public IActionResult StartGame(Guid id, [FromBody] GameProgress gameProgress) { _gamesCommandService.SetProgress(id, gameProgress); return(Ok()); }
protected override void When() { _sut.SetProgress(_id, _gameProgress); }
public IActionResult StartGame(Guid id, [FromBody] GameProgress gameProgress) { _gamesCommandService.SetProgress(id, gameProgress); return(Ok()); }
protected override void When() { _sut.SetProgress(_id, _gameProgress); }