public MainWindow() { InitializeComponent(); this.KeyDown += new KeyEventHandler(GameboardKeyDown); Gameboard = new GameboardClass(); Gameboard.Active = true; }
static void Main(string[] args) { bool playing = true; GameboardClass Gameboard = new GameboardClass(); while (playing) { Gameboard.AddRandomToBoard(); Gameboard.DisplayGrid(); String input = Console.ReadLine(); switch (input) { case "w": Gameboard.MoveUp(); break; case "a": Gameboard.MoveLeft(); break; case "s": Gameboard.MoveDown(); break; case "d": Gameboard.MoveRight(); break; case "b": playing = false; break; } if (Gameboard.CheckGameOver()) { Console.WriteLine("Game over"); playing = false; } Console.ReadLine(); } }