Пример #1
0
 //#----------------------------------------------------------
 //# * Update
 //#----------------------------------------------------------
 public override void Update()
 {
     if (!IsInAction()) _tickAction--;
     _tickHealing = (_tickHealing + 1) % 30;
     if (_aniAction == 0) _currentAction = Game_UnitAction.Null;
     if (_aniAction > -1) _aniAction--;
     if (IsDead()) _tickDespawn--;
     _aniBitmap = (_aniBitmap + 1) % 60;
     base.Update();
 }
Пример #2
0
 public bool IsReadyToStartAct(Game_UnitAction action)
 {
     if (IsDead() || IsInAction()) return false;
     if (action == Game_UnitAction.Jump)
     {
         foreach (bool connection in Connections) if (connection) return false; // can only jump when solo unit
     }
     return (_tickAction <= 0);
 }
Пример #3
0
 //#----------------------------------------------------------
 //# * Start Act
 //#----------------------------------------------------------
 public void StartAct(Game_UnitAction action)
 {
     _tickAction = 60;
     _currentAction = action;
     if (action == Game_UnitAction.Move) _aniAction = 8;
     else if (action == Game_UnitAction.Jump) _aniAction = 8;
     else _aniAction = 20;
 }
Пример #4
0
 public bool IsReadyToAct(Game_UnitAction action)
 {
     if (action != _currentAction) return false;
     if (IsDead()) return false;
     return (_aniAction == 10);
 }