public void OnGameModeSwitch(GamemodeButton.GameMode gameMode) { switch (gameMode) { case GamemodeButton.GameMode.PlayMode: { HUDEditMode.SetActive(false); HUDPlayMode.SetActive(true); HUDEntityPanel.SetActive(false); HUDEntityDesc.SetActive(false); break; } case GamemodeButton.GameMode.EditMode: { HUDEditMode.SetActive(true); HUDPlayMode.SetActive(false); HUDEntityPanel.SetActive(true); HUDEntityDesc.SetActive(true); break; } } }
private void OnGamemodeSwitch(GamemodeButton.GameMode gamemode) { if (gamemode == GamemodeButton.GameMode.EditMode) { _locked = true; } else { _locked = false; } }
private void OnGameModeSwitch(GamemodeButton.GameMode gameMode) { switch (gameMode) { case GamemodeButton.GameMode.EditMode: { _thisEnabled = true; break; } default: { _thisEnabled = false; break; } } }
public void FireEvent_GameModeSwitch(GamemodeButton.GameMode gameMode) { Event_OnGameModeSwitch?.Invoke(gameMode); }
private void OnGamemodeChanged(GamemodeButton.GameMode gamemode) { _currGamemode = gamemode; }
private void OnGameModeSwitch(GamemodeButton.GameMode gameMode) { _gameMode = gameMode; }