public bool CanReceiveItems(Game_Pawn aPawn, Content_Inventory aItems) { int inv; int Count; if (aPawn.itemManager == null) { return(false); } Count = aItems.SlotCount(); inv = aPawn.itemManager.GetFreeSlots(Game_Item.EItemLocationType.ILT_Inventory); if (Count > inv) { //ApiTrace(GetCharacterName(aPawn) @ "has only" //@ string(inv) //@ "inventory slots available for" //@ string(Count) //@ "items"); return(false); } //ApiTrace(GetCharacterName(aPawn) @ "has an" //@ string(inv) //@ "inventory slots available for" //@ string(Count) //@ "items"); return(true); }
public bool HasItemsInInventory(Game_Pawn aPawn) { int i; int ii; List <Item_Type> uniqueItem = new List <Item_Type>(); List <int> uniqueCount = new List <int>(); i = 0; while (i < Items.Count) { ii = 0; while (ii < uniqueItem.Count) { if (uniqueItem[ii] == Items[i].Item) { continue; } ii++; } uniqueItem[ii] = Items[i].Item; uniqueCount[ii] += Items[i].StackSize; i++; } ii = 0; while (ii < uniqueItem.Count) { if (aPawn.itemManager.CountItems(uniqueItem[ii]) < uniqueCount[ii]) { return(false); } ii++; } return(true); }
public void SetPersistentVariable(Game_Pawn aPawn, int aId, int aValue) { Game_Controller cont = ((Game_Controller)aPawn.Controller); if (cont != null) { cont.sv_SetPersistentVariable(0, aId, aValue); } }
public bool ObtainQuest(Game_Pawn aPawn, Quest_Type aQuest) { Game_PlayerPawn playerPawn = (aPawn as Game_PlayerPawn); if (playerPawn != null && aQuest != null && playerPawn.questLog != null) { return(playerPawn.questLog.sv_AcceptQuest(aQuest)); } return(false); }
public bool HasItems(Game_Pawn aPawn, Content_Inventory aItems) { if (aPawn.itemManager != null && !aItems.Empty()) { if (aItems.HasItemsInInventory(aPawn)) { return(true); } } return(false); }
public bool cl_CheckRequirements(List <Content_Requirement> aRequirement, Game_Pawn aPawn) { for (int i = 0; i < aRequirement.Count; i++) { if (aRequirement[i] != null && aRequirement[i].cl_IsValidFor(aPawn) && !aRequirement[i].CheckPawn(aPawn)) { return(false); } } return(true); }
public bool RemoveItems(Game_Pawn aPawn, Content_Inventory aItems) { if (aPawn.itemManager != null && aItems != null && !aItems.Empty()) { return(aItems.RemoveFromInventory(aPawn)); } else { return(false); } }
public bool HasCompletedTarget(Game_Pawn aPawn, Quest_Target aTarget) { Game_PlayerPawn playerPawn = (aPawn as Game_PlayerPawn); if (playerPawn != null && aTarget != null) { if (aTarget.Check(playerPawn.questLog.GetTargetProgress(aTarget.GetQuest(), aTarget.GetIndex()))) { return(true); } } return(false); }
void InitMovement(Game_Pawn aPawn) { aPawn.SetPhysics(Movement); aPawn.GroundSpeed = GroundSpeed; //aPawn.bCanWalk = GroundSpeed > 0.00000000; aPawn.AirSpeed = AirSpeed; //aPawn.bCanFly = AirSpeed > 0.00000000; //aPawn.MinFlySpeed = AirMinSpeed; aPawn.AirControl = AirControl; //aPawn.bCanStrafe = CanStrafe; //aPawn.bCanRest = CanRest; //aPawn.bCanWalkBackwards = CanWalkBackwards; //if (aPawn.bCanFly) //{ // aPawn.CharacterStats.mBaseMovementSpeed = (int)AirSpeed; //} //else { aPawn.CharacterStats.mBaseMovementSpeed = (int)GroundSpeed; } if (CombatSpeed >= 0) { aPawn.CharacterStats.mMovementSpeedMultiplier[1] = CombatSpeed / GroundSpeed; } if (GroundSpeed >= 1) { aPawn.WalkingPct = StrollSpeed / GroundSpeed; } aPawn.WaterSpeed = WaterSpeed; //aPawn.bCanSwim = WaterSpeed > 0.00000000; aPawn.JumpZ = JumpSpeed; //aPawn.bCanJump = JumpSpeed > 0.00000000; //aPawn.LadderSpeed = ClimbSpeed; //aPawn.bCanClimbLadders = ClimbSpeed > 0.00000000; aPawn.AccelRate = AccelRate; aPawn.RotationRate.Yaw = (int)TurnSpeed; aPawn.RotationRate.Pitch = (int)TurnSpeed; aPawn.RotationRate.Roll = (int)TurnSpeed; //aPawn.bAlignToFloor = bAlignToFloor; //aPawn.bAlignToFloorRoll = bAlignToFloorRoll; //aPawn.bAlignToFloorPitch = bAlignToFloorPitch; //aPawn.bForceSkelUpdate = bForceAttachmentUpdates; aPawn.SetCollisionSize(GetCollisionRadius(), GetCollisionHeight()); //aPawn.mMaxDamageFallSpeed = TerminalVelocity; //aPawn.mMinDamageFallSpeed = TerminalVelocity * 0.75000000; //if (Movement == Actor.EPhysics.PHYS_Flying) //{ // aPawn.bCanFly = true; //} }
public Game_Appearance CreateAppearance(Game_Pawn aPawn, Game_Appearance aAppearance, bool aShifting) { float R; float H; aPawn.SkillRadius = GetSkillRadius(); if (!aShifting) { R = GetCollisionRadius(); H = GetCollisionHeight(); if (R >= 0 && H >= 0) { aPawn.SetCollisionSize(R, H); } } if (aAppearance != null) { switch (Voice) { case 0: aAppearance.SetVoice(255); break; case 9: if (aAppearance.IsKid()) { if (aAppearance.GetGender() == 0) { aAppearance.SetVoice(Rand(1)); } else { aAppearance.SetVoice(Rand(2)); } } else { aAppearance.SetVoice((byte)(10 + Rand(14))); } break; default: aAppearance.SetVoice((byte)(Voice - 1)); break; } //aAppearance.SetAvatarTexture(AvatarTexture); } return(aAppearance); }
public bool RemoveMoney(Game_Pawn aPawn, int aAmount) { Game_PlayerItemManager itemManager; if (aPawn.itemManager != null && aAmount >= 0) { itemManager = (aPawn.itemManager as Game_PlayerItemManager); if (itemManager != null && itemManager.sv_UpdateMoney(-aAmount, null)) //callback { return(true); } } return(false); }
public void Apply(Game_Pawn aPawn) { int i; //if (IsClient()) //{ if (aPawn.Effects != null) { i = 0; while (i < EffectList.Count) { //aPawn.Effects.cl_Start(EffectList[i],Class'Game_Effects'.-1073741824,0,0,Class'FSkill_EffectClass_AudioVisual'.-1.00000000); i++; } } //} }
public void CalculateMovementSpeed() { Game_Pawn gamePawn = Pawn as Game_Pawn; if (gamePawn != null) { mMoveSpeed = 160; if (mMaxTimeToMove > 0) { mMoveSpeed = Vector3.Distance(gamePawn.transform.position, mTargetDestination) / mMaxTimeToMove; } else { if (gamePawn.CharacterStats != null) { mMoveSpeed = gamePawn.CharacterStats.mMovementSpeed * gamePawn.GroundSpeedModifier; } } } }
public bool RemoveFromInventory(Game_Pawn aPawn, Action callback = null) { int i; Item_Type Type; int Amount; Game_PlayerItemManager itemManager; if (aPawn.itemManager == null) { return(false); } itemManager = (aPawn.itemManager as Game_PlayerItemManager); if (itemManager == null) { return(false); } i = 0; while (i < Items.Count) { Type = Items[i].Item; if (Type != null) { Amount = Items[i].StackSize; if (CountItems(aPawn, Type) < Amount) { return(false); } if (!itemManager.sv_QueueRemoveByType(Type, Amount)) { return(false); } } i++; } if (itemManager.sv_ExecuteRemoveByType(callback)) { } return(true); }
public bool TeleportPawn(Game_Pawn aPawn, int aWorld, bool Instance, string aStart) { throw new NotImplementedException(); //Game_PlayerController PlayerController = (aPawn.Controller as Game_PlayerController); //Game_GameServer Engine; //Engine = Game_GameServer(Class'Actor'.static.GetGameEngine()); //if (PlayerController != null) //{ //ApiTrace("Teleporting" @ GetCharacterName(aPawn) //@ "to world" //@ string(aWorld) //@ "at" //@ aStart); //Engine.LoginToWorldByID(aWorld, PlayerController.CharacterID, aStart, ""); // return true; //} //else //{ //ApiTrace("Not teleporting non-player controlled" //@ GetCharacterName(aPawn)); //return false; //} }
public virtual int GetPeP(Game_Pawn aPawn) { throw new NotImplementedException(); }
public virtual void Apply(Game_Pawn aPawn) { throw new NotImplementedException(); }
public bool HasFailedTarget(Game_Pawn aPawn, Quest_Target aTarget) { Game_PlayerPawn playerPawn = aPawn as Game_PlayerPawn; return(playerPawn != null && aTarget != null && aTarget.Failed(playerPawn.questLog.GetTargetProgress(aTarget.GetQuest(), aTarget.GetIndex()))); }
public bool HasTargetActive(Game_Pawn aPawn, Quest_Target aTarget) { throw new NotImplementedException(); }
public bool GiveMoney(Game_Pawn aPawn, int aAmount) { throw new NotImplementedException(); }
public void OnServerExecute(Game_Pawn aPawn) { }
public bool ClaustroportPawn(Game_Pawn aPawn, Vector Location, Rotator Rotation) { aPawn.sv_TeleportTo(Location, Rotation); return(true); }
public int CountItems(Game_Pawn aPawn, Item_Type aItem) { throw new NotImplementedException(); }
public bool GiveItems(Game_Pawn aPawn, Content_Inventory aItems) { Debug.LogWarning("GiveItems is not implemented", this); return(false); }
public void sv_RemoveHooks(Game_Pawn aPawn) { throw new NotImplementedException(); }
public int GetMoney(Game_Pawn aPawn) { throw new NotImplementedException(); }
public virtual bool ApplyToPawn(Game_Pawn aPawn) { throw new NotImplementedException(); }
public virtual bool cl_IsValidFor(Game_Pawn aPawn) { throw new NotImplementedException(); }
public int GetPersistentVariable(Game_Pawn aPawn, int aId) { throw new NotImplementedException(); }
public bool CanLearnSkill(Game_Pawn aPawn, FSkill_Type aSkill) { throw new NotImplementedException(); }