void OnCollisionEnter2D(Collision2D target) { //Debug.Log ("deadly wall collision detected"); if (target.gameObject.tag == "Bucket") { _bucketcount = _gamer._bucket; //Debug.Log ("current bucket is " + _bucketcount.ToString ()); _gamer.Addtotal(_bucketcount); _gamer.Resetbucket(); } if (target.gameObject.tag == "Block") { _gamer.Addbucket(); Destroy(target.gameObject); } }