Пример #1
0
    public UtilityHandler(GameobjectPawn owner)                                                     //Constructor
    {                                                                                               //sets or calculates variables
        this.owner = owner;
        float t = (maxEnergy / 2) + Random.Range(0, 50);

        energy = (sbyte)t;
        sleepEnergyThreshold  = 25;
        restedEnergyThreshold = 75;
    }
Пример #2
0
 public JobHandlerHauling(GameobjectPawn owner) : base(owner)
 {
     this.owner = owner;
 }
Пример #3
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 public JobHandler(GameobjectPawn owner)
 {
     this.owner = owner;                                                                             //set owner pawn
 }
Пример #4
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 public JobHandlerConstruction(GameobjectPawn owner) : base(owner)
 {
     this.owner = owner;
 }