private void Load(BinaryReader br, bool isMultiplayer) { this.sizeXbits = br.ReadInt32(); this.sizeYbits = br.ReadInt32(); this.sizeZbits = br.ReadInt32(); sizeX = 1 << sizeXbits; sizeY = 1 << sizeYbits; sizeZ = 1 << sizeZbits; if (isMultiplayer == false) { string gameplayId = br.ReadString(); gameplay = GameplayFactory.GetGameplayById(gameplayId); gameplay.Init(this); gameplay.Load(br); } else { gameplay.Init(this); } configSurroundings = new ConfigSurroundings(); configSurroundings.Load(br); }
public CandyAttributesComponent AddCandyEntity(Coordinate coord, Candy properties) { Vector2 position = this.gameLogic.CalculateCandyPostion(coord); var candyEntity = GameplayFactory.CreateCandy(this.Owner.Scene, position, properties.Type, properties.Color); candyEntity.Name += "_" + this.candyCounter; var candyTouch = new CandyTouchComponent(); var candyAttributes = new CandyAttributesComponent(coord, properties); candyTouch.OnMoveOperation += this.CandyTouch_OnMoveOperation; candyEntity.AddComponent(candyTouch) .AddComponent(candyAttributes) .AddComponent(new CandyAnimationBehavior()); this.Owner.AddChild(candyEntity); this.candyCounter++; this.currentCandies.Add(candyAttributes); return(candyAttributes); }