private void CreateLocalButton() { // Check if connected, there is a name and if there local exists if (NetworkClient.Connected && ((TextBox)MenuItems["Name"]).Text.Length > 0 && !GameplayNetworkHandler.LocalExists) { GameplayNetworkHandler.Send("LGH" + ((TextBox)MenuItems["Name"]).Text); // Request to become host by: Local Game Host: LGH<playerName> } }
private void JoinLocalButton() { // Check if connected, and if there is a name and if there is a local game if (NetworkClient.Connected && ((TextBox)MenuItems["Name"]).Text.Length > 0 && GameplayNetworkHandler.LocalExists) { GameplayNetworkHandler.Send("LGJ" + ((TextBox)MenuItems["Name"]).Text); // Send Local Game Join request: LGJ<playerName> } }
private void mainMenuButton() { // If host leaves let the server know and reset values if (GameplayNetworkHandler.IsHost) { GameplayNetworkHandler.Send("LHL"); GameplayNetworkHandler.IsHost = false; GameplayNetworkHandler.JoinedLocal = false; } }
private void MainMenuButton() { Game1.WindowManager.GameState = Managers.GameState.MainMenu; GameplayNetworkHandler.Reset(); }
private void startButtonClick() { // If host starts the game then let the server know GameplayNetworkHandler.Send("LGS"); }