Пример #1
0
    public void SwitchMap(Scene scene)
    {
        GameplayProxy gameplayProxy = GameFacade.Instance.RetrieveProxy(ProxyName.GameplayProxy) as GameplayProxy;

        gameplayProxy.Clear();
        gameplayProxy.GameMainScene = scene;
        Clear();

        m_EntityManager.SwitchMap(scene);
        m_ProtocolLogic.SendGsAppleScene();
    }