public UtilityHandler(GameobjectPawn owner) //Constructor { //sets or calculates variables this.owner = owner; float t = (maxEnergy / 2) + Random.Range(0, 50); energy = (sbyte)t; sleepEnergyThreshold = 25; restedEnergyThreshold = 75; }
public JobHandlerHauling(GameobjectPawn owner) : base(owner) { this.owner = owner; }
public JobHandler(GameobjectPawn owner) { this.owner = owner; //set owner pawn }
public JobHandlerConstruction(GameobjectPawn owner) : base(owner) { this.owner = owner; }