Пример #1
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_MOUNT_UNMOUNT packet = (CG_MOUNT_UNMOUNT )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic

            Games.LogicObj.Obj_MainPlayer mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer;

            if (mainPlayer != null)
            {
                mainPlayer.NoPlayerStopMountSound();
            }
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }