public void UpgradeMaxLife() { var canUpgradeLife = maxLife >= MaxLifeCap || balance < maxLifeUpgrCost; if (canUpgradeLife) { return; } balance -= maxLifeUpgrCost; maxLife += 1; GamerPrefs.SetMaxLife(maxLife); GamerPrefs.SetMoney(balance); HandleOkaneBalance(); HandleMaxLife(); }
public void UpgradeMaxLife() { if (!(maxLife >= Max_Life_Cap)) { if (balance >= maxLifeUpgrCost) { balance -= maxLifeUpgrCost; maxLife += 1; GamerPrefs.SetMaxLife(maxLife); GamerPrefs.SetOkane(balance); HandleOkaneBalance(); HandleMaxLife(); } } }