private IEnumerator TransitionThenPlay() { animator.SetBool("animateOut", false); animator.SetBool("animateIn", true); yield return(new WaitForSeconds(1f)); animator.SetBool("animateIn", false); GameplayEventManager.SceneTransitionFinished(this); }
public void ChangeScene() { GameplayEventManager.SceneChange(this, sceneIndex, destination); }