Пример #1
0
    public void InitTurnTracker(GameplayMatchPresets presets)
    {
        player1GamePiece  = presets.P1Pieces;
        _player2GamePiece = presets.P2Pieces;

        player1Type = presets.P1Type;
        player2Type = presets.P2Type;

        _currentPlayerTurn = GameplayPlayerTurnTypes.P1Turn;

        // _currentPlayerTurn = startingPlayerTurn;
        // _player2GamePiece = player1GamePiece == GameplayPieceTypes.O_Pieces ? GameplayPieceTypes.X_Pieces : GameplayPieceTypes.O_Pieces;
    }
Пример #2
0
    internal void InitGamePlay(GameplayMatchPresets presets)
    {
        this._currentPresets = presets;
        gamePresetsCanvas.SetActive(false);

        Debug.Log(presets.P1Difficulty);
        Debug.Log(presets.P2Difficulty);

        this.turnTracker.InitTurnTracker(presets);

        if (!_gameBoard)
        {
            _gameBoard = Instantiate(boardPrefab, new Vector3(0, 0, 0), Quaternion.identity).GetComponent <Board>();
        }
        _gameBoard.InitializeBoard(boardPositionSpacing);

        //Check if the next turn if from a none human player, start tbe bot movement if so
        if (!AwaitingHumanInput())
        {
            MakeAIMove();
        }
    }