// Update is called once per frame void Update() { if (GameManager.Instance.state == GameManager.State.Countdown) { UpdatePhysics(); UpdateCamera(true); } else if (GameManager.Instance.state == GameManager.State.Playing) { switch (state) { case State.Disabled: timeSinceLastHit += Time.deltaTime; if (timeSinceLastHit < disabledTime) { UpdatePhysics(); UpdateCamera(true); //radiusVelocity /= .5f*Time.deltaTime; } else { state = State.Alive; } break; case State.Alive: gamepad.EndVibration(); UpdateSteering(); UpdateCamera(true); UpdateHarpoon(); UpdatePhysics(); UpdateQuack(); break; case State.Paused: break; case State.Dead: scaleTimer += Time.deltaTime; if (meshRef != null) { meshRef.transform.localScale *= (2.0f - scaleTimer) / 2.0f; } UpdateCamera(false); break; } } }