetFromUserPhone(); Vehicle.VehicleType Vehicle_type = GetFromUserVehicleType(); model = GetFromUserModel(); //Acumilating details depends on the engine type selected. Engine Engine_type = GetFromUserEngineType(); if (Engine_type == (Engine)2)//fuel info { Gas_type = GetFromUserGasType(); amountOfGas = GetCurrentAmountOfGas(); } if (Engine_type == (Engine)1)//electric info { amountOfEnergy = GetCurrentAmountOfEnergy(); } //Acumilating details depending on the vehicle type selected if (Vehicle_type == (Vehicle.VehicleType) 1) //car { color = GetCarColorFromUser(); amount = GetAmountOfDoorsFromUser(); typeOfTires = GetTypeOfTire(); } if (Vehicle_type == (Vehicle.VehicleType) 2) //truck { isCarringDangerous = IsCarringDangerousSubstance(); MaximumCarryWeight = GetMaximumCarryWeight(); typeOfTires = GetTypeOfTire(); } if (Vehicle_type == (Vehicle.VehicleType) 3)//motorcycle { type = GetLicenseType(); EngineCapacity = GetEngineVolume(); typeOfTires = GetTypeOfTire(); } //addressing the factory with the request to create a vehicle with the specifications. if (Engine_type == (Engine)1) { var vehicle = GarageManage.StartElectricAssembly(Engine_type, License_plate, owner_name, owner_phone, model, amountOfEnergy, Vehicle_type, typeOfTires, type, EngineCapacity, isCarringDangerous, MaximumCarryWeight, color, amount); return(vehicle); } if (Engine_type == (Engine)2) { var vehicle = GarageManage.StartFuelAssembly(Engine_type, License_plate, owner_name, owner_phone, model, amountOfGas, Vehicle_type, typeOfTires, type, EngineCapacity, isCarringDangerous, MaximumCarryWeight, color, amount); return(vehicle); } return(null); }