public void InitializeUI(List <Team> teams) { CorrespondingTeams = teams; GamemodeUiBase.InitializeTeamBasedUI(teamPanels); gameEndPanel = Instantiate(gameEndPanelPreFab.gameObject, FindObjectOfType <Canvas>().transform).GetComponent <DialogueWindow>(); gameEndPanel.gameObject.SetActive(false); // TODO: spawn round end screen Debug.Log("<color=green>Gamemode Ui Initialized: Team Deathmatch</color>"); }
public void InitializeUI(List <Team> teams) { CorrespondingTeams = teams; GamemodeUiBase.InitializeNonTeamBasedUI(teamPanels); gameEndPanel = Instantiate(gameEndPanelPreFab.gameObject, FindObjectOfType <Canvas>().transform).GetComponent <DialogueWindow>(); gameEndPanel.gameObject.SetActive(false); roundEndPanel = Instantiate(roundEndPanelPreFab.gameObject, FindObjectOfType <Canvas>().transform).GetComponent <DialogueWindow>(); roundEndPanel.gameObject.SetActive(false); Debug.Log("<color=green>Gamemode Ui Initialized: All vs. All</color>"); }