public void OnGameModeSwitch(GamemodeButton.GameMode gameMode)
        {
            switch (gameMode)
            {
            case GamemodeButton.GameMode.PlayMode:
            {
                HUDEditMode.SetActive(false);
                HUDPlayMode.SetActive(true);

                HUDEntityPanel.SetActive(false);
                HUDEntityDesc.SetActive(false);
                break;
            }

            case GamemodeButton.GameMode.EditMode:
            {
                HUDEditMode.SetActive(true);
                HUDPlayMode.SetActive(false);

                HUDEntityPanel.SetActive(true);
                HUDEntityDesc.SetActive(true);
                break;
            }
            }
        }
 private void OnGamemodeSwitch(GamemodeButton.GameMode gamemode)
 {
     if (gamemode == GamemodeButton.GameMode.EditMode)
     {
         _locked = true;
     }
     else
     {
         _locked = false;
     }
 }
        private void OnGameModeSwitch(GamemodeButton.GameMode gameMode)
        {
            switch (gameMode)
            {
            case GamemodeButton.GameMode.EditMode:
            {
                _thisEnabled = true;
                break;
            }

            default:
            {
                _thisEnabled = false;
                break;
            }
            }
        }
Пример #4
0
 public void FireEvent_GameModeSwitch(GamemodeButton.GameMode gameMode)
 {
     Event_OnGameModeSwitch?.Invoke(gameMode);
 }
Пример #5
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 private void OnGamemodeChanged(GamemodeButton.GameMode gamemode)
 {
     _currGamemode = gamemode;
 }
Пример #6
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 private void OnGameModeSwitch(GamemodeButton.GameMode gameMode)
 {
     _gameMode = gameMode;
 }