public void Update(T item, Func <T, bool> findByIDPredecate) { var local = Context.Set <T>() .Local .FirstOrDefault(findByIDPredecate); if (local != null) { Context.Entry(local).State = EntityState.Detached; } Context.Entry(item).State = EntityState.Modified; Context.SaveChanges(); }
public IHttpActionResult PutGameDeveloper(int id, GameDeveloper gameDeveloper) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != gameDeveloper.GameId) { return(BadRequest()); } db.Entry(gameDeveloper).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!GameDeveloperExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
public IHttpActionResult PutStudio(int id, Studio studio) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != studio.Id) { return(BadRequest()); } db.Entry(studio).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!StudioExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
public ActionResult Edit([Bind(Include = "Id,Name,ReleaseDate,CategoryId,RatingId,PublisherId,PlatformId")] Game game) { if (ModelState.IsValid) { db.Entry(game).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(game)); }