public async Task Gang([Remainder] string gangName = null) { if (gangName == null && !GangRepository.InGang(Context.User.Id, Context.Guild.Id)) { throw new Exception($"You are not in a gang."); } Gang gang; if (gangName == null) { gang = GangRepository.FetchGang(Context); } else { gang = GangRepository.FetchGang(gangName, Context.Guild.Id); } var members = ""; var leader = ""; if (Context.Guild.GetUser(gang.LeaderId) != null) { leader = $"<@{gang.LeaderId}>"; } foreach (var member in gang.Members) { if (Context.Guild.GetUser(member) != null) { members += $"<@{member}>, "; } } var InterestRate = 0.025f + ((gang.Wealth / 100) * .000075f); if (InterestRate > 0.1) { InterestRate = 0.1f; } if (members.Length > 2) { members = $"__**Members:**__ {members.Substring(0, members.Length - 2)}\n"; } var builder = new EmbedBuilder() { Title = gang.Name, Color = new Color(0x00AE86), Description = $"__**Leader:**__ {leader}\n" + members + $"__**Wealth:**__ {gang.Wealth.ToString("C", Config.CI)}\n" + $"__**Interest rate:**__ {InterestRate.ToString("P")}" }; await ReplyAsync("", embed : builder); }
public async Task AddToGang(IGuildUser user) { if (GangRepository.InGang(user.Id, Context.Guild.Id)) { throw new Exception("This user is already in a gang."); } if (GangRepository.IsFull(Context.User.Id, Context.Guild.Id)) { throw new Exception("Your gang is already full!"); } GangRepository.AddMember(Context.User.Id, Context.Guild.Id, user.Id); await ReplyAsync($"{user} is now a new member of your gang!"); var channel = await user.CreateDMChannelAsync(); await channel.SendMessageAsync($"Congrats! You are now a member of {GangRepository.FetchGang(Context).Name}!"); }
public override async Task <PreconditionResult> CheckPermissions(ICommandContext context, CommandInfo command, IDependencyMap map) { var user = context.User as IGuildUser; var dbUser = UserRepository.FetchUser(context as SocketCommandContext); var guild = GuildRepository.FetchGuild(context.Guild.Id); foreach (var attribute in attributes) { switch (attribute) { case Attributes.BotOwner: if (!DEABot.Credentials.OwnerIds.Any(x => x == context.User.Id)) { return(PreconditionResult.FromError("Only an owner of this bot may use this command.")); } break; case Attributes.ServerOwner: if (user.Guild.OwnerId != user.Id && guild.ModRoles != null && !user.RoleIds.Any(x => guild.ModRoles.Any(y => y.Name == x.ToString() && y.Value.AsInt32 >= 3))) { return(PreconditionResult.FromError("Only the owners of this server may use this command.")); } break; case Attributes.Admin: if (!(context.User as IGuildUser).GuildPermissions.Administrator && guild.ModRoles != null && !user.RoleIds.Any(x => guild.ModRoles.Any(y => y.Name == x.ToString() && y.Value.AsInt32 >= 2))) { return(PreconditionResult.FromError("The administrator permission is required to use this command.")); } break; case Attributes.Moderator: if (guild.ModRoles != null && !user.RoleIds.Any(x => guild.ModRoles.Any(y => y.Name == x.ToString()))) { return(PreconditionResult.FromError("Only a moderator may use this command.")); } break; case Attributes.Nsfw: if (!guild.Nsfw) { return(PreconditionResult.FromError($"This command may not be used while NSFW is disabled. An administrator may enable with the " + $"`{guild.Prefix}ChangeNSFWSettings` command.")); } var nsfwChannel = await context.Guild.GetChannelAsync(guild.NsfwId); if (nsfwChannel != null && context.Channel.Id != guild.NsfwId) { return(PreconditionResult.FromError($"You may only use this command in {(nsfwChannel as ITextChannel).Mention}.")); } var nsfwRole = context.Guild.GetRole(guild.NsfwRoleId); if (nsfwRole != null && (context.User as IGuildUser).RoleIds.All(x => x != guild.NsfwRoleId)) { return(PreconditionResult.FromError($"You do not have permission to use this command.\nRequired role: {nsfwRole.Mention}")); } break; case Attributes.InGang: if (!GangRepository.InGang(context.User.Id, context.Guild.Id)) { return(PreconditionResult.FromError("You must be in a gang to use this command.")); } break; case Attributes.NoGang: if (GangRepository.InGang(context.User.Id, context.Guild.Id)) { return(PreconditionResult.FromError("You may not use this command while in a gang.")); } break; case Attributes.GangLeader: if (GangRepository.FetchGang(context.User.Id, context.Guild.Id).LeaderId != context.User.Id) { return(PreconditionResult.FromError("You must be the leader of a gang to use this command.")); } break; case Attributes.Jump: if (dbUser.Cash < guild.JumpRequirement) { return(PreconditionResult.FromError($"You do not have the permission to use this command.\nRequired cash: {guild.JumpRequirement.ToString("C", Config.CI)}.")); } break; case Attributes.Steal: if (dbUser.Cash < guild.StealRequirement) { return(PreconditionResult.FromError($"You do not have the permission to use this command.\nRequired cash: {guild.StealRequirement.ToString("C", Config.CI)}.")); } break; case Attributes.Bully: if (dbUser.Cash < guild.BullyRequirement) { return(PreconditionResult.FromError($"You do not have the permission to use this command.\nRequired cash: {guild.BullyRequirement.ToString("C", Config.CI)}.")); } break; case Attributes.Rob: if (dbUser.Cash < guild.RobRequirement) { return(PreconditionResult.FromError($"You do not have the permission to use this command.\nRequired cash: {guild.RobRequirement.ToString("C", Config.CI)}.")); } break; case Attributes.FiftyX2: if (dbUser.Cash < guild.FiftyX2Requirement) { return(PreconditionResult.FromError($"You do not have the permission to use this command.\nRequired cash: {guild.FiftyX2Requirement.ToString("C", Config.CI)}.")); } break; default: throw new Exception($"ERROR: The {attribute} attribute does not exist!"); } } return(PreconditionResult.FromSuccess()); }