void Update() { if (_currentGamepads != null) { for (int i = 0; i < _currentGamepads.Length; i++) { float h = GamepadInput.GetAxis("Horizontal", _currentGamepads[i].Type, _currentGamepads[i].Id); float v = GamepadInput.GetAxis("Vertical", _currentGamepads[i].Type, _currentGamepads[i].Id); playerPanels[i].h.text = "H = " + h.ToString("0.00"); playerPanels[i].h.color = (h == 0f ? Color.black : Color.red); playerPanels[i].v.text = "V = " + v.ToString("0.00"); playerPanels[i].v.color = (v == 0f ? Color.black : Color.red); bool f1 = GamepadInput.GetButton("Fire1", _currentGamepads[i].Type, _currentGamepads[i].Id); bool f2 = GamepadInput.GetButton("Fire2", _currentGamepads[i].Type, _currentGamepads[i].Id); bool f3 = GamepadInput.GetButton("Fire3", _currentGamepads[i].Type, _currentGamepads[i].Id); bool f4 = GamepadInput.GetButton("Fire4", _currentGamepads[i].Type, _currentGamepads[i].Id); bool f5 = GamepadInput.GetButton("Fire5", _currentGamepads[i].Type, _currentGamepads[i].Id); bool f6 = GamepadInput.GetButton("Fire6", _currentGamepads[i].Type, _currentGamepads[i].Id); playerPanels[i].f1.color = (f1 ? Color.red : Color.black); playerPanels[i].f2.color = (f2 ? Color.red : Color.black); playerPanels[i].f3.color = (f3 ? Color.red : Color.black); playerPanels[i].f4.color = (f4 ? Color.red : Color.black); playerPanels[i].f5.color = (f5 ? Color.red : Color.black); playerPanels[i].f6.color = (f6 ? Color.red : Color.black); if (_currentGamepads[i].Player == Player.One) { string submit = GamepadInput.GetButtonForUI("Submit", _currentGamepads[i].Type, _currentGamepads[i].Id); string cancel = GamepadInput.GetButtonForUI("Cancel", _currentGamepads[i].Type, _currentGamepads[i].Id); bool sValue = Input.GetButtonDown(submit); bool cValue = Input.GetButtonDown(cancel); playerPanels[i].submit.color = (sValue ? Color.red : Color.black); playerPanels[i].cancel.color = (cValue ? Color.red : Color.black); bool start = GamepadInput.GetButton("Start", _currentGamepads[i].Type, _currentGamepads[i].Id); if (f5 && f6 && start) { gameObject.SetActive(false); prevScreen.SetActive(true); if (_prevButton != null) { EventSystem.current.SetSelectedGameObject(_prevButton); } } } } } }
private void UpdateForGamepadManager() { _state = GamepadManager.Instance.GetAssignedGamepad(0); if (!_state.IsConnected()) { return; } float h = GamepadInput.GetAxis("Horizontal", _state.Type, _state.Id); float v = GamepadInput.GetAxis("Vertical", _state.Type, _state.Id); _player.SetMoveValue(h, v); if (GamepadInput.GetButtonDown("Fire1", _state.Type, _state.Id)) { _player.SetRunValue(true); } if (GamepadInput.GetButtonUp("Fire1", _state.Type, _state.Id)) { _player.SetRunValue(true); } switch (currentShootType) { case ShootType.WithButtons: if (GamepadInput.GetButtonDown("Fire4", _state.Type, _state.Id)) { _player.InitShootAttack(); } if (GamepadInput.GetButton("Fire4", _state.Type, _state.Id)) { _player.UpdateShootAttack(); } if (GamepadInput.GetButtonUp("Fire4", _state.Type, _state.Id)) { _player.FinalizeShootAttack(); } break; } }
private void UpdateForGamepadManager() { _state = GamepadManager.Instance.GetAssignedGamepad(0); if (!_state.IsConnected()) { return; } float ah = GamepadInput.GetAxis("AltHorizontal", _state.Type, _state.Id); float av = GamepadInput.GetAxis("AltVertical", _state.Type, _state.Id); _assist.SetMoveValue(ah, av); if (GamepadInput.GetButton("Fire5", _state.Type, _state.Id)) { _assist.SetState(-1f); } if (GamepadInput.GetButton("Fire6", _state.Type, _state.Id)) { _assist.SetState(1f); } float rt = GamepadInput.GetAxis("RightTrigger", _state.Type, _state.Id); if (rt > 0f && _prevRT == 0f) // RT Down { _assist.SetHead(true); } _prevRT = rt; float lt = GamepadInput.GetAxis("LeftTrigger", _state.Type, _state.Id); if (lt > 0f && _prevLT == 0f) // LT Down { _assist.SetHead(false); } _prevLT = lt; }
private void UpdateForGamepadManager() { _state = GamepadManager.Instance.GetAssignedGamepad(0); if (!_state.IsConnected()) { return; } float ah = GamepadInput.GetAxis("AltHorizontal", _state.Type, _state.Id); float av = GamepadInput.GetAxis("AltVertical", _state.Type, _state.Id); _assist.SetMoveValue(ah, av); if (GamepadInput.GetButton("Fire1", _state.Type, _state.Id)) { _assist.SetState(AssistBehavior.AssistState.Shield); } if (GamepadInput.GetButton("Fire2", _state.Type, _state.Id)) { _assist.SetState(AssistBehavior.AssistState.AutoFire); } if (GamepadInput.GetButton("Fire3", _state.Type, _state.Id)) { _assist.SetState(AssistBehavior.AssistState.MultiplyFire); } if (GamepadInput.GetButton("Fire4", _state.Type, _state.Id)) { _assist.SetState(AssistBehavior.AssistState.MultiplyVelocity); } _assist.AlignWithPlayer(GamepadInput.GetButton("Fire5", _state.Type, _state.Id)); }
private void UpdateForGamepadManager() { _state = GamepadManager.Instance.GetAssignedGamepad(0); if (!_state.IsConnected()) { return; } float h = GamepadInput.GetAxis("Horizontal", _state.Type, _state.Id); float v = GamepadInput.GetAxis("Vertical", _state.Type, _state.Id); _player.SetMoveValue(h, v); float lt = GamepadInput.GetAxis("LeftTrigger", _state.Type, _state.Id); if (lt > 0f && _prevLT == 0f) // LT Down { _player.SetRunValue(true); } else if (lt == 0f && _prevLT > 0f) // LT Up { _player.SetRunValue(false); } _prevLT = lt; switch (currentShootType) { case ShootType.WithTriggers: float rt = GamepadInput.GetAxis("RightTrigger", _state.Type, _state.Id); if (rt > 0f && _prevRT == 0f) // RT Down { _player.InstantShootAttack(); } else if (rt > 0f && _prevRT > 0f) // RT Stay { _player.InstantShootAttack(); } _prevRT = rt; if (GamepadInput.GetButtonDown("Fire6", _state.Type, _state.Id)) { _player.InitShootAttack(); } if (GamepadInput.GetButton("Fire6", _state.Type, _state.Id)) { _player.UpdateShootAttack(); } if (GamepadInput.GetButtonUp("Fire6", _state.Type, _state.Id)) { _player.FinalizeShootAttack(); } break; case ShootType.WithStick: float ah = GamepadInput.GetAxis("AltHorizontal", _state.Type, _state.Id); float av = GamepadInput.GetAxis("AltVertical", _state.Type, _state.Id); _player.InstantShootAttack(ah, av); break; } }
public static float GetWhammyInput(this GamepadInput gamepad) { return(gamepad.GetAxis(GamepadInput.Axis.RightStickX)); }