// Use this for initialization void Start() { Instance = this; RestartButton.SetActive(false); re = RestartButton; qu = QuitButton; }
private void OnTriggerEnter2D(Collider2D col) { if (col.tag == "zombie") { if (Hp <= 0) { Destroy(gameObject); HpNum.text = "" + 0; KillNum = 0; GamerFunction.isPlay = false; GamerFunction.PlayerDead(); } else { Hp -= ZombieFunction.attack; HpNum.text = "" + Hp; } } }