void Start() { #if UNITY_STANDALONE_WIN manager = new XGamepadManager (xGamepadLayout); #else manager = new UnGamepadManager (unGamepadConfigs); #endif manager.OnGamepadAdded += GamepadAdded; manager.OnGamepadRemoved += GamepadRemoved; manager.Init (); }
private void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } if (dontDestroyOnLoad) { DontDestroyOnLoad(gameObject); } InitDictionnaries(); InitPanels(); _eventSystem = EventSystem.current; _standaloneInputModule = _eventSystem.gameObject.GetComponent <StandaloneInputModule>(); switch (startState) { case GamepadManagerState.WaitForFirstJoystick: WaitForFirstJoystick(); break; case GamepadManagerState.CheckForOneJoystick: CheckForOnePlayer(true); break; case GamepadManagerState.CheckForTwoJoystick: CheckForTwoPlayer(true); break; case GamepadManagerState.CheckForThreeJoystick: CheckForThreePlayer(true); break; case GamepadManagerState.CheckForFourJoystick: CheckForOnePlayer(true); break; case GamepadManagerState.DoNothing: DoNothing(); break; } }
// ------------------ private bool JustPressedSubmitButton() { if (UnityEngine.Input.GetKeyDown(KeyCode.Return)) { return(true); } GamepadManager g = GamepadManager.activeManager; if ((g != null) && (g.GetCombinedGamepad().GetKeyDown(this.submitGamepadButton) || g.GetCombinedGamepad().GetKeyDown(this.submitGamepadButtonAlt))) { return(true); } return(false); }
// ------------------ private bool JustPressedCancelButton() { if (ControlFreak2.CF2Input.GetKeyDown(KeyCode.Escape)) { return(true); } GamepadManager g = GamepadManager.activeManager; if ((g != null) && (g.GetCombinedGamepad().GetKeyDown(this.cancelGamepadButton) || g.GetCombinedGamepad().GetKeyDown(this.cancelGamepadButtonAlt))) { return(true); } return(false); }
public MenuWorld() { allImages = LoadAllPlayers(); takenImages = new List <string>(); controllerMenus = new Dictionary <int, ControllerSelect>(); pool = new Stack <int>(); for (int i = 0; i < 4; i++) { if (GamepadManager.GetSlot(i).IsConnected) { AddController(i); } } }
// ------------------- static private InputAxisList GetControlFreakAxes() { InputAxisList axes = new InputAxisList(5 + (GamepadManager.MAX_JOYSTICKS * GamepadManager.MAX_INTERNAL_AXES)); // Add mouse definit axes.Add(new InputAxis() { name = InputRig.CF_EMPTY_AXIS, sensitivity = 1f, type = AxisType.KeyOrMouseButton }); axes.Add(new InputAxis() { name = InputRig.CF_MOUSE_DELTA_X_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 1 }); axes.Add(new InputAxis() { name = InputRig.CF_MOUSE_DELTA_Y_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 2 }); axes.Add(new InputAxis() { name = InputRig.CF_SCROLL_WHEEL_X_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 3 }); axes.Add(new InputAxis() { name = InputRig.CF_SCROLL_WHEEL_Y_AXIS, sensitivity = 1f, type = AxisType.MouseMovement, axis = 4 }); // Add gamepad definitions... for (int i = 0; i < GamepadManager.MAX_JOYSTICKS; i++) { for (int j = 0; j < GamepadManager.MAX_INTERNAL_AXES; j++) { axes.Add(new InputAxis() { name = GamepadManager.GetJoyAxisName(i, j), dead = 0.2f, sensitivity = 1f, type = AxisType.JoystickAxis, axis = (j + 1), joyNum = (i + 1) }); } } return(axes); }
// ---------------------- static public ControlFreak2.GamepadManager CreateGamepadManager( bool withNotifier, CreationMode creationMode, string undoLabel = null) { int gmPresence = IsThereGamepadManagerInTheScene(); if ((gmPresence != 0) && (creationMode == CreationMode.OnlyIfNotPresent)) { return(null); } if ((gmPresence != 0) && (creationMode == CreationMode.AskIfPresent)) { string msg = null; msg = "There's a CF2 Gamepad Manager in the scene already. Do you want to create a new one anyway?"; if (!EditorUtility.DisplayDialog("Control Freak 2 - Create Gamepad Manager", msg, "Yes", "No")) { return(null); } } GamepadManager gm = null; gm = (GamepadManager)TouchControlWizardUtils.CreateObjectWithComponent("CF2-Gamepad-Manager", typeof(ControlFreak2.GamepadManager)); if (gm == null) { return(null); } if (withNotifier) { ControlFreak2.GamepadNotifier gn = CreateGamepadNotifer("CF2-Gamepad-Notifier", null); if (gn != null) { gn.transform.SetParent(gm.transform, false); } } if (undoLabel != null) { Undo.RegisterCreatedObjectUndo(gm.gameObject, undoLabel); } return(gm); }
public void SetSlider(int controllerId, string sliderId, byte value) { Xbox360Slider slider; if (sliderId == "lt") { slider = Xbox360Slider.LeftTrigger; } else if (sliderId == "rt") { slider = Xbox360Slider.RightTrigger; } else { throw new ArgumentException(sliderId); } GamepadManager.SetSlider(controllerId, slider, value); }
//------------------------------------------------------------------------------------------ // Start //------------------------------------------------------------------------------------------ void Start() { rig = GetComponent <Rigidbody2D>(); isGround = false; checkController = false; dir = Integer.ZERO; lastDir = Integer.ZERO; dirCount = Integer.ZERO; jumpForce = defaultJumpForce; jumpCount = Integer.ZERO; jumpStopFlag = false; jumpTiming = false; playerSpeed = accelForce; gamaepadManager = gamepadManagerObject.GetComponent <GamepadManager>(); bubbleGenerator = bubbleG.GetComponent <BubbleGenerator>(); bulletGenerator = bulletG.GetComponent <BulletGenerator>(); }
// Update is called once per frame void Update() { timeSinceLastCrash += Time.deltaTime; // Fail Check if (FailCheck()) { return; } // Check Pause Button if (QuadcopterControls.Pause()) { TogglePause(); } if (!_Paused) { // Update State _States.UpdateStates(ref _Settings); } if (QuadcopterControls.ResetOrientation()) { transform.eulerAngles = Vector3.zero; } if (QuadcopterControls.ResetLevel()) { transform.position = _SpawnPosition; transform.eulerAngles = Vector3.zero; if (cameraOverride != null) { cameraOverride.setHealth(0.0f); } _Settings._Broken = false; } // Udate Controls GamepadManager.Update(); }
public override void Update(GameTime gameTime) { time += (float)gameTime.ElapsedGameTime.TotalSeconds; if (KeyboardManager.KeyPressedUp(Keys.Space) || GamepadManager.ProceedButtonPressedUp()) { if (fadephase < 2) { time = 8f; } } switch (fadephase) { case (0): currentColor = Color.Lerp(Color.Black, Color.White, time / 3f); if (currentColor == Color.White) { fadephase = 1; } break; case (1): if (time > 8f) { fadephase = 2; } break; case (2): currentColor = Color.Lerp(Color.White, Color.Black, (time - 8f) / 3f); if (currentColor == Color.Black) { FadeComplete(); } break; default: break; } }
void InitController() { var slot = GamepadManager.GetSlot(ControllerId); if (!slot.IsConnected) { return; } if (SnesController.IsMatch(slot)) { var snes = new SnesController(slot); Jump = snes.B; Attack = snes.Y; Dodge = snes.R; ActivateUpgrade = snes.X; Guard = snes.L; Start = snes.Start; Direction = snes.Dpad; } else if (Xbox360Controller.IsMatch(slot)) { var xbox = new Xbox360Controller(slot); Jump = xbox.A; Attack = xbox.X; Dodge = xbox.RB; ActivateUpgrade = xbox.Y; Guard = xbox.LB; Start = xbox.Start; Direction = xbox.LeftStick; } else { throw new Exception("invalid controller woh"); } }
/* * private void Awake() * { * * } */ void Awake() { if (_instance == null) { DontDestroyOnLoad(gameObject); _instance = this; } else { Destroy(gameObject); } #if UNITY_STANDALONE_WIN manager = new XGamepadManager(xGamepadLayout); #else manager = new UnGamepadManager(unGamepadConfigs); #endif manager.OnGamepadAdded += GamepadAdded; manager.OnGamepadRemoved += GamepadRemoved; manager.Init(); }
// Update is called once per frame void Update() { if (numControllers < 4) { // Try to get defender gamepad Gamepad defender_gp = GamepadManager.getPlayerController(1); if (defender_gp != null && defender_mov.controller == null) { numControllers++; defender_mov.controller = defender_gp; } // Try to get attacker1 gamepad Gamepad attacker1_gp = GamepadManager.getPlayerController(2); if (attacker1_gp != null && attacker1_mov.controller == null) { numControllers++; attacker1_mov.controller = attacker1_gp; } // Try to get attacker1 gamepad Gamepad attacker2_gp = GamepadManager.getPlayerController(3); if (attacker2_gp != null && attacker2_mov.controller == null) { numControllers++; attacker2_mov.controller = attacker2_gp; } // Try to get attacker1 gamepad Gamepad attacker3_gp = GamepadManager.getPlayerController(4); if (attacker3_gp != null && attacker3_mov.controller == null) { numControllers++; attacker3_mov.controller = attacker3_gp; } } }
private void ListenGamepad() { pad = GamepadManager.GetCurrentPad(); if (null != pad && !pad.isUse) { if (currentPlayer < 2) { pad.isUse = true; CreaeteShooterPlayer(pad); } else if (currentPlayer < 3) { pad.isUse = true; CreateDefenderPlayer(pad); } else { pad.isUse = true; CreateRunnerPlayer(pad); GameStateManager.SetCurrentState(PlayingState.Instance); } currentPlayer++; } }
static public void MenuCreateEventSystemAndGamepadManager() { string undoLabel = "Create CF2 Event System and Gamepad Manager"; UnityEngine.EventSystems.EventSystem sys = CreateEventSystem("CF2-Event-System", CreationMode.OnlyIfNotPresent, null); GamepadManager gm = CreateGamepadManager(true, CreationMode.OnlyIfNotPresent, null); if (sys != null) { Undo.RegisterCreatedObjectUndo(sys.gameObject, undoLabel); } if (gm != null) { Undo.RegisterCreatedObjectUndo(gm.gameObject, undoLabel); } if ((gm != null) || (sys != null)) { Selection.activeObject = ((gm != null) ? (Object)gm : (Object)sys); } }
public override void Update(GameTime gameTime) { time += (float)gameTime.ElapsedGameTime.TotalSeconds; if (cheatTextCurrentColor != Color.Transparent) { cheatTextCurrentColor = Color.Lerp(Color.Gold, Color.Transparent, ((float)gameTime.TotalGameTime.TotalSeconds - cheatInputTime) / 4f); } if (fadephase < 2 && (KeyboardManager.KeyPressedUp(Keys.Space) || KeyboardManager.KeyPressedUp(Keys.Enter) || KeyboardManager.KeyPressedUp(Keys.Escape) || GamepadManager.ProceedButtonPressedUp())) { backgroundCurrentColor = Color.White; text1CurrentColor = Color.White; text2CurrentColor = Color.White; startTextColor = Color.White; startTextNextChange = time + .8f; fadephase = 2; } else if (fadephase == 2) // Process input on the main screen... { if (KeyboardManager.KeyDown(Keys.LeftShift) || GamepadManager.AnyShoulderButtonDown()) { // Get the input to add to the cheat string. if (KeyboardManager.KeyPressedUp(Keys.Up) || GamepadManager.UpButtonPressedUp()) { cheatInputText = String.Concat(cheatInputText, "U"); } if (KeyboardManager.KeyPressedUp(Keys.Down) || GamepadManager.DownButtonPressedUp()) { cheatInputText = String.Concat(cheatInputText, "D"); } if (KeyboardManager.KeyPressedUp(Keys.Left) || GamepadManager.LeftButtonPressedUp()) { cheatInputText = String.Concat(cheatInputText, "L"); } if (KeyboardManager.KeyPressedUp(Keys.Right) || GamepadManager.RightButtonPressedUp()) { cheatInputText = String.Concat(cheatInputText, "R"); } CheckCheats(gameTime); } else { cheatInputText = ""; } if ((KeyboardManager.KeyPressedDown(Keys.Enter) || GamepadManager.ProceedButtonPressedUp()) && !HelpShown && !CreditsShown) { // Begin the game... fadephase = 3; music.Stop(); time = 0f; startTextColor = Color.White; startTextNextChange = 0.05f; GameStartSound.Play(); } else { if (KeyboardManager.KeyDown(Keys.C)) { CreditsShown = true; } else { CreditsShown = false; } if (KeyboardManager.KeyDown(Keys.H)) { HelpShown = true; } else { HelpShown = false; } } } switch (fadephase) { case (0): backgroundCurrentColor = Color.Lerp(Color.Black, Color.White, time / 3f); if (backgroundCurrentColor == Color.White) { fadephase = 1; } break; case (1): if (time > 3.5f) { text1CurrentColor = Color.Lerp(Color.Transparent, Color.White, (time - 3.5f) / 1.8f); text2CurrentColor = Color.Lerp(Color.Transparent, Color.White, (time - 5f) / 3f); } if (time > 8f) { startTextColor = Color.White; startTextNextChange = 8.8f; fadephase = 2; } break; case (2): { if (time > startTextNextChange) { if (startTextColor == Color.White) { startTextColor = Color.Transparent; } else { startTextColor = Color.White; } startTextNextChange += .8f; } } break; case (3): if (time > startTextNextChange) { if (startTextColor == Color.White) { startTextColor = Color.Yellow; } else { startTextColor = Color.White; } startTextNextChange += .05f; } if (time > 1.5f) { startTextColor = Color.Transparent; fadephase = 4; time = 0; } break; case (4): backgroundCurrentColor = Color.Lerp(Color.White, Color.Black, time / 1.5f); text1CurrentColor = Color.Lerp(Color.White, Color.Black, time / 1.5f); text2CurrentColor = Color.Lerp(Color.White, Color.Black, time / 1.5f); //startTextColor = Color.Lerp(Color.White, Color.Black, time / 1.5f); if (time > 1.8f) { Game.ChangeScene(new GameScene(Game)); } break; default: break; } }
/// <summary> /// Create a new engine with the given managers. /// </summary> /// <param name="renderer">The render manager.</param> /// <param name="audioPlayer">The audio manager.</param> /// <param name="mouse">The mouse manager.</param> /// <param name="keyboard">The keyboard manager.</param> public Engine(Renderer renderer, AudioPlayer audioPlayer, Mouse mouse, Keyboard keyboard, GamepadManager gamepadManager) { this.renderer = renderer; this.audioPlayer = audioPlayer; this.mouse = mouse; this.keyboard = keyboard; this.gamepadManager = gamepadManager; }
static public void MenuCreateGamepadManagerWithNotifier() { GamepadManager gm = CreateGamepadManager(true, CreationMode.AskIfPresent, "Create CF2 Gamepad Manager with Notifier"); Selection.activeObject = gm; }
public async Task NewGamepad() { int controllerId = await GamepadManager.ConnectGamepad(); await Clients.Caller.SendAsync("GamepadConnected", controllerId); }
private void Awake() { _instance = this; }
public override void Update(GameTime gameTime) { currentGameTime = (float)gameTime.TotalGameTime.TotalSeconds; Vector2 movement = new Vector2(); // Update controls float moveSpeed; if (KeyboardManager.KeyDown(Keys.LeftShift) || GamepadManager.AButtonDown() || GamepadManager.AnyShoulderButtonDown()) { moveSpeed = speed / 2.5f; } else { moveSpeed = speed; } if (KeyboardManager.KeyDown(Keys.Left) || GamepadManager.LeftButtonDown()) { movement.X = -1 * (moveSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds); } if (KeyboardManager.KeyDown(Keys.Right) || GamepadManager.RightButtonDown()) { movement.X = (moveSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds); } if (KeyboardManager.KeyDown(Keys.Up) || GamepadManager.UpButtonDown()) { movement.Y = -1 * (moveSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds); } if (KeyboardManager.KeyDown(Keys.Down) || GamepadManager.DownButtonDown()) { movement.Y = (moveSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds); } if ((KeyboardManager.KeyDown(Keys.Space) || GamepadManager.XButtonDown()) && gameTime.TotalGameTime.TotalSeconds > nextFireTime && CanFire) { // Fire! AudioManager.PlaySoundEffect(GameScene.Shot3Sound, .2f); Bullet newBullet = mainEmitter.FireBullet(((float)Math.PI / 2) * 3, 500f, Color.GreenYellow, BulletType.Diamond, true); newBullet.SetCollisionLayer(2); newBullet.DrawLayer = .1f; nextFireTime = (float)gameTime.TotalGameTime.TotalSeconds + .1f; } // Calculate the movement from the sticks if they exist movement.X += (moveSpeed * GamepadManager.LeftStickX() * (float)gameTime.ElapsedGameTime.TotalSeconds); movement.Y -= (moveSpeed * GamepadManager.LeftStickY() * (float)gameTime.ElapsedGameTime.TotalSeconds); Position += movement; // Now clamp the position... if (Center.X - Origin.X < thisScene.ScreenArea.X) { Center = new Vector2(thisScene.ScreenArea.X + Origin.X, Center.Y); } else if (Center.X + Origin.X > thisScene.ScreenArea.X + thisScene.ScreenArea.Width) { Center = new Vector2(thisScene.ScreenArea.X + thisScene.ScreenArea.Width - Origin.X, Center.Y); } if (Center.Y - Origin.Y < thisScene.ScreenArea.Y) { Center = new Vector2(Center.X, thisScene.ScreenArea.Y + Origin.Y); } else if (Center.Y + Origin.Y > thisScene.ScreenArea.Y + thisScene.ScreenArea.Height) { Center = new Vector2(Center.X, thisScene.ScreenArea.Y + thisScene.ScreenArea.Height - Origin.Y); } //Test a hoolio base.Update(gameTime); }
// Use this for initialization void Start() { manager = GamepadManager.Instance; // gamepad = manager.GetGamepad(); gamepad = manager.GetGamepad(papa); }
public ControllerSelect(MenuWorld parent, int playerSlot, int joyId) { var font = Library.GetFont("fonts/Laffayette_Comic_Pro.ttf"); changing = false; this.parent = parent; Height = FP.Height - 20; Width = 250; this.JoyId = joyId; this.PlayerSlot = playerSlot; Image = new Image(Library.GetTexture("menu.png")); Image.Color = new Color(Color = colors[PlayerSlot]); pressStart = new Text("PRESS START"); pressStart.Font = font; pressStart.X -= 80; pressStart.Y = Height - 100; pressStart.Size = 20; pressStart.Color = new Color(0); check = new Image(Library.GetTexture("ready.png")); check.CenterOO(); check.Y = Height * 0.75f; check.ScaleY = 0; OriginX = Width / 2; Image.OriginX = Image.Width / 2; var slot = GamepadManager.GetSlot(joyId); if (SnesController.IsMatch(slot)) { var snes = new SnesController(slot); confirm = new Image(Library.GetTexture("Snes_1.png")); Cursor = snes.Dpad; Start = snes.Start; Back = snes.A; Confirm = snes.B; } else if (Xbox360Controller.IsMatch(slot)) { var xbox = new Xbox360Controller(slot); confirm = new Image(Library.GetTexture("Xbox_1.png")); Cursor = xbox.LeftStick; Start = xbox.Start; Confirm = xbox.A; Back = xbox.B; } else { throw new Exception("Invalid gamepad type, sorry D:"); } AddComponent(Image); AddComponent(pressStart); if (wins.ContainsKey(JoyId)) { var score = new Text(wins[joyId].ToString("Wins: 0")); score.Font = font; score.Color = new Color(0); score.Size = 20; score.X = pressStart.X + 32; score.Y = pressStart.Y + score.Size; AddComponent(score); } }
public void Disconnect(int controllerId) { GamepadManager.Disconnect(controllerId); }
void Start() { rb = GetComponent <Rigidbody> (); manager = GamepadManager.Instance; gamepad = manager.GetGamepad(player); }
public void AlivePing(int controllerId) { GamepadManager.MarkAsAlive(controllerId); }
public MainWindow() { InitializeComponent(); CurrentGamepadManager = new GamepadManager(); CurrentGamepadManager.ErrorOccuredEvent += CurrentGamepadManager_ErrorOccuredEvent; }
// Update is called once per frame void Update() { #if (UNITY_EDITOR) // Modify Time Scale if (GamepadManager.GetControllerKeyReleased(playersWithAccess[0], GamepadManager.ButtonCode.Y)) { Time.timeScale++; } else if (GamepadManager.GetControllerKeyReleased(playersWithAccess[0], GamepadManager.ButtonCode.X)) { Time.timeScale--; } // Other stuff if (GamepadManager.GetControllerKeyReleased(playersWithAccess[0], GamepadManager.ButtonCode.Shldr_LEFT)) { LevelController.respawnTiles = !LevelController.respawnTiles; } if (GamepadManager.GetControllerKeyReleased(playersWithAccess[0], GamepadManager.ButtonCode.Shldr_RIGHT)) { LevelController.timedFall = !LevelController.timedFall; } currentButtonName = currentButton.gameObject.name; #endif if (!currentButton.GetComponent <Button>().interactable&& !lockToStartButton) { try { currentButton = currentButton.GetComponent <ButtonLinker>().getRight(); } catch { try { currentButton = currentButton.GetComponent <ButtonLinker>().getDown(); } catch { Debug.Log("Controller cursor locked on inactive button!"); } }; } for (int k = 0; k < playersWithAccess.Length; k++) { // Press A if (GamepadManager.GetControllerKeyReleased(playersWithAccess[k], GamepadManager.ButtonCode.A) || keyboardNavigation(Jump)) { ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerClickHandler); if (currentButton.GetComponent <ButtonLinker>().transitionButton) { ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerExitHandler); currentButton = currentButton.GetComponent <ButtonLinker>().target; ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerEnterHandler); } currentThumbstickTime = thumbstickTime; } // Press B if (GamepadManager.GetControllerKeyReleased(playersWithAccess[k], GamepadManager.ButtonCode.B) || Input.GetKeyDown(KeyCode.Escape)) { if (currentButton.GetComponent <ButtonLinker>().backButton != null) { ExecuteEvents.Execute(currentButton.GetComponent <ButtonLinker>().backButton, buttonInteract, ExecuteEvents.pointerClickHandler); ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerExitHandler); currentButton = currentButton.GetComponent <ButtonLinker>().backButton.GetComponent <ButtonLinker>().target; ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerEnterHandler); } currentThumbstickTime = thumbstickTime; } if (currentThumbstickTime <= 0f) { // Press UP if (controllerMenuNavigation(playersWithAccess[k], Up) || keyboardNavigation(Up)) { ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerExitHandler); try { currentButton = currentButton.GetComponent <ButtonLinker>().getUp(); } catch { Debug.Log("UP Direction is NULL"); }; cursor.transform.position = currentButton.transform.position; currentThumbstickTime = thumbstickTime; ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerEnterHandler); } // Press Down else if (controllerMenuNavigation(playersWithAccess[k], Down) || keyboardNavigation(Down)) { ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerExitHandler); try { currentButton = currentButton.GetComponent <ButtonLinker>().getDown(); } catch { Debug.Log("DOWN Direction is NULL"); }; cursor.transform.position = currentButton.transform.position; currentThumbstickTime = thumbstickTime; ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerEnterHandler); } // Press Left else if (controllerMenuNavigation(playersWithAccess[k], Left) || keyboardNavigation(Left)) { ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerExitHandler); try { currentButton = currentButton.GetComponent <ButtonLinker>().getLeft(); } catch { Debug.Log("LEFT Direction is NULL"); }; cursor.transform.position = currentButton.transform.position; currentThumbstickTime = thumbstickTime; ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerEnterHandler); } // Press Right else if (controllerMenuNavigation(playersWithAccess[k], Right) || keyboardNavigation(Right)) { ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerExitHandler); try { currentButton = currentButton.GetComponent <ButtonLinker>().getRight(); } catch { Debug.Log("RIGHT Direction is NULL"); }; cursor.transform.position = currentButton.transform.position; currentThumbstickTime = thumbstickTime; ExecuteEvents.Execute(currentButton, buttonInteract, ExecuteEvents.pointerEnterHandler); } } } currentThumbstickTime -= Time.fixedDeltaTime; //Time.deltaTime; }
// Initialize on Awake void Awake() { // Found a duplicate instance of this class, destroy it if (singleton != null && singleton != this) { Destroy(this.gameObject); return; } else { // Create singleton instance singleton = this; DontDestroyOnLoad(this.gameObject); // Lock gamepad count to supported range GamepadCount = Mathf.Clamp(GamepadCount, 1, 4); gamepads = new List<x360_Gamepad>(); // Create specified number of gamepad instances for (int i = 0; i < GamepadCount; ++i) gamepads.Add(new x360_Gamepad(i + 1)); } }
public void SetButton(int controllerId, string btnId, bool pressed) { Xbox360Button button; switch (btnId) { case "a": button = Xbox360Button.A; break; case "b": button = Xbox360Button.B; break; case "x": button = Xbox360Button.X; break; case "y": button = Xbox360Button.Y; break; case "back": button = Xbox360Button.Back; break; case "start": button = Xbox360Button.Start; break; case "rb": button = Xbox360Button.RightShoulder; break; case "lb": button = Xbox360Button.LeftShoulder; break; case "left": button = Xbox360Button.Left; break; case "right": button = Xbox360Button.Right; break; case "up": button = Xbox360Button.Up; break; case "down": button = Xbox360Button.Down; break; case "leftThumb": button = Xbox360Button.LeftThumb; break; case "rightThumb": button = Xbox360Button.RightThumb; break; case "guide": button = Xbox360Button.Guide; break; default: throw new ArgumentException(btnId); } GamepadManager.SetButton(controllerId, button, pressed); }
public override void Update(GameTime gameTime) { titleTime += (float)gameTime.ElapsedGameTime.TotalSeconds; scriptManager.Update(gameTime); // Check for input to skip the screen if (KeyboardManager.KeyPressedUp(Keys.Space) || KeyboardManager.KeyPressedUp(Keys.Enter) || GamepadManager.ProceedButtonPressedUp()) { Game.ChangeScene(new TitleScene(Game)); } }
public static void Init() { instance = new GamepadManager(); }