Пример #1
0
    private IEnumerator TransitionThenPlay()
    {
        animator.SetBool("animateOut", false);
        animator.SetBool("animateIn", true);
        yield return(new WaitForSeconds(1f));

        animator.SetBool("animateIn", false);
        GameplayEventManager.SceneTransitionFinished(this);
    }
Пример #2
0
 public void ChangeScene()
 {
     GameplayEventManager.SceneChange(this, sceneIndex, destination);
 }